getByteFrequencyData() 方法在 AnalyserNode interface copies the current frequency data into a Uint8Array (unsigned byte array) passed into it.

The frequency data is composed of integers on a scale from 0 to 255.

Each item in the array represents the decibel value for a specific frequency. The frequencies are spread linearly from 0 to 1/2 of the sample rate. For example, for 48000 sample rate, the last item of the array will represent the decibel value for 24000 Hz.

If the array has fewer elements than the AnalyserNode.frequencyBinCount , excess elements are dropped. If it has more elements than needed, excess elements are ignored.

句法

var audioCtx = new AudioContext();
var analyser = audioCtx.createAnalyser();
var dataArray = new Uint8Array(analyser.frequencyBinCount); // Uint8Array should be the same length as the frequencyBinCount
void analyser.getByteFrequencyData(dataArray); // fill the Uint8Array with data returned from getByteFrequencyData()
					

参数

array
Uint8Array that the frequency domain data will be copied to. For any sample which is silent, the value is - Infinity .
If the array has fewer elements than the AnalyserNode.frequencyBinCount , excess elements are dropped. If it has more elements than needed, excess elements are ignored.

返回值

None.

范例

The following example shows basic usage of an AudioContext to create an AnalyserNode ,那么 requestAnimationFrame and <canvas> to collect frequency data repeatedly and draw a "winamp bargraph style" output of the current audio input. For more examples/information, check out our Voice-change-O-matic demo (see app.js lines 128–205 for relevant code).

var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var analyser = audioCtx.createAnalyser();
  ...
analyser.fftSize = 256;
var bufferLength = analyser.frequencyBinCount;
console.log(bufferLength);
var dataArray = new Uint8Array(bufferLength);
canvasCtx.clearRect(0, 0, WIDTH, HEIGHT);
function draw() {
  drawVisual = requestAnimationFrame(draw);
  analyser.getByteFrequencyData(dataArray);
  canvasCtx.fillStyle = 'rgb(0, 0, 0)';
  canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);
  var barWidth = (WIDTH / bufferLength) * 2.5;
  var barHeight;
  var x = 0;
  for(var i = 0; i < bufferLength; i++) {
    barHeight = dataArray[i];
    canvasCtx.fillStyle = 'rgb(' + (barHeight+100) + ',50,50)';
    canvasCtx.fillRect(x,HEIGHT-barHeight/2,barWidth,barHeight/2);
    x += barWidth + 1;
  }
};
draw();
					

参数

array
Uint8Array that the frequency domain data will be copied to.

规范

规范 状态 注释
Web 音频 API
The definition of 'getByteFrequencyData()' in that specification.
工作草案

浏览器兼容性

The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. 更新 GitHub 上的兼容性数据
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Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
getByteFrequencyData Chrome 14 Edge 12 Firefox 25 IE 不支持 No Opera 15 Safari 6 WebView Android Yes Chrome Android 18 Firefox Android 26 Opera Android 14 Safari iOS 6 Samsung Internet Android 1.0

图例

完整支持

完整支持

不支持

不支持

另请参阅

元数据

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