安全上下文
此特征只可用于 安全上下文 (HTTPS),在某些或所有 支持浏览器 .

只读 XRInputSource property targetRayMode indicates the method by which the target ray for the input source should be generated and how it should be presented to the user.

句法

let rayMode = xrInputSource.targetRayMode;
					

A DOMString taken from the XRTargetRayMode enumerated type, indicating which method to use when generating and presenting the target ray to the user. The possible values are:

gaze
The user is using a gaze-tracking system (or gaze input ) which detects the direction in which the user is looking. The target ray will be drawn originating at the viewer's eyes and will follow the direction in which they're looking.
screen

The direction of the target ray is indicated using a tap on a touch screen, mouse, or other tactile input device.

tracked-pointer

Targeting is being performed using a handheld device or hand-tracking system which the user points in the direction of the target. The target ray extends from the hand (or the object in the hand) in the targeted direction. The direction is determined using platform-specific rules, though if no such rules exist, the direction is chosen by assuming the user is pointing their index finger straight out from their hand.

用法注意事项

The input source's targetRaySpace indicates the position and orientation of the target ray, and can be used to determine where to render the ray.

范例

This fragment of code shows part of a function to be called once every frame. It looks for inputs which have a non- NULL targetRaySpace . Inputs which have a value for this property represent inputs that project a target ray outward from the user.

For each such input, this example looks for inputs whose targetRayMode is tracked-pointer , indicating that the input is in fact intended to represent a targeting device rather than a gazing device, screen tap, or mouse click. For tracked pointers, a function myRenderTargetRayAsBeam() is called to render a beam from the input controller's virtual position outward in the direction it's pointing.

The code should continue to perform tasks such as drawing controllers or any objects representative of the user's hands' positions in the virtual space, as well as any other input-related tasks.

function updateInputSources(session, frame, refSpace) {
  for (let source of session.getInputSources()) {
    let targetRayPose = frame.getPose(inputSource.targetRaySpace, refSpace);
    if (targetRayPose) {
      if (source.targetRayMode == "tracked-pointer") {
        myRenderTargetRayAsBeam(targetRayPose);
      }
    }
    /* ... */
  }
}
					

See the article Inputs and input sources for more details and a more complete example.

规范

规范 状态 注释
WebXR 设备 API
The definition of 'XRInputSource.handedness' in that specification.
工作草案 初始定义。

浏览器兼容性

The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.

更新 GitHub 上的兼容性数据
桌面 移动
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
handedness Chrome 79 Edge 79 Firefox No IE No Opera No Safari No WebView Android No Chrome Android 79 Firefox Android No Opera Android No Safari iOS No Samsung Internet Android 11.2

图例

完整支持

完整支持

不支持

不支持

另请参阅

元数据

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