If you would like to use the WebSocket API, it is useful if you have a server. In this article I will show you how to write one in C#. You can do it in any server-side language , but to keep things simple and more understandable, I chose Microsoft's language.
This server conforms to RFC 6455 so it will only handle connections from Chrome version 16, Firefox 11, IE 10 and over.
WebSockets communicate over a TCP (Transmission Control Protocol) connection. Luckily, C# has a TcpListener class which does as the name suggests. It is in the System.Net.Sockets 名称空间。
It is a good idea to include the namespace with the
使用
keyword in order to write less. It allows usage of a namespace's classes without typing the full namespace every time.
构造函数:
TcpListener(System.Net.IPAddress localaddr, int port)
localaddr
specifies the IP of the listener, and
port
specifies the port.
To create an
IPAddress
object from a
string
,使用
剖析
static method of
IPAddress
.
方法 :
Start()
System.Net.Sockets.
TcpClient
AcceptTcpClient()
Here's a barebones server implementation:
using System.Net.Sockets;
using System.Net;
using System;
class Server {
public static void Main() {
TcpListener server = new TcpListener(IPAddress.Parse("127.0.0.1"), 80);
server.Start();
Console.WriteLine("Server has started on 127.0.0.1:80.{0}Waiting for a connection...", Environment.NewLine);
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("A client connected.");
}
}
Methods:
System.Net.Sockets.
NetworkStream
GetStream()
Properties:
int Available
NetworkStream.DataAvailable
is
true
.
Methods:
Write(Byte[] buffer, int offset, int size)
Read(Byte[] buffer, int offset, int size)
buffer
.
offset
and
size
determine the length of the message.
Let us extend our example.
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("A client connected.");
NetworkStream stream = client.GetStream();
//enter to an infinite cycle to be able to handle every change in stream
while (true) {
while (!stream.DataAvailable);
Byte[] bytes = new Byte[client.Available];
stream.Read(bytes, 0, bytes.Length);
}
When a client connects to a server, it sends a GET request to upgrade the connection to a WebSocket from a simple HTTP request. This is known as handshaking.
This sample code can detect a GET from the client. Note that this will block until the first 3 bytes of a message are available. Alternative solutions should be investigated for production environments.
using System.Text;
using System.Text.RegularExpressions;
while(client.Available < 3)
{
// wait for enough bytes to be available
}
Byte[] bytes = new Byte[client.Available];
stream.Read(bytes, 0, bytes.Length);
//translate bytes of request to string
String data = Encoding.UTF8.GetString(bytes);
if (Regex.IsMatch(data, "^GET")) {
} else {
}
The response is easy to build, but might be a little bit difficult to understand. The full explanation of the Server handshake can be found in RFC 6455, section 4.2.2 . For our purposes, we'll just build a simple response.
You must:
if (new System.Text.RegularExpressions.Regex("^GET").IsMatch(data))
{
const string eol = "\r\n"; // HTTP/1.1 defines the sequence CR LF as the end-of-line marker
Byte[] response = Encoding.UTF8.GetBytes("HTTP/1.1 101 Switching Protocols" + eol
+ "Connection: Upgrade" + eol
+ "Upgrade: websocket" + eol
+ "Sec-WebSocket-Accept: " + Convert.ToBase64String(
System.Security.Cryptography.SHA1.Create().ComputeHash(
Encoding.UTF8.GetBytes(
new System.Text.RegularExpressions.Regex("Sec-WebSocket-Key: (.*)").Match(data).Groups[1].Value.Trim() + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
)
)
) + eol
+ eol);
stream.Write(response, 0, response.Length);
}
After a successful handshake, the client will send encoded messages to the server.
If we send "MDN", we get these bytes:
| 129 | 131 | 61 | 84 | 35 | 6 | 112 | 16 | 109 |
Let's take a look at what these bytes mean.
The first byte, which currently has a value of 129, is a bitfield that breaks down as such:
| FIN (Bit 0) | RSV1 (Bit 1) | RSV2 (Bit 2) | RSV3 (Bit 3) | Opcode (Bit 4:7) |
|---|---|---|---|---|
| 1 | 0 | 0 | 0 | 0x1=0001 |
The second byte, which currently has a value of 131, is another bitfield that breaks down as such:
| MASK (Bit 0) | Payload Length (Bit 1:7) |
|---|---|
| 1 | 0x83=0000011 |
Because the first bit is always 1 for client-to-server messages, you can subtract 128 from this byte to get rid of the MASK bit.
Note that the MASK bit is set in our message. This means that the next four bytes (61, 84, 35, and 6) are the mask bytes used to decode the message. These bytes change with every message.
The remaining bytes are the encoded message payload.
D i = E i XOR M ( i mod 4)
where D is the decoded message array, E is the encoded message array, M is the mask byte array, and i is the index of the message byte to decode.
Example in C#:
Byte[] decoded = new Byte[3];
Byte[] encoded = new Byte[3] {112, 16, 109};
Byte[] mask = new Byte[4] {61, 84, 35, 6};
for (int i = 0; i < encoded.Length; i++) {
decoded[i] = (Byte)(encoded[i] ^ mask[i % 4]);
}
//
// csc wsserver.cs
// wsserver.exe
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Text.RegularExpressions;
class Server {
public static void Main() {
string ip = "127.0.0.1";
int port = 80;
var server = new TcpListener(IPAddress.Parse(ip), port);
server.Start();
Console.WriteLine("Server has started on {0}:{1}, Waiting for a connection...", ip, port);
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("A client connected.");
NetworkStream stream = client.GetStream();
// enter to an infinite cycle to be able to handle every change in stream
while (true) {
while (!stream.DataAvailable);
while (client.Available < 3); // match against "get"
byte[] bytes = new byte[client.Available];
stream.Read(bytes, 0, client.Available);
string s = Encoding.UTF8.GetString(bytes);
if (Regex.IsMatch(s, "^GET", RegexOptions.IgnoreCase)) {
Console.WriteLine("=====Handshaking from client=====\n{0}", s);
// 1. Obtain the value of the "Sec-WebSocket-Key" request header without any leading or trailing whitespace
// 2. Concatenate it with "258EAFA5-E914-47DA-95CA-C5AB0DC85B11" (a special GUID specified by RFC 6455)
// 3. Compute SHA-1 and Base64 hash of the new value
// 4. Write the hash back as the value of "Sec-WebSocket-Accept" response header in an HTTP response
string swk = Regex.Match(s, "Sec-WebSocket-Key: (.*)").Groups[1].Value.Trim();
string swka = swk + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
byte[] swkaSha1 = System.Security.Cryptography.SHA1.Create().ComputeHash(Encoding.UTF8.GetBytes(swka));
string swkaSha1Base64 = Convert.ToBase64String(swkaSha1);
// HTTP/1.1 defines the sequence CR LF as the end-of-line marker
byte[] response = Encoding.UTF8.GetBytes(
"HTTP/1.1 101 Switching Protocols\r\n" +
"Connection: Upgrade\r\n" +
"Upgrade: websocket\r\n" +
"Sec-WebSocket-Accept: " + swkaSha1Base64 + "\r\n\r\n");
stream.Write(response, 0, response.Length);
} else {
bool fin = (bytes[0] & 0b10000000) != 0,
mask = (bytes[1] & 0b10000000) != 0; // must be true, "All messages from the client to the server have this bit set"
int opcode = bytes[0] & 0b00001111, // expecting 1 - text message
msglen = bytes[1] - 128, // & 0111 1111
offset = 2;
if (msglen == 126) {
// was ToUInt16(bytes, offset) but the result is incorrect
msglen = BitConverter.ToUInt16(new byte[] { bytes[3], bytes[2] }, 0);
offset = 4;
} else if (msglen == 127) {
Console.WriteLine("TODO: msglen == 127, needs qword to store msglen");
// i don't really know the byte order, please edit this
// msglen = BitConverter.ToUInt64(new byte[] { bytes[5], bytes[4], bytes[3], bytes[2], bytes[9], bytes[8], bytes[7], bytes[6] }, 0);
// offset = 10;
}
if (msglen == 0)
Console.WriteLine("msglen == 0");
else if (mask) {
byte[] decoded = new byte[msglen];
byte[] masks = new byte[4] { bytes[offset], bytes[offset + 1], bytes[offset + 2], bytes[offset + 3] };
offset += 4;
for (int i = 0; i < msglen; ++i)
decoded[i] = (byte)(bytes[offset + i] ^ masks[i % 4]);
string text = Encoding.UTF8.GetString(decoded);
Console.WriteLine("{0}", text);
} else
Console.WriteLine("mask bit not set");
Console.WriteLine();
}
}
}
}
<!doctype html>
<style>
textarea { vertical-align: bottom; }
#output { overflow: auto; }
#output > p { overflow-wrap: break-word; }
#output span { color: blue; }
#output span.error { color: red; }
</style>
<h2>WebSocket Test</h2>
<textarea cols=60 rows=6></textarea>
<button>send</button>
<div id=output></div>
<script>
// http://www.websocket.org/echo.html
var button = document.querySelector("button"),
output = document.querySelector("#output"),
textarea = document.querySelector("textarea"),
// wsUri = "ws://echo.websocket.org/",
wsUri = "ws://127.0.0.1/",
websocket = new WebSocket(wsUri);
button.addEventListener("click", onClickButton);
websocket.onopen = function (e) {
writeToScreen("CONNECTED");
doSend("WebSocket rocks");
};
websocket.onclose = function (e) {
writeToScreen("DISCONNECTED");
};
websocket.onmessage = function (e) {
writeToScreen("<span>RESPONSE: " + e.data + "</span>");
};
websocket.onerror = function (e) {
writeToScreen("<span class=error>ERROR:</span> " + e.data);
};
function doSend(message) {
writeToScreen("SENT: " + message);
websocket.send(message);
}
function writeToScreen(message) {
output.insertAdjacentHTML("afterbegin", "<p>" + message + "</p>");
}
function onClickButton() {
var text = textarea.value;
text && doSend(text);
textarea.value = "";
textarea.focus();
}
</script>