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pulse() 方法在 GamepadHapticActuator interface makes the hardware pulse at a certain intensity for a specified duration.

句法

gamepadHapticActuatorInstance.pulse(value, duration).then(function(result) { ... });
					

参数

value

A double representing the intensity of the pulse. This can vary depending on the hardware type, but generally takes a value between 0.0 (no intensity) and 1.0 (full intensity).

duration

A double representing the duration of the pulse, in milliseconds.

注意 : Repeated calls to pulse() override the previous calls if they are still ongoing.

返回值

A promise that resolves with a value of true when the pulse has successfully completed.

范例

TBC

规范

规范 状态 注释
Gamepad Extensions
The definition of 'pulse()' in that specification.
编者草案 初始定义

浏览器兼容性

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Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
pulse Chrome No Edge 15 — 79 Firefox Yes Disabled
Yes Disabled
The flag is enabled by default in Firefox Nightly and Beta, versions 55 and above.
Disabled ). To change preferences in Firefox, visit about:config.
IE No Opera No Safari No WebView Android No Chrome Android No Firefox Android No Opera Android No Safari iOS No Samsung Internet Android No

图例

完整支持

完整支持

不支持

不支持

实验。期望将来行为有所改变。

实验。期望将来行为有所改变。

见实现注意事项。

用户必须明确启用此特征。

用户必须明确启用此特征。

另请参阅

元数据

  • 最后修改:
  1. GamepadHapticActuator
  2. 特性
    1. type
  3. 方法
    1. pulse()