stream
特性为
AudioContext
接口表示
MediaStream
containing a single audio
MediaStreamTrack
with the same number of channels as the node itself.
You can use this property to get a stream out of the audio graph and feed it into another construct, such as a Media Recorder .
var audioCtx = new AudioContext(); var destination = audioCtx.createMediaStreamDestination(); var myStream = destination.stream;
A
MediaStream
containing a single audio track. The audio track is a
MediaStreamTrack
whose
kind
is
audio
.
In the following simple example, we create a
MediaStreamAudioDestinationNode
,
OscillatorNode
和
MediaRecorder
(the example will therefore only work in Firefox and Chrome at this time.) The
MediaRecorder
is set up to record information from the
MediaStreamDestinationNode
.
When the button is clicked, the oscillator starts, and the
MediaRecorder
is started. When the button is stopped, the oscillator and
MediaRecorder
both stop. Stopping the
MediaRecorder
causes the
dataavailable
event to fire, and the event data is pushed into the
chunks
array. After that, the
stop
event fires, a new
blob
is made of type opus — which contains the data in the
chunks
array, and a new window (tab) is then opened that points to a URL created from the blob.
From here, you can play and save the opus file.
<!DOCTYPE html>
<html>
<head>
<title>createMediaStreamDestination() demo</title>
</head>
<body>
<h1>createMediaStreamDestination() demo</h1>
<p>Encoding a pure sine wave to an Opus file </p>
<button>Make sine wave</button>
<audio controls></audio>
<script>
var b = document.querySelector("button");
var clicked = false;
var chunks = [];
var ac = new AudioContext();
var osc = ac.createOscillator();
var dest = ac.createMediaStreamDestination();
var mediaRecorder = new MediaRecorder(dest.stream);
osc.connect(dest);
b.addEventListener("click", function(e) {
if (!clicked) {
mediaRecorder.start();
osc.start(0);
e.target.innerHTML = "Stop recording";
clicked = true;
} else {
mediaRecorder.stop();
osc.stop(0);
e.target.disabled = true;
}
});
mediaRecorder.ondataavailable = function(evt) {
// push each chunk (blobs) in an array
chunks.push(evt.data);
};
mediaRecorder.onstop = function(evt) {
// Make blob out of our blobs, and open it.
var blob = new Blob(chunks, { 'type' : 'audio/ogg; codecs=opus' });
document.querySelector("audio").src = URL.createObjectURL(blob);
};
</script>
</body>
</html>
注意 : You can view this example live ,或 study the source code , on Github.
| 规范 | 状态 | 注释 |
|---|---|---|
|
Web 音频 API
The definition of 'stream' in that specification. |
工作草案 |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
stream
|
Chrome 14 | Edge ≤18 | Firefox 25 | IE 不支持 No | Opera 15 | Safari 6 | WebView Android Yes | Chrome Android 18 | Firefox Android 26 | Opera Android 14 | Safari iOS Yes | Samsung Internet Android 1.0 |
完整支持
不支持
MediaStreamAudioDestinationNode
stream
AnalyserNode
AudioBuffer
AudioBufferSourceNode
AudioContext
AudioContextOptions
AudioDestinationNode
AudioListener
AudioNode
AudioNodeOptions
AudioParam
AudioProcessingEvent
AudioScheduledSourceNode
AudioWorklet
AudioWorkletGlobalScope
AudioWorkletNode
AudioWorkletProcessor
BaseAudioContext
BiquadFilterNode
ChannelMergerNode
ChannelSplitterNode
ConstantSourceNode
ConvolverNode
DelayNode
DynamicsCompressorNode
GainNode
IIRFilterNode
MediaElementAudioSourceNode
MediaStreamAudioSourceNode
OfflineAudioCompletionEvent
OfflineAudioContext
OscillatorNode
PannerNode
PeriodicWave
StereoPannerNode
WaveShaperNode