弃用
This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the
兼容性表格
at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
Web 音频 API
AudioProcessingEvent
represents events that occur when a
ScriptProcessorNode
input buffer is ready to be processed.
注意 : As of the August 29 2014 Web Audio API spec publication, this feature has been marked as deprecated, and is soon to be replaced by AudioWorklet .
The list below includes the properties inherited from its parent,
事件
.
| 特性 | 类型 | 描述 |
|---|---|---|
target
只读
|
EventTarget
|
The event target (the topmost target in the DOM tree). |
type
只读
|
DOMString
|
The type of event. |
bubbles
只读
|
boolean
|
Does the event normally bubble? |
cancelable
只读
|
boolean
|
Is it possible to cancel the event? |
playbackTime
只读
|
double
|
The time when the audio will be played, as defined by the time of
AudioContext.currentTime
|
inputBuffer
只读
|
AudioBuffer
|
The buffer containing the input audio data to be processed. The number of channels is defined as a parameter,
numberOfInputChannels
, of the factory method
AudioContext.createScriptProcessor()
. Note the the returned
AudioBuffer
is only valid in the scope of the
onaudioprocess
函数。
|
outputBuffer
只读
|
AudioBuffer
|
The buffer where the output audio data should be written. The number of channels is defined as a parameter,
numberOfOutputChannels
, of the factory method
AudioContext.createScriptProcessor()
. Note the the returned
AudioBuffer
is only valid in the scope of the
onaudioprocess
函数。
|
The following example shows basic usage of a
ScriptProcessorNode
to take a track loaded via
AudioContext.decodeAudioData()
, process it, adding a bit of white noise to each audio sample of the input track (buffer) and play it through the
AudioDestinationNode
. For each channel and each sample frame, the
scriptNode.onaudioprocess
function takes the associated
audioProcessingEvent
and uses it to loop through each channel of the input buffer, and each sample in each channel, and add a small amount of white noise, before setting that result to be the output sample in each case.
注意 : For a full working example, see our script-processor-node github repo (also view the 源代码 )。
var myScript = document.querySelector('script');
var myPre = document.querySelector('pre');
var playButton = document.querySelector('button');
// Create AudioContext and buffer source
var audioCtx = new AudioContext();
source = audioCtx.createBufferSource();
// Create a ScriptProcessorNode with a bufferSize of 4096 and a single input and output channel
var scriptNode = audioCtx.createScriptProcessor(4096, 1, 1);
console.log(scriptNode.bufferSize);
// load in an audio track via XHR and decodeAudioData
function getData() {
request = new XMLHttpRequest();
request.open('GET', 'viper.ogg', true);
request.responseType = 'arraybuffer';
request.onload = function() {
var audioData = request.response;
audioCtx.decodeAudioData(audioData, function(buffer) {
myBuffer = buffer;
source.buffer = myBuffer;
},
function(e){"Error with decoding audio data" + e.err});
}
request.send();
}
// Give the node a function to process audio events
scriptNode.onaudioprocess = function(audioProcessingEvent) {
// The input buffer is the song we loaded earlier
var inputBuffer = audioProcessingEvent.inputBuffer;
// The output buffer contains the samples that will be modified and played
var outputBuffer = audioProcessingEvent.outputBuffer;
// Loop through the output channels (in this case there is only one)
for (var channel = 0; channel < outputBuffer.numberOfChannels; channel++) {
var inputData = inputBuffer.getChannelData(channel);
var outputData = outputBuffer.getChannelData(channel);
// Loop through the 4096 samples
for (var sample = 0; sample < inputBuffer.length; sample++) {
// make output equal to the same as the input
outputData[sample] = inputData[sample];
// add noise to each output sample
outputData[sample] += ((Math.random() * 2) - 1) * 0.2;
}
}
}
getData();
// wire up play button
playButton.onclick = function() {
source.connect(scriptNode);
scriptNode.connect(audioCtx.destination);
source.start();
}
// When the buffer source stops playing, disconnect everything
source.onended = function() {
source.disconnect(scriptNode);
scriptNode.disconnect(audioCtx.destination);
}
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
AudioProcessingEvent
弃用
|
Chrome 14 | Edge ≤18 | Firefox 25 | IE 不支持 No | Opera 15 | Safari 6 | WebView Android Yes | Chrome Android 18 | Firefox Android 26 | Opera Android 14 | Safari iOS Yes | Samsung Internet Android 1.0 |
AudioProcessingEvent()
构造函数
弃用
|
Chrome 57 | Edge ≤79 | Firefox ? | IE 不支持 No | Opera ? | Safari ? | WebView Android 57 | Chrome Android 57 | Firefox Android ? | Opera Android ? | Safari iOS ? | Samsung Internet Android 7.0 |
inputBuffer
弃用
|
Chrome 14 | Edge 12 | Firefox 25 | IE 不支持 No | Opera 15 | Safari 6 | WebView Android Yes | Chrome Android 18 | Firefox Android 26 | Opera Android 14 | Safari iOS Yes | Samsung Internet Android 1.0 |
outputBuffer
弃用
|
Chrome 14 | Edge 12 | Firefox 25 | IE 不支持 No | Opera 15 | Safari 6 | WebView Android Yes | Chrome Android 18 | Firefox Android 26 | Opera Android 14 | Safari iOS Yes | Samsung Internet Android 1.0 |
playbackTime
弃用
|
Chrome 14 | Edge 12 | Firefox 25 | IE 不支持 No | Opera 15 | Safari 6 | WebView Android Yes | Chrome Android 18 | Firefox Android 26 | Opera Android 14 | Safari iOS Yes | Samsung Internet Android 1.0 |
完整支持
不支持
兼容性未知
弃用。不要用于新网站。
AudioProcessingEvent
AnalyserNode
AudioBuffer
AudioBufferSourceNode
AudioContext
AudioContextOptions
AudioDestinationNode
AudioListener
AudioNode
AudioNodeOptions
AudioParam
AudioScheduledSourceNode
AudioWorklet
AudioWorkletGlobalScope
AudioWorkletNode
AudioWorkletProcessor
BaseAudioContext
BiquadFilterNode
ChannelMergerNode
ChannelSplitterNode
ConstantSourceNode
ConvolverNode
DelayNode
DynamicsCompressorNode
GainNode
IIRFilterNode
MediaElementAudioSourceNode
MediaStreamAudioDestinationNode
MediaStreamAudioSourceNode
OfflineAudioCompletionEvent
OfflineAudioContext
OscillatorNode
PannerNode
PeriodicWave
StereoPannerNode
WaveShaperNode