过时
This feature is obsolete. Although it may still work in some browsers, its use is discouraged since it could be removed at any time. Try to avoid using it.
这是
实验性技术
检查
浏览器兼容性表格
要小心谨慎在生产中使用这之前。
PositionSensorVRDevice
接口在
WebVR API
represents VR hardware's position sensor. You can access information such as the current position and orientation of the sensor in relation to the head mounted display through the
PositionSensorVRDevice.getState()
方法。
PositionSensorVRDevice.getState()
window.requestAnimationFrame
callback) or for the previous frame, contained with a
VRPositionState
object. This is the method you'd normally want to use, versus
getImmediateState()
.
PositionSensorVRDevice.getImmediateState()
Returns the current instantaneous position sensor state. This is intended to only be used rarely, for certain special uses, for example sampling the immediate position of a hand orientation sensor — or at least it will be, in the future.
PositionSensorVRDevice.resetSensor()
This interface doesn't define any properties of its own, but it does inherit the properties of its parent interface,
VRDevice
.
VRDevice.hardwareUnitId
只读
VRDevice
is a part of. All devices that are part of the same physical piece of hardware will have the same
hardwareUnitId
.
VRDevice.deviceId
只读
VRDevice
. The ID shouldn’t change across browser restarts, allowing configuration data to be saved based on it.
VRDevice.deviceName
只读
VRDevice
.
The following example is taken from our
positionsensorvrdevice
demo, which uses the WebVR API to update the view of a simple
2D canvas
scene on each frame of a
requestAnimationFrame
循环。
function setView() {
var posState = gPositionSensor.getState();
if(posState.hasPosition) {
posPara.textContent = 'Position: x' + roundToTwo(posState.position.x) + " y"
+ roundToTwo(posState.position.y) + " z"
+ roundToTwo(posState.position.z);
xPos = -posState.position.x * WIDTH * 2;
yPos = posState.position.y * HEIGHT * 2;
if(-posState.position.z > 0.01) {
zPos = -posState.position.z;
} else {
zPos = 0.01;
}
}
if(posState.hasOrientation) {
orientPara.textContent = 'Orientation: x' + roundToTwo(posState.orientation.x) + " y"
+ roundToTwo(posState.orientation.y) + " z"
+ roundToTwo(posState.orientation.z);
xOrient = posState.orientation.x * WIDTH;
yOrient = -posState.orientation.y * HEIGHT * 2;
zOrient = posState.orientation.z * 180;
}
}
Here we are grabbing a
VRPositionState
对象使用
PositionSensorVRDevice.getState()
and storing it in
posState
. We then check to make sure that position and orientation info is present in the current frame using
VRPositionState.hasPosition
and
VRPositionState.hasOrientation
(these return
null
if, for example the head mounted display is turned off or not pointing at the position sensor, which would cause an error.)
We then output the x, y and z position and orientation values for informational purposes, and use those values to update the
xPos
,
yPos
,
zPos,
xOrient
,
yOrient
,和
zOrient
variables, which are used to update the scene rendering on each frame.
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
PositionSensorVRDevice
弃用
非标
|
Chrome
Yes
|
Edge
79
|
Firefox
39
Disabled
|
IE No | Opera No | Safari No | WebView Android No | Chrome Android No |
Firefox Android
39
Disabled
|
Opera Android No | Safari iOS No | Samsung Internet Android No |
getImmediateState
弃用
非标
|
Chrome
Yes
|
Edge
79
|
Firefox
39
Disabled
|
IE No | Opera No | Safari No | WebView Android No | Chrome Android No |
Firefox Android
39
Disabled
|
Opera Android No | Safari iOS No | Samsung Internet Android No |
getState
弃用
非标
|
Chrome
Yes
|
Edge
79
|
Firefox
39
Disabled
|
IE No | Opera No | Safari No | WebView Android No | Chrome Android No |
Firefox Android
39
Disabled
|
Opera Android No | Safari iOS No | Samsung Internet Android No |
resetSensor
弃用
非标
|
Chrome
Yes
|
Edge
79
|
Firefox
39
Disabled
|
IE No | Opera No | Safari No | WebView Android No | Chrome Android No |
Firefox Android
39
Disabled
|
Opera Android No | Safari iOS No | Samsung Internet Android No |
完整支持
不支持
实验。期望将来行为有所改变。
非标。预期跨浏览器支持较差。
弃用。不要用于新网站。
见实现注意事项。
用户必须明确启用此特征。