这是
实验性技术
检查
浏览器兼容性表格
要小心谨慎在生产中使用这之前。
sittingToStandingTransform
只读特性在
VRStageParameters
interface contains a matrix that transforms the sitting-space view matrices of
VRFrameData
to standing-space.
Basically, this can be passed into your WebGL code to transform the rendered view from a sitting to standing view.
var myTransform = vrStageParametersInstance.sittingToStandingTransform;
A 16-element
Float32Array
containing the components of a 4×4 transform matrix.
var info = document.querySelector('p');
var vrDisplay;
navigator.getVRDisplays().then(function(displays) {
vrDisplay = displays[0];
var stageParams = vrDisplay.stageParameters;
// stageParams is a VRStageParameters object
if(stageParams === null) {
info.textContent = 'Your VR Hardware does not support room-scale experiences.'
} else {
info.innerHTML = '<strong>Display stage parameters</strong>'
+ '<br>Sitting to standing transform: ' + stageParams.sittingToStandingTransform
+ '<br>Play area width (m): ' + stageParams.sizeX
+ '<br>Play area depth (m): ' + stageParams.sizeY
}
});
| 规范 | 状态 | 注释 |
|---|---|---|
|
WebVR 1.1
The definition of 'sittingToStandingTransform' in that specification. |
草案 | 初始定义 |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
sittingToStandingTransform
弃用
|
Chrome No | Edge ≤18 — 79 |
Firefox
55
|
IE No | Opera ? | Safari No | WebView Android No |
Chrome Android
56 — 80
Disabled
|
Firefox Android 55 | Opera Android ? | Safari iOS ? |
Samsung Internet Android
6.0
|
完整支持
不支持
兼容性未知
实验。期望将来行为有所改变。
弃用。不要用于新网站。
见实现注意事项。
用户必须明确启用此特征。