setInterval()
method, offered on the
Window
and
Worker
interfaces, repeatedly calls a function or executes a code snippet, with a fixed time delay between each call.
It returns an interval ID which uniquely identifies the interval, so you can remove it later by calling
clearInterval()
. This method is defined by the
WindowOrWorkerGlobalScope
混合。
var intervalID = scope.setInterval(func, [delay, arg1, arg2, ...]); var intervalID = scope.setInterval(function[, delay]); var intervalID = scope.setInterval(code, [delay]);
func
function
to be executed every
delay
milliseconds. The function is not passed any arguments, and no return value is expected.
code
delay
milliseconds. This syntax is
not recommended
for the same reasons that make using
eval()
a security risk.
delay
可选
delay
值。
arg1, ..., argN
可选
注意
: Passing additional arguments to
setInterval()
in the first syntax does not work in Internet Explorer 9 and earlier. If you want to enable this functionality on that browser, you must use a polyfill (see the
Callback arguments
section).
返回的
intervalID
is a numeric, non-zero value which identifies the timer created by the call to
setInterval()
; this value can be passed to
WindowOrWorkerGlobalScope.clearInterval()
to cancel the timeout.
It may be helpful to be aware that
setInterval()
and
setTimeout()
share the same pool of IDs, and that
clearInterval()
and
clearTimeout()
can technically be used interchangeably. For clarity, however, you should try to always match them to avoid confusion when maintaining your code.
delay
argument is converted to a signed 32-bit integer. This effectively limits
delay
to 2147483647 ms, since it's specified as a signed integer in the IDL.
The following example demonstrates
setInterval()
's basic syntax.
var intervalID = window.setInterval(myCallback, 500, 'Parameter 1', 'Parameter 2');
function myCallback(a, b)
{
// Your code here
// Parameters are purely optional.
console.log(a);
console.log(b);
}
The following example calls the
flashtext()
function once a second until the Stop button is pressed.
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>setInterval/clearInterval example</title>
<script>
var nIntervId;
function changeColor() {
nIntervId = setInterval(flashText, 1000);
}
function flashText() {
var oElem = document.getElementById('my_box');
oElem.style.color = oElem.style.color == 'red' ? 'blue' : 'red';
// oElem.style.color == 'red' ? 'blue' : 'red' is a conditional or ternary operator.
}
function stopTextColor() {
clearInterval(nIntervId);
}
</script>
</head>
<body onload="changeColor();">
<div id="my_box">
<p>Hello World</p>
</div>
<button onclick="stopTextColor();">Stop</button>
</body>
</html>
The following example simulates typewriter by first clearing and then slowly typing content into the
NodeList
that matches a specified group of selectors.
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>JavaScript Typewriter - MDN Example</title>
<script>
function Typewriter (sSelector, nRate) {
function clean () {
clearInterval(nIntervId);
bTyping = false;
bStart = true;
oCurrent = null;
aSheets.length = nIdx = 0;
}
function scroll (oSheet, nPos, bEraseAndStop) {
if (!oSheet.hasOwnProperty('parts') || aMap.length < nPos) { return true; }
var oRel, bExit = false;
if (aMap.length === nPos) { aMap.push(0); }
while (aMap[nPos] < oSheet.parts.length) {
oRel = oSheet.parts[aMap[nPos]];
scroll(oRel, nPos + 1, bEraseAndStop) ? aMap[nPos]++ : bExit = true;
if (bEraseAndStop && (oRel.ref.nodeType - 1 | 1) === 3 && oRel.ref.nodeValue) {
bExit = true;
oCurrent = oRel.ref;
sPart = oCurrent.nodeValue;
oCurrent.nodeValue = '';
}
oSheet.ref.appendChild(oRel.ref);
if (bExit) { return false; }
}
aMap.length--;
return true;
}
function typewrite () {
if (sPart.length === 0 && scroll(aSheets[nIdx], 0, true) && nIdx++ === aSheets.length - 1) { clean(); return; }
oCurrent.nodeValue += sPart.charAt(0);
sPart = sPart.slice(1);
}
function Sheet (oNode) {
this.ref = oNode;
if (!oNode.hasChildNodes()) { return; }
this.parts = Array.prototype.slice.call(oNode.childNodes);
for (var nChild = 0; nChild < this.parts.length; nChild++) {
oNode.removeChild(this.parts[nChild]);
this.parts[nChild] = new Sheet(this.parts[nChild]);
}
}
var
nIntervId, oCurrent = null, bTyping = false, bStart = true,
nIdx = 0, sPart = "", aSheets = [], aMap = [];
this.rate = nRate || 100;
this.play = function () {
if (bTyping) { return; }
if (bStart) {
var aItems = document.querySelectorAll(sSelector);
if (aItems.length === 0) { return; }
for (var nItem = 0; nItem < aItems.length; nItem++) {
aSheets.push(new Sheet(aItems[nItem]));
/* Uncomment the following line if you have previously hidden your elements via CSS: */
// aItems[nItem].style.visibility = "visible";
}
bStart = false;
}
nIntervId = setInterval(typewrite, this.rate);
bTyping = true;
};
this.pause = function () {
clearInterval(nIntervId);
bTyping = false;
};
this.terminate = function () {
oCurrent.nodeValue += sPart;
sPart = "";
for (nIdx; nIdx < aSheets.length; scroll(aSheets[nIdx++], 0, false));
clean();
};
}
/* usage: */
var oTWExample1 = new Typewriter(/* elements: */ '#article, h1, #info, #copyleft', /* frame rate (optional): */ 15);
/* default frame rate is 100: */
var oTWExample2 = new Typewriter('#controls');
/* you can also change the frame rate value modifying the "rate" property; for example: */
// oTWExample2.rate = 150;
onload = function () {
oTWExample1.play();
oTWExample2.play();
};
</script>
<style type="text/css">
span.intLink, a, a:visited {
cursor: pointer;
color: #000000;
text-decoration: underline;
}
#info {
width: 180px;
height: 150px;
float: right;
background-color: #eeeeff;
padding: 4px;
overflow: auto;
font-size: 12px;
margin: 4px;
border-radius: 5px;
/* visibility: hidden; */
}
</style>
</head>
<body>
<p id="copyleft" style="font-style: italic; font-size: 12px; text-align: center;">CopyLeft 2012 by <a href="https://developer.mozilla.org/">Mozilla Developer Network</a></p>
<p id="controls" style="text-align: center;">[ <span class="intLink" onclick="oTWExample1.play();">Play</span> | <span class="intLink" onclick="oTWExample1.pause();">Pause</span> | <span class="intLink" onclick="oTWExample1.terminate();">Terminate</span> ]</p>
<div id="info">
Vivamus blandit massa ut metus mattis in fringilla lectus imperdiet. Proin ac ante a felis ornare vehicula. Fusce pellentesque lacus vitae eros convallis ut mollis magna pellentesque. Pellentesque placerat enim at lacus ultricies vitae facilisis nisi fringilla. In tincidunt tincidunt tincidunt.
</div>
<h1>JavaScript Typewriter</h1>
<div id="article">
<p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam ultrices dolor ac dolor imperdiet ullamcorper. Suspendisse quam libero, luctus auctor mollis sed, malesuada condimentum magna. Quisque in ante tellus, in placerat est. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Donec a mi magna, quis mattis dolor. Etiam sit amet ligula quis urna auctor imperdiet nec faucibus ante. Mauris vel consectetur dolor. Nunc eget elit eget velit pulvinar fringilla consectetur aliquam purus. Curabitur convallis, justo posuere porta egestas, velit erat ornare tortor, non viverra justo diam eget arcu. Phasellus adipiscing fermentum nibh ac commodo. Nam turpis nunc, suscipit a hendrerit vitae, volutpat non ipsum.</p>
<form>
<p>Phasellus ac nisl lorem: <input type="text" /><br />
<textarea style="width: 400px; height: 200px;">Nullam commodo suscipit lacus non aliquet. Phasellus ac nisl lorem, sed facilisis ligula. Nam cursus lobortis placerat. Sed dui nisi, elementum eu sodales ac, placerat sit amet mauris. Pellentesque dapibus tellus ut ipsum aliquam eu auctor dui vehicula. Quisque ultrices laoreet erat, at ultrices tortor sodales non. Sed venenatis luctus magna, ultricies ultricies nunc fringilla eget. Praesent scelerisque urna vitae nibh tristique varius consequat neque luctus. Integer ornare, erat a porta tempus, velit justo fermentum elit, a fermentum metus nisi eu ipsum. Vivamus eget augue vel dui viverra adipiscing congue ut massa. Praesent vitae eros erat, pulvinar laoreet magna. Maecenas vestibulum mollis nunc in posuere. Pellentesque sit amet metus a turpis lobortis tempor eu vel tortor. Cras sodales eleifend interdum.</textarea></p>
<input type="submit" value="Send" />
</form>
<p>Duis lobortis sapien quis nisl luctus porttitor. In tempor semper libero, eu tincidunt dolor eleifend sit amet. Ut nec velit in dolor tincidunt rhoncus non non diam. Morbi auctor ornare orci, non euismod felis gravida nec. Curabitur elementum nisi a eros rutrum nec blandit diam placerat. Aenean tincidunt risus ut nisi consectetur cursus. Ut vitae quam elit. Donec dignissim est in quam tempor consequat. Aliquam aliquam diam non felis convallis suscipit. Nulla facilisi. Donec lacus risus, dignissim et fringilla et, egestas vel eros. Duis malesuada accumsan dui, at fringilla mauris bibStartum quis. Cras adipiscing ultricies fermentum. Praesent bibStartum condimentum feugiat.</p>
<p>Nam faucibus, ligula eu fringilla pulvinar, lectus tellus iaculis nunc, vitae scelerisque metus leo non metus. Proin mattis lobortis lobortis. Quisque accumsan faucibus erat, vel varius tortor ultricies ac. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed nec libero nunc. Nullam tortor nunc, elementum a consectetur et, ultrices eu orci. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque a nisl eu sem vehicula egestas.</p>
</div>
</body>
</html>
View this demo in action
. See also:
clearInterval()
.
As previously discussed, Internet Explorer versions 9 and below do not support the passing of arguments to the callback function in either
setTimeout()
or
setInterval()
. The following
IE-specific
code demonstrates a method for overcoming this limitation. To use, simply add the following code to the top of your script.
/*\
|*|
|*| IE-specific polyfill that enables the passage of arbitrary arguments to the
|*| callback functions of javascript timers (HTML5 standard syntax).
|*|
|*| ../API/window.setInterval
|*| https://developer.mozilla.org/User:fusionchess
|*|
|*| Syntax:
|*| var timeoutID = window.setTimeout(func, delay[, arg1, arg2, ...]);
|*| var timeoutID = window.setTimeout(code, delay);
|*| var intervalID = window.setInterval(func, delay[, arg1, arg2, ...]);
|*| var intervalID = window.setInterval(code, delay);
|*|
\*/
if (document.all && !window.setTimeout.isPolyfill) {
var __nativeST__ = window.setTimeout;
window.setTimeout = function (vCallback, nDelay /*, argumentToPass1, argumentToPass2, etc. */) {
var aArgs = Array.prototype.slice.call(arguments, 2);
return __nativeST__(vCallback instanceof Function ? function () {
vCallback.apply(null, aArgs);
} : vCallback, nDelay);
};
window.setTimeout.isPolyfill = true;
}
if (document.all && !window.setInterval.isPolyfill) {
var __nativeSI__ = window.setInterval;
window.setInterval = function (vCallback, nDelay /*, argumentToPass1, argumentToPass2, etc. */) {
var aArgs = Array.prototype.slice.call(arguments, 2);
return __nativeSI__(vCallback instanceof Function ? function () {
vCallback.apply(null, aArgs);
} : vCallback, nDelay);
};
window.setInterval.isPolyfill = true;
}
Another possibility is to use an anonymous function to call your callback, although this solution is a bit more expensive. Example:
var intervalID = setInterval(function() { myFunc('one', 'two', 'three'); }, 1000);
Another possibility is to use function's bind 。范例:
var intervalID = setInterval(function(arg1) {}.bind(undefined, 10), 1000);
Starting in Gecko 5.0 (Firefox 5.0 / Thunderbird 5.0 / SeaMonkey 2.2), intervals are clamped to fire no more often than once per second in inactive tabs.
this
" problem
When you pass a method to
setInterval()
or any other function, it is invoked with the wrong
this
value. This problem is explained in detail in the
JavaScript 参考
.
Code executed by
setInterval()
runs in a separate execution context than the function from which it was called. As a consequence, the
this
keyword for the called function is set to the
window
(或
global
) object, it is not the same as the
this
value for the function that called
setTimeout
. See the following example (which uses
setTimeout()
而不是
setInterval()
– the problem, in fact, is the same for both timers):
myArray = ['zero', 'one', 'two'];
myArray.myMethod = function (sProperty) {
alert(arguments.length > 0 ? this[sProperty] : this);
};
myArray.myMethod(); // prints "zero,one,two"
myArray.myMethod(1); // prints "one"
setTimeout(myArray.myMethod, 1000); // prints "[object Window]" after 1 second
setTimeout(myArray.myMethod, 1500, "1"); // prints "undefined" after 1,5 seconds
// passing the 'this' object with .call won't work
// because this will change the value of this inside setTimeout itself
// while we want to change the value of this inside myArray.myMethod
// in fact, it will be an error because setTimeout code expects this to be the window object:
setTimeout.call(myArray, myArray.myMethod, 2000); // error: "NS_ERROR_XPC_BAD_OP_ON_WN_PROTO: Illegal operation on WrappedNative prototype object"
setTimeout.call(myArray, myArray.myMethod, 2500, 2); // same error
As you can see there are no ways to pass the
this
object to the callback function in the legacy JavaScript.
A possible way to solve the "
this
" problem is to replace the two native
setTimeout()
or
setInterval()
global functions with two
non-native
ones that enable their invocation through the
Function.prototype.call
method. The following example shows a possible replacement:
// Enable the passage of the 'this' object through the JavaScript timers
var __nativeST__ = window.setTimeout, __nativeSI__ = window.setInterval;
window.setTimeout = function (vCallback, nDelay /*, argumentToPass1, argumentToPass2, etc. */) {
var oThis = this, aArgs = Array.prototype.slice.call(arguments, 2);
return __nativeST__(vCallback instanceof Function ? function () {
vCallback.apply(oThis, aArgs);
} : vCallback, nDelay);
};
window.setInterval = function (vCallback, nDelay /*, argumentToPass1, argumentToPass2, etc. */) {
var oThis = this, aArgs = Array.prototype.slice.call(arguments, 2);
return __nativeSI__(vCallback instanceof Function ? function () {
vCallback.apply(oThis, aArgs);
} : vCallback, nDelay);
};
These two replacements also enable the HTML5 standard passage of arbitrary arguments to the callback functions of timers in IE. So they can be used as
non-standard-compliant
polyfills also. See the
callback arguments paragraph
对于
standard-compliant
polyfill.
New feature test:
myArray = ['zero', 'one', 'two'];
myArray.myMethod = function (sProperty) {
alert(arguments.length > 0 ? this[sProperty] : this);
};
setTimeout(alert, 1500, 'Hello world!'); // the standard use of setTimeout and setInterval is preserved, but...
setTimeout.call(myArray, myArray.myMethod, 2000); // prints "zero,one,two" after 2 seconds
setTimeout.call(myArray, myArray.myMethod, 2500, 2); // prints "two" after 2,5 seconds
Another, more complex, solution for
the
this
problem
is
the following framework
.
Function.prototype.bind()
method, which lets you specify the value that should be used as
this
for all calls to a given function. This lets you easily bypass problems where it's unclear what this will be, depending on the context from which your function was called. Also, ES2015 supports
箭头函数
, with lexical this allowing us to write setInterval( () => this.myMethod) if we're inside myArray method.
In pages requiring many timers, it can often be difficult to keep track of all of the running timer events. One approach to solving this problem is to store information about the state of a timer in an object. Following is a minimal example of such an abstraction. The constructor architecture explicitly avoids the use of closures. It also offers an alternative way to pass the
this
object to the callback function (see
The "this" problem
for details). The following code is also
available on GitHub
.
Daemon
) see
JavaScript Daemons Management
. This more complex version is nothing but a big and scalable collection of methods for the
Daemon
constructor. However, the
Daemon
constructor itself is nothing but a clone of
MiniDaemon
with an added support for
init
and
onstart
functions declarable during the instantiation of the
daemon
.
So the
MiniDaemon
framework remains the recommended way for simple animations
,因为
Daemon
without its collection of methods is essentially a clone of it.
/*\
|*|
|*| :: MiniDaemon ::
|*|
|*| Revision #2 - September 26, 2014
|*|
|*| ../API/window.setInterval
|*| https://developer.mozilla.org/User:fusionchess
|*| https://github.com/madmurphy/minidaemon.js
|*|
|*| This framework is released under the GNU Lesser General Public License, version 3 or later.
|*| http://www.gnu.org/licenses/lgpl-3.0.html
|*|
\*/
function MiniDaemon (oOwner, fTask, nRate, nLen) {
if (!(this && this instanceof MiniDaemon)) { return; }
if (arguments.length < 2) { throw new TypeError('MiniDaemon - not enough arguments'); }
if (oOwner) { this.owner = oOwner; }
this.task = fTask;
if (isFinite(nRate) && nRate > 0) { this.rate = Math.floor(nRate); }
if (nLen > 0) { this.length = Math.floor(nLen); }
}
MiniDaemon.prototype.owner = null;
MiniDaemon.prototype.task = null;
MiniDaemon.prototype.rate = 100;
MiniDaemon.prototype.length = Infinity;
/* These properties should be read-only */
MiniDaemon.prototype.SESSION = -1;
MiniDaemon.prototype.INDEX = 0;
MiniDaemon.prototype.PAUSED = true;
MiniDaemon.prototype.BACKW = true;
/* Global methods */
MiniDaemon.forceCall = function (oDmn) {
oDmn.INDEX += oDmn.BACKW ? -1 : 1;
if (oDmn.task.call(oDmn.owner, oDmn.INDEX, oDmn.length, oDmn.BACKW) === false || oDmn.isAtEnd()) { oDmn.pause(); return false; }
return true;
};
/* Instances methods */
MiniDaemon.prototype.isAtEnd = function () {
return this.BACKW ? isFinite(this.length) && this.INDEX < 1 : this.INDEX + 1 > this.length;
};
MiniDaemon.prototype.synchronize = function () {
if (this.PAUSED) { return; }
clearInterval(this.SESSION);
this.SESSION = setInterval(MiniDaemon.forceCall, this.rate, this);
};
MiniDaemon.prototype.pause = function () {
clearInterval(this.SESSION);
this.PAUSED = true;
};
MiniDaemon.prototype.start = function (bReverse) {
var bBackw = Boolean(bReverse);
if (this.BACKW === bBackw && (this.isAtEnd() || !this.PAUSED)) { return; }
this.BACKW = bBackw;
this.PAUSED = false;
this.synchronize();
};
MiniDaemon passes arguments to the callback function. If you want to work on it with browsers that natively do not support this feature, use one of the methods proposed above.
var myDaemon = new MiniDaemon(
thisObject
,
callback
[
,
rate
[,
length
]]);
Returns a JavaScript
对象
containing all information needed by an animation (like the
this
object, the callback function, the length, the frame-rate).
thisObject
this
object on which the
callback
function is called. It can be an
对象
or
null
.
callback
Infinity
) 和
backwards
(a boolean expressing whether the
index
is increasing or decreasing). It is something like
callback
.call(
thisObject
,
index
,
length
,
backwards
).
If the callback function returns a
false
value the
daemon
is paused
.
rate (optional)
The time lapse (in number of milliseconds) between each invocation. The default value is 100.
length (optional)
Infinity
。默认值为
Infinity
.
MiniDaemon
instances properties
myDaemon.owner
this
object on which is executed the daemon (read/write). It can be an
对象
or
null
.
myDaemon.task
Infinity
) and backwards (a boolean expressing whether the
index
is decreasing or not) – see above. If the
myDaemon.task
函数返回
false
value the
daemon
is paused.
myDaemon.rate
The time lapse (in number of milliseconds) between each invocation (read/write).
myDaemon.length
Infinity
(read/write).
MiniDaemon
instances methods
myDaemon.isAtEnd()
myDaemon.synchronize()
Synchronize the timer of a started daemon with the time of its invocation.
myDaemon.pause()
Pauses the daemon.
myDaemon.start([
reverse
])
MiniDaemon
global object methods
MiniDaemon.forceCall(
minidaemon
)
minidaemon
.task
function regardless of the fact that the end has been reached or not. In any case the internal
INDEX
property is increased/decreased (depending on the actual direction of the process).
Your HTML page:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>MiniDaemin Example - MDN</title>
<script type="text/javascript" src="minidaemon.js"></script>
<style type="text/css">
#sample_div {
visibility: hidden;
}
</style>
</head>
<body>
<p>
<input type="button" onclick="fadeInOut.start(false /* optional */);" value="fade in" />
<input type="button" onclick="fadeInOut.start(true);" value="fade out">
<input type="button" onclick="fadeInOut.pause();" value="pause" />
</p>
<div id="sample_div">Some text here</div>
<script type="text/javascript">
function opacity (nIndex, nLength, bBackwards) {
this.style.opacity = nIndex / nLength;
if (bBackwards ? nIndex === 0 : nIndex === 1) {
this.style.visibility = bBackwards ? 'hidden' : 'visible';
}
}
var fadeInOut = new MiniDaemon(document.getElementById('sample_div'), opacity, 300, 8);
</script>
</body>
</html>
setInterval()
function is commonly used to set a delay for functions that are executed again and again, such as animations. You can cancel the interval using
WindowOrWorkerGlobalScope.clearInterval()
.
If you wish to have your function called
once
after the specified delay, use
WindowOrWorkerGlobalScope.setTimeout()
.
It's possible for intervals to be nested; that is, the callback for
setInterval()
can in turn call
setInterval()
to start another interval running, even though the first one is still going. To mitigate the potential impact this can have on performance, once intervals are nested beyond five levels deep, the browser will automatically enforce a 4 ms minimum value for the interval. Attempts to specify a value less than 4 ms in deeply-nested calls to
setInterval()
will be pinned to 4 ms.
Browsers may enforce even more stringent minimum values for the interval under some circumstances, although these should not be common. Note also that the actual amount of time that elapses between calls to the callback may be longer than the given
delay
;见
Reasons for delays longer than specified
in
WindowOrWorkerGlobalScope.setTimeout()
范例。
If there is a possibility that your logic could take longer to execute than the interval time, it is recommended that you recursively call a named function using
setTimeout()
. For example, if using
setInterval()
to poll a remote server every 5 seconds, network latency, an unresponsive server, and a host of other issues could prevent the request from completing in its allotted time. As such, you may find yourself with queued up XHR requests that won't necessarily return in order.
In these cases, a recursive
setTimeout()
pattern is preferred:
(function loop(){
setTimeout(function() {
// Your logic here
loop();
}, delay);
})();
In the above snippet, a named function
loop()
is declared and is immediately executed.
loop()
is recursively called inside
setTimeout()
after the logic has completed executing. While this pattern does not guarantee execution on a fixed interval, it does guarantee that the previous interval has completed before recursing.
| 规范 | 状态 | 注释 |
|---|---|---|
|
HTML 实时标准
The definition of 'WindowOrWorkerGlobalScope.setInterval()' in that specification. |
实时标准 |
Method moved to the
WindowOrWorkerGlobalScope
mixin in the latest spec.
|
|
HTML 实时标准
The definition of 'WindowTimers.setInterval()' in that specification. |
实时标准 | Initial definition (DOM Level 0) |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
setInterval
|
Chrome 30 | Edge 12 |
Firefox
1
|
IE 4 | Opera 4 | Safari 1 | WebView Android 4.4 | Chrome Android 30 |
Firefox Android
4
|
Opera Android 10.1 | Safari iOS 1 | Samsung Internet Android 3.0 |
| Supports parameters for callback | Chrome Yes | Edge 12 | Firefox Yes | IE 10 | Opera Yes | Safari ? | WebView Android Yes | Chrome Android Yes | Firefox Android ? | Opera Android ? | Safari iOS ? | Samsung Internet Android Yes |
完整支持
兼容性未知
见实现注意事项。
WindowOrWorkerGlobalScope.setTimeout
WindowOrWorkerGlobalScope.clearTimeout
WindowOrWorkerGlobalScope.clearInterval
window.requestAnimationFrame
WindowOrWorkerGlobalScope
BeforeUnloadEvent
DOMStringMap
ErrorEvent
GlobalEventHandlers
HTMLAnchorElement
HTMLAreaElement
HTMLAudioElement
HTMLBRElement
HTMLBaseElement
HTMLBaseFontElement
HTMLBodyElement
HTMLButtonElement
HTMLCanvasElement
HTMLContentElement
HTMLDListElement
HTMLDataElement
HTMLDataListElement
HTMLDialogElement
HTMLDivElement
HTMLDocument
HTMLElement
HTMLEmbedElement
HTMLFieldSetElement
HTMLFormControlsCollection
HTMLFormElement
HTMLFrameSetElement
HTMLHRElement
HTMLHeadElement
HTMLHeadingElement
HTMLHtmlElement
HTMLIFrameElement
HTMLImageElement
HTMLInputElement
HTMLIsIndexElement
HTMLKeygenElement
HTMLLIElement
HTMLLabelElement
HTMLLegendElement
HTMLLinkElement
HTMLMapElement
HTMLMediaElement
HTMLMetaElement
HTMLMeterElement
HTMLModElement
HTMLOListElement
HTMLObjectElement
HTMLOptGroupElement
HTMLOptionElement
HTMLOptionsCollection
HTMLOutputElement
HTMLParagraphElement
HTMLParamElement
HTMLPictureElement
HTMLPreElement
HTMLProgressElement
HTMLQuoteElement
HTMLScriptElement
HTMLSelectElement
HTMLShadowElement
HTMLSourceElement
HTMLSpanElement
HTMLStyleElement
HTMLTableCaptionElement
HTMLTableCellElement
HTMLTableColElement
HTMLTableDataCellElement
HTMLTableElement
HTMLTableHeaderCellElement
HTMLTableRowElement
HTMLTableSectionElement
HTMLTemplateElement
HTMLTextAreaElement
HTMLTimeElement
HTMLTitleElement
HTMLTrackElement
HTMLUListElement
HTMLUnknownElement
HTMLVideoElement
HashChangeEvent
历史
ImageData
定位
MessageChannel
MessageEvent
MessagePort
Navigator
NavigatorGeolocation
NavigatorID
NavigatorLanguage
NavigatorOnLine
NavigatorPlugins
PageTransitionEvent
Plugin
PluginArray
PopStateEvent
PortCollection
PromiseRejectionEvent
RadioNodeList
Transferable
ValidityState
Window
WindowBase64
WindowEventHandlers
WindowTimers