getByteTimeDomainData() 方法在 AnalyserNode Interface copies the current waveform, or time-domain, data into a Uint8Array (unsigned byte array) passed into it.

If the array has fewer elements than the AnalyserNode.fftSize , excess elements are dropped. If it has more elements than needed, excess elements are ignored.

句法

const audioCtx = new AudioContext();
const analyser = audioCtx.createAnalyser();
const dataArray = new Uint8Array(analyser.fftSize); // Uint8Array should be the same length as the fftSize
analyser.getByteTimeDomainData(dataArray); // fill the Uint8Array with data returned from getByteTimeDomainData()
					

参数

array
Uint8Array that the time domain data will be copied to.
If the array has fewer elements than the AnalyserNode.fftSize , excess elements are dropped. If it has more elements than needed, excess elements are ignored.

返回值

void | None

范例

The following example shows basic usage of an AudioContext to create an AnalyserNode ,那么 requestAnimationFrame and <canvas> to collect time domain data repeatedly and draw an "oscilloscope style" output of the current audio input. For more complete applied examples/information, check out our Voice-change-O-matic demo (see app.js lines 128–205 for relevant code).

const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
const analyser = audioCtx.createAnalyser();
  ...
analyser.fftSize = 2048;
const bufferLength = analyser.fftSize;
const dataArray = new Uint8Array(bufferLength);
analyser.getByteTimeDomainData(dataArray);
// draw an oscilloscope of the current audio source
function draw() {
  drawVisual = requestAnimationFrame(draw);
  analyser.getByteTimeDomainData(dataArray);
  canvasCtx.fillStyle = 'rgb(200, 200, 200)';
  canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);
  canvasCtx.lineWidth = 2;
  canvasCtx.strokeStyle = 'rgb(0, 0, 0)';
  const sliceWidth = WIDTH * 1.0 / bufferLength;
  let x = 0;
  canvasCtx.beginPath();
  for(var i = 0; i < bufferLength; i++) {
    const v = dataArray[i]/128.0;
    const y = v * HEIGHT/2;
    if(i === 0)
      canvasCtx.moveTo(x, y);
    else
      canvasCtx.lineTo(x, y);
    x += sliceWidth;
  }
  canvasCtx.lineTo(WIDTH, HEIGHT/2);
  canvasCtx.stroke();
};
draw();
					

规范

规范 状态 注释
Web 音频 API
The definition of 'getByteTimeDomainData()' in that specification.
工作草案

浏览器兼容性

The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. 更新 GitHub 上的兼容性数据
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Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
getByteTimeDomainData Chrome 14 Edge 12 Firefox 25 IE 不支持 No Opera 15 Safari 6 WebView Android Yes Chrome Android 18 Firefox Android 26 Opera Android 14 Safari iOS 6 Samsung Internet Android 1.0

图例

完整支持

完整支持

不支持

不支持

另请参阅

元数据

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