getByteFrequencyData()
方法在
AnalyserNode
interface copies the current frequency data into a
Uint8Array
(unsigned byte array) passed into it.
The frequency data is composed of integers on a scale from 0 to 255.
Each item in the array represents the decibel value for a specific frequency. The frequencies are spread linearly from 0 to 1/2 of the sample rate. For example, for
48000
sample rate, the last item of the array will represent the decibel value for
24000
Hz.
If the array has fewer elements than the
AnalyserNode.frequencyBinCount
, excess elements are dropped. If it has more elements than needed, excess elements are ignored.
var audioCtx = new AudioContext(); var analyser = audioCtx.createAnalyser(); var dataArray = new Uint8Array(analyser.frequencyBinCount); // Uint8Array should be the same length as the frequencyBinCount void analyser.getByteFrequencyData(dataArray); // fill the Uint8Array with data returned from getByteFrequencyData()
array
Uint8Array
that the frequency domain data will be copied to. For any sample which is silent, the value is
-
Infinity
.
AnalyserNode.frequencyBinCount
, excess elements are dropped. If it has more elements than needed, excess elements are ignored.
None.
The following example shows basic usage of an
AudioContext
to create an
AnalyserNode
,那么
requestAnimationFrame
and
<canvas>
to collect frequency data repeatedly and draw a "winamp bargraph style" output of the current audio input. For more examples/information, check out our
Voice-change-O-matic
demo (see
app.js lines 128–205
for relevant code).
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var analyser = audioCtx.createAnalyser();
...
analyser.fftSize = 256;
var bufferLength = analyser.frequencyBinCount;
console.log(bufferLength);
var dataArray = new Uint8Array(bufferLength);
canvasCtx.clearRect(0, 0, WIDTH, HEIGHT);
function draw() {
drawVisual = requestAnimationFrame(draw);
analyser.getByteFrequencyData(dataArray);
canvasCtx.fillStyle = 'rgb(0, 0, 0)';
canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);
var barWidth = (WIDTH / bufferLength) * 2.5;
var barHeight;
var x = 0;
for(var i = 0; i < bufferLength; i++) {
barHeight = dataArray[i];
canvasCtx.fillStyle = 'rgb(' + (barHeight+100) + ',50,50)';
canvasCtx.fillRect(x,HEIGHT-barHeight/2,barWidth,barHeight/2);
x += barWidth + 1;
}
};
draw();
Uint8Array
that the frequency domain data will be copied to.
| 规范 | 状态 | 注释 |
|---|---|---|
|
Web 音频 API
The definition of 'getByteFrequencyData()' in that specification. |
工作草案 |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
getByteFrequencyData
|
Chrome 14 | Edge 12 | Firefox 25 | IE 不支持 No | Opera 15 | Safari 6 | WebView Android Yes | Chrome Android 18 | Firefox Android 26 | Opera Android 14 | Safari iOS 6 | Samsung Internet Android 1.0 |
完整支持
不支持
AnalyserNode
getByteFrequencyData()
getByteTimeDomainData()
getFloatFrequencyData()
getFloatTimeDomainData()
AudioBuffer
AudioBufferSourceNode
AudioContext
AudioContextOptions
AudioDestinationNode
AudioListener
AudioNode
AudioNodeOptions
AudioParam
AudioProcessingEvent
AudioScheduledSourceNode
AudioWorklet
AudioWorkletGlobalScope
AudioWorkletNode
AudioWorkletProcessor
BaseAudioContext
BiquadFilterNode
ChannelMergerNode
ChannelSplitterNode
ConstantSourceNode
ConvolverNode
DelayNode
DynamicsCompressorNode
GainNode
IIRFilterNode
MediaElementAudioSourceNode
MediaStreamAudioDestinationNode
MediaStreamAudioSourceNode
OfflineAudioCompletionEvent
OfflineAudioContext
OscillatorNode
PannerNode
PeriodicWave
StereoPannerNode
WaveShaperNode