getFloatTimeDomainData() 方法在 AnalyserNode Interface copies the current waveform, or time-domain, data into a Float32Array array passed into it.

If the array has fewer elements than the AnalyserNode.fftSize , excess elements are dropped. If it has more elements than needed, excess elements are ignored.

句法

var audioCtx = new AudioContext();
var analyser = audioCtx.createAnalyser();
var dataArray = new Float32Array(analyser.fftSize); // Float32Array needs to be the same length as the fftSize
analyser.getFloatTimeDomainData(dataArray); // fill the Float32Array with data returned from getFloatTimeDomainData()
					

参数

array
Float32Array that the time domain data will be copied to.
If the array has fewer elements than the AnalyserNode.frequencyBinCount , excess elements are dropped. If it has more elements than needed, excess elements are ignored.

返回值

None.

范例

The following example shows basic usage of an AudioContext to create an AnalyserNode ,那么 requestAnimationFrame and <canvas> to collect time domain data repeatedly and draw an "oscilloscope style" output of the current audio input. For more complete applied examples/information, check out our Voice-change-O-matic-float-data demo (see the 源代码 too).

var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var analyser = audioCtx.createAnalyser();
  ...
analyser.fftSize = 1024;
var bufferLength = analyser.fftSize;
console.log(bufferLength);
var dataArray = new Float32Array(bufferLength);
canvasCtx.clearRect(0, 0, WIDTH, HEIGHT);
function draw() {
  drawVisual = requestAnimationFrame(draw);
  analyser.getFloatTimeDomainData(dataArray);
  canvasCtx.fillStyle = 'rgb(200, 200, 200)';
  canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);
  canvasCtx.lineWidth = 2;
  canvasCtx.strokeStyle = 'rgb(0, 0, 0)';
  canvasCtx.beginPath();
  var sliceWidth = WIDTH * 1.0 / bufferLength;
  var x = 0;
  for(var i = 0; i < bufferLength; i++) {
    var v = dataArray[i] * 200.0;
    var y = HEIGHT/2 + v;
    if(i === 0) {
      canvasCtx.moveTo(x, y);
    } else {
      canvasCtx.lineTo(x, y);
    }
    x += sliceWidth;
  }
  canvasCtx.lineTo(canvas.width, canvas.height/2);
  canvasCtx.stroke();
};
draw();
					

参数

array
Float32Array that the time domain data will be copied to.

规范

规范 状态 注释
Web 音频 API
The definition of 'getFloatTimeDomainData()' in that specification.
工作草案

浏览器兼容性

The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. 更新 GitHub 上的兼容性数据
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Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
getFloatTimeDomainData Chrome 14 Edge 12 Firefox 25 IE 不支持 No Opera 15 Safari 不支持 No WebView Android Yes Chrome Android 18 Firefox Android 26 Opera Android 14 Safari iOS 不支持 No Samsung Internet Android 1.0

图例

完整支持

完整支持

不支持

不支持

另请参阅

元数据

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