ChannelMergerNode
interface, often used in conjunction with its opposite,
ChannelSplitterNode
, reunites different mono inputs into a single output. Each input is used to fill a channel of the output. This is useful for accessing each channels separately, e.g. for performing channel mixing where gain must be separately controlled on each channel.
若
ChannelMergerNode
has one single output, but as many inputs as there are channels to merge; the number of inputs is defined as a parameter of its constructor and the call to
AudioContext.createChannelMerger
. In the case that no value is given, it will default to
6
.
使用
ChannelMergerNode
, it is possible to create outputs with more channels than the rendering hardware is able to process. In that case, when the signal is sent to the
AudioContext.listener
object, supernumerary channels will be ignored.
| 输入数 |
variable; default to
6
.
|
|---|---|
| 输出数 |
1
|
| 通道计数模式 |
"max"
|
| 通道计数 |
2
(不用于默认计数模式)
|
| 通道解释 |
"speakers"
|
ChannelMergerNode()
ChannelMergerNode
对象实例。
No specific property; inherits properties from its parent,
AudioNode
.
No specific method; inherits methods from its parent,
AudioNode
.
The following example shows how you could separate a stereo track (say, a piece of music), and process the left and right channel differently. To use them, you need to use the second and third parameters of the
AudioNode.connect(AudioNode)
method, which allow you to specify both the index of the channel to connect from and the index of the channel to connect to.
var ac = new AudioContext();
ac.decodeAudioData(someStereoBuffer, function(data) {
var source = ac.createBufferSource();
source.buffer = data;
var splitter = ac.createChannelSplitter(2);
source.connect(splitter);
var merger = ac.createChannelMerger(2);
// Reduce the volume of the left channel only
var gainNode = ac.createGain();
gainNode.gain.setValueAtTime(0.5, ac.currentTime);
splitter.connect(gainNode, 0);
// Connect the splitter back to the second input of the merger: we
// effectively swap the channels, here, reversing the stereo image.
gainNode.connect(merger, 0, 1);
splitter.connect(merger, 1, 0);
var dest = ac.createMediaStreamDestination();
// Because we have used a ChannelMergerNode, we now have a stereo
// MediaStream we can use to pipe the Web Audio graph to WebRTC,
// MediaRecorder, etc.
merger.connect(dest);
});
| 规范 | 状态 | 注释 |
|---|---|---|
|
Web 音频 API
The definition of 'ChannelMergerNode' in that specification. |
工作草案 |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
ChannelMergerNode
|
Chrome 14 | Edge ≤18 | Firefox 25 | IE 不支持 No | Opera 15 | Safari 6 | WebView Android Yes | Chrome Android 18 | Firefox Android 26 | Opera Android 14 | Safari iOS Yes | Samsung Internet Android 1.0 |
ChannelMergerNode()
构造函数
|
Chrome 55 | Edge ≤79 | Firefox 53 | IE 不支持 No | Opera 42 | Safari ? | WebView Android 55 | Chrome Android 55 | Firefox Android 53 | Opera Android 42 | Safari iOS ? | Samsung Internet Android 6.0 |
完整支持
不支持
兼容性未知
ChannelMergerNode
AnalyserNode
AudioBuffer
AudioBufferSourceNode
AudioContext
AudioContextOptions
AudioDestinationNode
AudioListener
AudioNode
AudioNodeOptions
AudioParam
AudioProcessingEvent
AudioScheduledSourceNode
AudioWorklet
AudioWorkletGlobalScope
AudioWorkletNode
AudioWorkletProcessor
BaseAudioContext
BiquadFilterNode
ChannelSplitterNode
ConstantSourceNode
ConvolverNode
DelayNode
DynamicsCompressorNode
GainNode
IIRFilterNode
MediaElementAudioSourceNode
MediaStreamAudioDestinationNode
MediaStreamAudioSourceNode
OfflineAudioCompletionEvent
OfflineAudioContext
OscillatorNode
PannerNode
PeriodicWave
StereoPannerNode
WaveShaperNode