安全上下文
此特征只可用于
安全上下文
(HTTPS),在某些或所有
支持浏览器
.
只读
XRViewerPose
property
views
returns an array which contains every
XRView
which must be rendered in order to fully represent the scene from the viewpoint defined by the viewer pose. For monoscopic devices, this array contains a single view.
重要:
There is no guarantee that the number of views will remain constant over the lifetime of an
XRSession
. For each frame, you should always use the current length of this array rather than caching the value.
Stereo views require two views to render properly, with the left eye's view having its
eye
set to the string
left
and the right eye's view a value of
right
.
let viewList = xrViewerPose.views;
An array of
XRView
objects, one for each view available as part of the scene for the current viewer pose. This array's length may potentially vary over the lifetime of the
XRSession
(for example, if the viewer enables or disables stereo mode on their XR output device).
In this example—part of the code to render an
XRFrame
,
getViewerPose()
is called to get an
XRViewerPose
using the same reference space the code is using as its base reference space. If a valid pose is returned, the frame is rendered by clearing the backbuffer and then rendering each of the views in the pose; these are most likely the views for the left and right eyes.
let pose = frame.getViewerPose(xrReferenceSpace);
if (pose) {
let glLayer = xrSession.renderState.baseLayer;
gl.bindFrameBuffer(gl.FRAMEBUFFER, glLayer.framebuffer);
gl.clearColor(0, 0, 0, 1);
gl.clearDepth(1);
gl.clear(gl.COLOR_BUFFER_BIT, gl.DEPTH_BUFFER_BIT);
for (let view of pose.views) {
let viewport = glLayer.getViewport(view);
gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
/* render the scene for the eye view.eye */
}
}
Passing each
view
to
getViewport()
returns the WebGL viewport to apply in order to cause the rendered output to be positioned correctly in the framebuffer for renderijng to the corresponding eye on the output device.
This code is derived from Drawing a frame in Movement, orientation, and motion: A WebXR example . You can see more context and see much more on that page.
| 规范 | 状态 | 注释 |
|---|---|---|
|
WebXR 设备 API
The definition of 'XRViewerPose.views' in that specification. |
工作草案 | 初始定义。 |
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
更新 GitHub 上的兼容性数据| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
views
|
Chrome 79 | Edge 79 | Firefox No | IE No | Opera No | Safari No | WebView Android No | Chrome Android 79 | Firefox Android No | Opera Android No | Safari iOS No | Samsung Internet Android 11.2 |
完整支持
不支持
XRViewerPose
views
Navigator.xr
WebGLRenderingContext.makeXRCompatible()
XR
XRBoundedReferenceSpace
XRFrame
XRInputSource
XRInputSourceArray
XRInputSourceEvent
XRInputSourcesChangeEvent
XRPose
XRReferenceSpace
XRReferenceSpaceEvent
XRRenderState
XRRigidTransform
XRSession
XRSessionEvent
XRSpace
XRView
XRViewport
XRWebGLLayer