HTMLCanvasElement.getContext()
method returns a drawing context on the canvas, or
null
if the context identifier is not supported, or the canvas has already been set to a different context mode.
Later calls to this method on the same canvas element, with the same
contextType
argument, will always return the same drawing context instance as was returned the first time the method was invoked. It is not possible to get a different drawing context object on a given canvas element.
var ctx = canvas.getContext(contextType); var ctx = canvas.getContext(contextType, contextAttributes);
contextType
DOMString
containing the context identifier defining the drawing context associated to the canvas. Possible values are:
"2d"
, leading to the creation of a
CanvasRenderingContext2D
object representing a two-dimensional rendering context.
"webgl"
(或
"experimental-webgl"
) which will create a
WebGLRenderingContext
object representing a three-dimensional rendering context. This context is only available on browsers that implement
WebGL
version 1 (OpenGL ES 2.0).
"webgl2"
which will create a
WebGL2RenderingContext
object representing a three-dimensional rendering context. This context is only available on browsers that implement
WebGL
version 2 (OpenGL ES 3.0).
"bitmaprenderer"
which will create an
ImageBitmapRenderingContext
which only provides functionality to replace the content of the canvas with a given
ImageBitmap
.
注意
: The identifier
"experimental-webgl"
is used in new implementations of WebGL. These implementations have either not reached test suite conformance, or the graphics drivers on the platform are not yet stable. The
Khronos Group
certifies WebGL implementations under certain
conformance rules
.
contextAttributes
You can use several context attributes when creating your rendering context, for example:
const gl = canvas.getContext('webgl', {
antialias: false,
depth: false
});
2d context attributes:
alpha
: Boolean that indicates if the canvas contains an alpha channel. If set to
false
, the browser now knows that the backdrop is always opaque, which can speed up drawing of transparent content and images.
desynchronized
: Boolean that hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop
willReadFrequently
: Boolean that indicates whether or not a lot of read-back operations are planned. This will force the use of a software (instead of hardware accelerated) 2D canvas and can save memory when calling
getImageData()
frequently. This option is only available, if the flag
gfx.canvas.willReadFrequently.enable
被设为
true
(which, by default, is only the case for B2G/Firefox OS).
storage
: String that indicates which storage is used ("persistent" by default).
alpha
: Boolean that indicates if the canvas contains an alpha buffer.
desynchronized
: Boolean that hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop
antialias
: Boolean that indicates whether or not to perform anti-aliasing.
depth
: Boolean that indicates that the drawing buffer has a depth buffer of at least 16 bits.
failIfMajorPerformanceCaveat
: Boolean that indicates if a context will be created if the system performance is low or if no hardware GPU is available.
powerPreference
: A hint to the user agent indicating what configuration of GPU is suitable for the WebGL context. Possible values are:
"default"
: Let the user agent decide which GPU configuration is most suitable. This is the default value.
"high-performance"
: Prioritizes rendering performance over power consumption.
"low-power"
: Prioritizes power saving over rendering performance.
premultipliedAlpha
: Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.
preserveDrawingBuffer
: If the value is true the buffers will not be cleared and will preserve their values until cleared or overwritten by the author.
stencil
: Boolean that indicates that the drawing buffer has a stencil buffer of at least 8 bits.
A
RenderingContext
which is either a
CanvasRenderingContext2D
for
"2d"
,
WebGLRenderingContext
for
"webgl"
and
"experimental-webgl"
,
WebGL2RenderingContext
for
"webgl2"
or
ImageBitmapRenderingContext
for
"bitmaprenderer"
.
若
contextType
doesn't match a possible drawing context, or differs from the first
contextType
requested,
null
被返回。
Given this
<canvas>
元素:
<canvas id="canvas" width="300" height="300"></canvas>
You can get a
2d
context of the canvas with the following code:
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
console.log(ctx); // CanvasRenderingContext2D { ... }
Now you have the 2D rendering context for a canvas and you can draw within it.
| 规范 | 状态 | 注释 |
|---|---|---|
|
HTML 实时标准
The definition of 'HTMLCanvasElement.getContext' in that specification. |
实时标准 | 无变化从最新快照起, HTML5 |
|
HTML 5.1
The definition of 'HTMLCanvasElement.getContext' in that specification. |
推荐 | |
|
HTML5
The definition of 'HTMLCanvasElement.getContext' in that specification. |
推荐 | Snapshot of the HTML 实时标准 containing the initial definition. |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
getContext
|
Chrome 1 | Edge 12 | Firefox 1.5 | IE 9 | Opera 9 | Safari 2 | WebView Android 1 | Chrome Android 18 | Firefox Android 4 | Opera Android 10.1 | Safari iOS 1 | Samsung Internet Android 1.0 |
| bitmaprenderer context | Chrome 56 | Edge ≤79 | Firefox 46 | IE No | Opera 43 | Safari No | WebView Android No | Chrome Android 56 | Firefox Android 46 | Opera Android 43 | Safari iOS No | Samsung Internet Android 6.0 |
desynchronized
属性
|
Chrome
81
|
Edge No | Firefox No | IE No | Opera No | Safari No | WebView Android No | Chrome Android No | Firefox Android No | Opera Android No | Safari iOS No | Samsung Internet Android No |
| failIfMajorPerformanceCaveat attribute | Chrome Yes | Edge 12 | Firefox 41 | IE Yes | Opera Yes | Safari ? | WebView Android No | Chrome Android No | Firefox Android 41 | Opera Android ? | Safari iOS ? | Samsung Internet Android No |
powerPreference
属性
|
Chrome No | Edge No | Firefox 63 | IE No | Opera No | Safari No | WebView Android No | Chrome Android No | Firefox Android 63 | Opera Android No | Safari iOS No | Samsung Internet Android No |
| WebGL context |
Chrome
33
|
Edge
79
|
Firefox
24
|
IE
11
Alternate Name
|
Opera
15
|
Safari
5.1
Alternate Name
|
WebView Android
37
|
Chrome Android
33
|
Firefox Android
Yes
Alternate Name
|
Opera Android
14
|
Safari iOS ? |
Samsung Internet Android
2.0
|
| WebGL2 context | Chrome 56 | Edge 79 |
Firefox
51
|
IE No | Opera No | Safari No | WebView Android 56 | Chrome Android No | Firefox Android No | Opera Android No | Safari iOS No | Samsung Internet Android No |
| 2d alpha context attribute | Chrome 32 | Edge ≤79 | Firefox 30 | IE No | Opera Yes | Safari No | WebView Android No | Chrome Android No | Firefox Android 30 | Opera Android No | Safari iOS No | Samsung Internet Android No |
完整支持
不支持
兼容性未知
见实现注意事项。
使用非标名称。
HTMLCanvasElement
.
OffscreenCanvas.getContext()
CanvasRenderingContext2D
,
WebGLRenderingContext
and
WebGL2RenderingContext
and
ImageBitmapRenderingContext
.