GainNode
interface represents a change in volume. It is an
AudioNode
audio-processing module that causes a given gain to be applied to the input data before its propagation to the output. A
GainNode
always has exactly one input and one output, both with the same number of channels.
The gain is a unitless value, changing with time, that is multiplied to each corresponding sample of all input channels. If modified, the new gain is instantly applied, causing unaesthetic 'clicks' in the resulting audio. To prevent this from happening, never change the value directly but use the exponential interpolation methods on the
AudioParam
接口。
| 输入数 |
1
|
|---|---|
| 输出数 |
1
|
| 通道计数模式 |
"max"
|
| 通道计数 |
2
(不用于默认计数模式)
|
| 通道解释 |
"speakers"
|
GainNode()
GainNode
object. You shouldn't manually create a gain node; instead, use the method
AudioContext.createGain()
.
继承的特性来自其父级,
AudioNode
.
GainNode.gain
只读
AudioParam
representing the amount of gain to apply. You have to set
AudioParam.value
or use the methods of
AudioParam
to change the effect of gain.
No specific method; inherits methods from its parent,
AudioNode
.
The following example shows basic usage of an
AudioContext
to create a
GainNode
, which is then used to mute and unmute the audio when a Mute button is clicked by changing the
gain
property value.
The below snippet wouldn't work as is — for a complete working example, check out our Voice-change-O-matic demo ( view source )。
<div> <button class="mute">Mute button</button> </div>
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var gainNode = audioCtx.createGain();
var mute = document.querySelector('.mute');
var source;
if (navigator.mediaDevices.getUserMedia) {
navigator.mediaDevices.getUserMedia (
// constraints - only audio needed for this app
{
audio: true
},
// Success callback
function(stream) {
source = audioCtx.createMediaStreamSource(stream);
},
// Error callback
function(err) {
console.log('The following gUM error occured: ' + err);
}
);
} else {
console.log('getUserMedia not supported on your browser!');
}
source.connect(gainNode);
gainNode.connect(audioCtx.destination);
...
mute.onclick = voiceMute;
function voiceMute() {
if(mute.id == "") {
// 0 means mute. If you still hear something, make sure you haven't
// connected your source into the output in addition to using the GainNode.
gainNode.gain.setValueAtTime(0, audioCtx.currentTime);
mute.id = "activated";
mute.innerHTML = "Unmute";
} else {
gainNode.gain.setValueAtTime(1, audioCtx.currentTime);
mute.id = "";
mute.innerHTML = "Mute";
}
}
| 规范 | 状态 | 注释 |
|---|---|---|
|
Web 音频 API
The definition of 'GainNode' in that specification. |
工作草案 |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
GainNode
|
Chrome 14 | Edge ≤18 | Firefox 25 | IE 不支持 No | Opera 15 | Safari 6 | WebView Android Yes | Chrome Android 18 | Firefox Android 26 | Opera Android 14 | Safari iOS Yes | Samsung Internet Android 1.0 |
GainNode()
构造函数
|
Chrome 55 | Edge ≤79 | Firefox 53 | IE 不支持 No | Opera 42 | Safari ? |
WebView Android
55
注意事项
|
Chrome Android
55
注意事项
|
Firefox Android 53 | Opera Android 42 | Safari iOS ? |
Samsung Internet Android
6.0
注意事项
|
gain
|
Chrome 14 | Edge 12 | Firefox 25 | IE 不支持 No | Opera 15 | Safari 6 | WebView Android Yes | Chrome Android 18 | Firefox Android 26 | Opera Android 14 | Safari iOS Yes | Samsung Internet Android 1.0 |
完整支持
不支持
兼容性未知
见实现注意事项。
GainNode
AnalyserNode
AudioBuffer
AudioBufferSourceNode
AudioContext
AudioContextOptions
AudioDestinationNode
AudioListener
AudioNode
AudioNodeOptions
AudioParam
AudioProcessingEvent
AudioScheduledSourceNode
AudioWorklet
AudioWorkletGlobalScope
AudioWorkletNode
AudioWorkletProcessor
BaseAudioContext
BiquadFilterNode
ChannelMergerNode
ChannelSplitterNode
ConstantSourceNode
ConvolverNode
DelayNode
DynamicsCompressorNode
IIRFilterNode
MediaElementAudioSourceNode
MediaStreamAudioDestinationNode
MediaStreamAudioSourceNode
OfflineAudioCompletionEvent
OfflineAudioContext
OscillatorNode
PannerNode
PeriodicWave
StereoPannerNode
WaveShaperNode