refDistance
特性为
PannerNode
interface is a double value representing the reference distance for reducing volume as the audio source moves further from the listener – i.e. the distance at which the volume reduction starts taking effect. This value is used by all distance models.
refDistance
property's default value is
1
.
var audioCtx = new AudioContext(); var panner = audioCtx.createPanner(); panner.refDistance = 1;
A non-negative number. If the value is set to less than 0, a
RangeError
is thrown.
RangeError
The property has been given a value that is outside the accepted range.
This example demonstrates how different values of
refDistance
affect how the volume of a sound decays as it moves away from the listener. Unlike
rolloffFactor
, changing this value also
delays
the volume decay until the sound moves past the reference point.
const context = new AudioContext();
// all our test tones will last this many seconds
const NOTE_LENGTH = 6;
// this is how far we'll move the sound
const Z_DISTANCE = 20;
// this function creates a graph for the test tone with a given refDistance
// and schedules it to move away from the listener along the Z (depth-wise) axis
// at the given start time, resulting in a decrease in volume (decay)
const scheduleTestTone = (refDistance, startTime) => {
const osc = new OscillatorNode(context);
const panner = new PannerNode(context);
panner.refDistance = refDistance;
// set the initial Z position, then schedule the ramp
panner.positionZ.setValueAtTime(0, startTime);
panner.positionZ.linearRampToValueAtTime(Z_DISTANCE, startTime + NOTE_LENGTH);
osc.connect(panner)
.connect(context.destination);
osc.start(startTime);
osc.stop(startTime + NOTE_LENGTH);
};
// this tone should decay immediately and fairly quickly
scheduleTestTone(1, context.currentTime);
// this tone should decay slower and later than the previous one
scheduleTestTone(4, context.currentTime + NOTE_LENGTH);
// this tone should decay only slightly, and only start decaying fairly late
scheduleTestTone(7, context.currentTime + NOTE_LENGTH * 2);
After running this code, the resulting waveforms should look something like this:
| 规范 | 状态 | 注释 |
|---|---|---|
|
Web 音频 API
The definition of 'refDistance' in that specification. |
工作草案 |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
refDistance
|
Chrome 14 | Edge 12 | Firefox 25 | IE 不支持 No | Opera 15 | Safari 6 | WebView Android Yes | Chrome Android 18 | Firefox Android 26 | Opera Android 14 | Safari iOS ? | Samsung Internet Android 1.0 |
完整支持
不支持
兼容性未知
PannerNode
AnalyserNode
AudioBuffer
AudioBufferSourceNode
AudioContext
AudioContextOptions
AudioDestinationNode
AudioListener
AudioNode
AudioNodeOptions
AudioParam
AudioProcessingEvent
AudioScheduledSourceNode
AudioWorklet
AudioWorkletGlobalScope
AudioWorkletNode
AudioWorkletProcessor
BaseAudioContext
BiquadFilterNode
ChannelMergerNode
ChannelSplitterNode
ConstantSourceNode
ConvolverNode
DelayNode
DynamicsCompressorNode
GainNode
IIRFilterNode
MediaElementAudioSourceNode
MediaStreamAudioDestinationNode
MediaStreamAudioSourceNode
OfflineAudioCompletionEvent
OfflineAudioContext
OscillatorNode
PeriodicWave
StereoPannerNode
WaveShaperNode