安全上下文
此特征只可用于 安全上下文 (HTTPS),在某些或所有 支持浏览器 .

只读 XRInputSource property handedness indicates which of the user's hands the WebXR input source is associated with, or if it's not associated with a hand at all.

句法

let hand = xrInputSource.handedness;
					

A DOMString indicating whether the input controller is held in one of the user's hands, and if it is, which hand. The value, which comes from the XRHandedness enumerated type, is one of the following:

none

The input controller is not associated with one of the user's hands.

left

The input controller is being held in, worn on, or is attached to the user's left hand.

right

The input controller is being held in, worn on, or is attached to the user's right hand.

用法注意事项

If the input source is not a device associated with a user's hand (whether by being held, attached, or worn), the value of handedness is none . This may indicate, for example, an  input source which isn't hand-held, such as controls built into a headset or an input device attached to the head or body.

范例

One important usage scentario for handedness is to determine which hand a controller is in so you can draw a representation of that hand (or the device that hand is controlling) in virtual space.

function updateInputSources(session, frame, refSpace) {
  for (let source of session.inputSources) {
    if (source.gripSpace) {
      let gripPose = frame.getPose(source.gripSpace, refSpace);
      if (gripPose) {
        myRenderHandObject(gripPose, inputSource.handedness);
      }
    }
  }
}
					

This function, which would be called every animation frame (or possibly just periodically, depending on the degree of smoothness required and any performance constraints), scans the list of input sources looking for any which have a gripSpace which isn't null . If a gripSpace is present, that means the input source is a hand-held device of some sort, so it should be rendered visibly if possible.

gripSpace 为非 null , the function proceeds to get the pose for the gripSpace transformed into the current reference space. Assuming that's then valid, a function called myRenderHandObject() is called with the grip's pose and the value of handedness . WIth these values in hand (no pun intended), myRenderHandObject() can draw the appropriate model positioned and formed for the correct hand.

规范

规范 状态 注释
WebXR 设备 API
The definition of 'XRInputSource.handedness' in that specification.
工作草案 初始定义。

浏览器兼容性

The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.

更新 GitHub 上的兼容性数据
桌面 移动
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
handedness Chrome 79 Edge 79 Firefox No IE No Opera No Safari No WebView Android No Chrome Android 79 Firefox Android No Opera Android No Safari iOS No Samsung Internet Android 11.2

图例

完整支持

完整支持

不支持

不支持

另请参阅

元数据

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