devicePixelRatio of Window interface returns the ratio of the resolution in physical pixels to the resolution in CSS pixels for the current display device. This value could also be interpreted as the ratio of pixel sizes: the size of one CSS pixel to the size of one physical pixel . In simpler terms, this tells the browser how many of the screen's actual pixels should be used to draw a single CSS pixel.

This is useful when dealing with the difference between rendering on a standard display versus a HiDPI or Retina display, which use more screen pixels to draw the same objects, resulting in a sharper image.

可以使用 window.matchMedia() to check if the value of devicePixelRatio changes (which can happen, for example, if the user drags the window to a display with a different pixel density). See the example below .

句法

value = window.devicePixelRatio;
					

A double-precision floating-point value indicating the ratio of the display's resolution in physical pixels to the resolution in CSS pixels. A value of 1 indicates a classic 96 DPI (76 DPI on some platforms) display, while a value of 2 is expected for HiDPI/Retina displays. Other values may be returned as well in the case of unusually low resolution displays or, more often, when a screen has a higher pixel depth than simply double the standard resolution of 96 or 76 DPI.

范例

Correcting resolution in a <canvas>

A <canvas> can appear too blurry on retina screens.  Use window.devicePixelRatio to determine how much extra pixel density should be added to allow for a sharper image.

HTML

<canvas id="canvas"></canvas>
					

JavaScript

var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
// Set display size (css pixels).
var size = 200;
canvas.style.width = size + "px";
canvas.style.height = size + "px";
// Set actual size in memory (scaled to account for extra pixel density).
var scale = window.devicePixelRatio; // Change to 1 on retina screens to see blurry canvas.
canvas.width = Math.floor(size * scale);
canvas.height = Math.floor(size * scale);
// Normalize coordinate system to use css pixels.
ctx.scale(scale, scale);
ctx.fillStyle = "#bada55";
ctx.fillRect(10, 10, 300, 300);
ctx.fillStyle = "#ffffff";
ctx.font = '18px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
var x = size / 2;
var y = size / 2;
var textString = "I love MDN";
ctx.fillText(textString, x, y);
					

This image describe the impact of different value on retina display.

Monitoring screen resolution or zoom level changes

In this example, we'll set up a media query and watch it to see when the device resolution changes, so that we can check the value of devicePixelRatio to handle any updates we need to.

JavaScript

The JavaScript code creates the media query that monitors the device resolution and checks the value of devicePixelRatio any time it changes.

let pixelRatioBox = document.querySelector(".pixel-ratio");
let mqString = `(resolution: ${window.devicePixelRatio}dppx)`;
const updatePixelRatio = () => {
  let pr = window.devicePixelRatio;
  let prString = (pr * 100).toFixed(0);
  pixelRatioBox.innerText = `${prString}% (${pr.toFixed(2)})`;
}
updatePixelRatio();
matchMedia(mqString).addListener(updatePixelRatio);
					

字符串 mqString is set up to be the media query itself. The media query, which begins as (resolution: 1dppx) (for standard  displays) or (resolution: 2dppx) (for Retina/HiDPI displays), checks to see if the current display resolution matches a specific  number of device dots per px .

updatePixelRatio() function fetches the current value of devicePixelRatio , then sets the innerText of the element pixelRatioBox to a string which displays the ratio both as a percentage and as a raw decimal value with up to two decimal places.

Then the updatePixelRatio() function is called once to display the starting value, after which the media query is created using matchMedia() and addEventListener() is called to set up updatePixelRatio() as a handler for the change 事件。

HTML

The HTML creates the boxes containing the instructions and the pixel-ratio box that will display the current pixel ratio information.

<div class="container">
  <div class="inner-container">
    <p>This example demonstrates the effect of zooming the page in
       and out (or moving it to a screen with a different scaling
       factor) on the value of the property <code>Window.devicePixelRatio</code>.
       Try it and watch what happens!</p>
  </div>
    <div class="pixel-ratio"></div>
</div>
					

CSS

body {
  font: 22px arial, sans-serif;
}
.container {
  top: 2em;
  width: 22em;
  height: 14em;
  border: 2px solid #22d;
  margin: 0 auto;
  padding: 0;
  background-color: #a9f;
}
.inner-container {
  padding: 1em 2em;
  text-align: justify;
  text-justify: auto;
}
.pixel-ratio {
  position: relative;
  margin: auto;
  height: 1.2em;
  text-align: right;
  bottom: 0;
  right: 1em;
  font-weight: bold;
}
						

结果

规范

规范 状态 注释
CSSOM (CSS 对象模型) 视图模块
The definition of 'Window.devicePixelRatio' in that specification.
工作草案 初始定义

浏览器兼容性

The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. 更新 GitHub 上的兼容性数据
桌面 移动
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
devicePixelRatio Chrome 1 Edge 12 Firefox 18 IE 11 Opera 11.1 Safari 3 WebView Android 1 Chrome Android 18 Firefox Android 18 Opera Android 11.1 Safari iOS 1 Samsung Internet Android 1.0

图例

完整支持

完整支持

另请参阅

元数据

  • 最后修改:
  1. Window
  2. 特性
    1. applicationCache
    2. caches
    3. closed
    4. console
    5. controllers
    6. crossOriginIsolated
    7. crypto
    8. customElements
    9. defaultStatus
    10. devicePixelRatio
    11. dialogArguments
    12. 目录
    13. document
    14. event
    15. frameElement
    16. frames
    17. fullScreen
    18. history
    19. indexedDB
    20. innerHeight
    21. innerWidth
    22. isSecureContext
    23. isSecureContext
    24. length
    25. localStorage
    26. location
    27. locationbar
    28. menubar
    29. mozAnimationStartTime
    30. mozInnerScreenX
    31. mozInnerScreenY
    32. mozPaintCount
    33. 名称
    34. navigator
    35. onabort
    36. onafterprint
    37. onanimationcancel
    38. onanimationend
    39. onanimationiteration
    40. onappinstalled
    41. onauxclick
    42. onbeforeinstallprompt
    43. onbeforeprint
    44. onbeforeunload
    45. onblur
    46. oncancel
    47. oncanplay
    48. oncanplaythrough
    49. onchange
    50. onclick
    51. onclose
    52. oncontextmenu
    53. oncuechange
    54. ondblclick
    55. ondevicelight
    56. ondevicemotion
    57. ondeviceorientation
    58. ondeviceorientationabsolute
    59. ondeviceproximity
    60. ondragdrop
    61. ondurationchange
    62. onended
    63. onerror
    64. onfocus
    65. onformdata
    66. ongamepadconnected
    67. ongamepaddisconnected
    68. ongotpointercapture
    69. onhashchange
    70. oninput
    71. oninvalid
    72. onkeydown
    73. onkeypress
    74. onkeyup
    75. onlanguagechange
    76. onload
    77. onloadeddata
    78. onloadedmetadata
    79. onloadend
    80. onloadstart
    81. onlostpointercapture
    82. onmessage
    83. onmessageerror
    84. onmousedown
    85. onmouseenter
    86. onmouseleave
    87. onmousemove
    88. onmouseout
    89. onmouseover
    90. onmouseup
    91. onmozbeforepaint
    92. onpaint
    93. onpause
    94. onplay
    95. onplaying
    96. onpointercancel
    97. onpointerdown
    98. onpointerenter
    99. onpointerleave
    100. onpointermove
    101. onpointerout
    102. onpointerover
    103. onpointerup
    104. onpopstate
    105. onrejectionhandled
    106. onreset
    107. onresize
    108. onscroll
    109. onselect
    110. onselectionchange
    111. onselectstart
    112. onstorage
    113. onsubmit
    114. ontouchcancel
    115. ontouchstart
    116. ontransitioncancel
    117. ontransitionend
    118. onunhandledrejection
    119. onunload
    120. onuserproximity
    121. onvrdisplayactivate
    122. onvrdisplayblur
    123. onvrdisplayconnect
    124. onvrdisplaydeactivate
    125. onvrdisplaydisconnect
    126. onvrdisplayfocus
    127. onvrdisplaypointerrestricted
    128. onvrdisplaypointerunrestricted
    129. onvrdisplaypresentchange
    130. onwheel
    131. opener
    132. origin
    133. outerHeight
    134. outerWidth
    135. pageXOffset
    136. pageYOffset
    137. parent
    138. 性能
    139. personalbar
    140. pkcs11
    141. screen
    142. screenLeft
    143. screenTop
    144. screenX
    145. screenY
    146. scrollbars
    147. scrollMaxX
    148. scrollMaxY
    149. scrollX
    150. scrollY
    151. self
    152. sessionStorage
    153. sidebar
    154. speechSynthesis
    155. status
    156. statusbar
    157. toolbar
    158. top
    159. visualViewport
    160. window
  3. 方法
    1. alert()
    2. atob()
    3. back()
    4. blur()
    5. btoa()
    6. cancelAnimationFrame()
    7. cancelIdleCallback()
    8. captureEvents()
    9. clearImmediate()
    10. clearInterval()
    11. clearTimeout()
    12. close()
    13. confirm()
    14. convertPointFromNodeToPage()
    15. convertPointFromPageToNode
    16. createImageBitmap()
    17. dump()
    18. fetch()
    19. find()
    20. focus()
    21. forward()
    22. getAttention()
    23. getComputedStyle()
    24. getDefaultComputedStyle()
    25. getSelection()
    26. home()
    27. matchMedia()
    28. minimize()
    29. moveBy()
    30. moveTo()
    31. open()
    32. openDialog()
    33. postMessage()
    34. print()
    35. prompt()
    36. queueMicrotask()
    37. releaseEvents()
    38. requestAnimationFrame()
    39. requestFileSystem()
    40. requestIdleCallback()
    41. resizeBy()
    42. resizeTo()
    43. restore()
    44. routeEvent()
    45. scroll()
    46. scrollBy()
    47. scrollByLines()
    48. scrollByPages()
    49. scrollTo()
    50. setCursor()
    51. setImmediate()
    52. setInterval()
    53. setTimeout()
    54. showModalDialog()
    55. sizeToContent()
    56. stop()
    57. updateCommands()
  4. 事件
    1. event
    2. afterprint
    3. animationcancel
    4. animationend
    5. animationiteration
    6. beforeprint
    7. beforeunload
    8. blur
    9. copy
    10. cut
    11. DOMContentLoaded
    12. error
    13. focus
    14. hashchange
    15. languagechange
    16. load
    17. message
    18. messageerror
    19. offline
    20. online
    21. orientationchange
    22. pagehide
    23. pageshow
    24. paste
    25. popstate
    26. rejectionhandled
    27. storage
    28. transitioncancel
    29. unhandledrejection
    30. unload
    31. vrdisplayconnect
    32. vrdisplaydisconnect
    33. vrdisplaypresentchange