When a drag occurs, a translucent image is generated from the drag target (the element the dragstart event is fired at), and follows the mouse pointer during the drag. This image is created automatically, so you do not need to create it yourself. However, if a custom image is desired, the DataTransfer.setDragImage() method can be used to set the custom image to be used. The image will typically be an <image> element but it can also be a <canvas> or any other visible element.

The method's x and y coordinates define how the image should appear relative to the mouse pointer. These coordinates define the offset into the image where the mouse cursor should be. For instance, to display the image so that the pointer is at its center, use values that are half the width and height of the image.

This method must be called in the dragstart event handler.

句法

void dataTransfer.setDragImage(img | element, xOffset, yOffset);
					

自变量

img | element
图像 元素 element to use for the drag feedback image.
元素 is an img element, then set the drag data store bitmap to the element's image (at its intrinsic size); otherwise, set the drag data store bitmap to an image generated from the given element (the exact mechanism for doing so is not currently specified).
xOffset
A long indicating the horizontal offset within the image.
yOffset
A long indicating the vertical offset within the image.

返回值

void

范例

此范例展示如何使用 setDragImage() method. Note the example refers to an image file named example.gif . If that file is present, it will be used as the drag image and if that file is not present, the browser will use its default drag image.

demo

<!DOCTYPE html>
<html lang=en>
<title>Example of DataTransfer.setDragImage()</title>
<meta name="viewport" content="width=device-width">
<style>
  div {
    margin: 0em;
    padding: 2em;
  }
  #source {
    color: blue;
    border: 1px solid black;
  }
  #target {
    border: 1px solid black;
  }
</style>
<script>
function dragstart_handler(ev) {
 console.log("dragStart");
 // Set the drag's format and data. Use the event target's id for the data
 ev.dataTransfer.setData("text/plain", ev.target.id);
 // Create an image and use it for the drag image
 // NOTE: change "example.gif" to an existing image or the image will not
 // be created and the default drag image will be used.
 var img = new Image();
 img.src = 'example.gif';
 ev.dataTransfer.setDragImage(img, 10, 10);
}
function dragover_handler(ev) {
 console.log("dragOver");
 ev.preventDefault();
}
function drop_handler(ev) {
 console.log("Drop");
 ev.preventDefault();
 // Get the data, which is the id of the drop target
 var data = ev.dataTransfer.getData("text");
 ev.target.appendChild(document.getElementById(data));
}
</script>
<body>
<h1>Example of <code>DataTransfer.setDragImage()</code></h1>
 <div>
   <p id="source" ondragstart="dragstart_handler(event);" draggable="true">
     Select this element, drag it to the Drop Zone and then release the selection to move the element.</p>
 </div>
 <div id="target" ondrop="drop_handler(event);" ondragover="dragover_handler(event);">Drop Zone</div>
</body>
</html>
					

规范

规范 状态 注释
HTML 实时标准
The definition of 'setDragImage()' in that specification.
实时标准
HTML 5.1
The definition of 'setDragImage()' in that specification.
推荐 Not included in W3C HTML5 推荐

浏览器兼容性

The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. 更新 GitHub 上的兼容性数据
桌面 移动
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
setDragImage Chrome Yes Edge 18 Firefox Yes IE ? Opera Yes Safari Yes WebView Android Yes Chrome Android Yes Firefox Android Yes Opera Android Yes Safari iOS No Samsung Internet Android Yes

图例

完整支持

完整支持

不支持

不支持

兼容性未知 ?

兼容性未知

另请参阅

元数据

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