<fedistantlight>
<fepointlight>
<feBlend>
<feColorMatrix>
<feComponentTransfer>
<feComposite>
<feConvolveMatrix>
<feDiffuseLighting>
<feDisplacementMap>
<feDistantLight>
<feFlood>
<feFuncA>
<feFuncB>
<feFuncG>
<feFuncR>
<feGaussianBlur>
<feImage>
<feMerge>
<feMergeNode>
<feMorphology>
<feOffset>
<fePointLight>
<feSpecularLighting>
<feSpotLight>
<feTile>
<feTurbulence>
<filter>
<font>
<font-face>
<font-face-format>
<font-face-name>
<font-face-src>
<font-face-uri>
<foreignObject>
<feDistantLight>
filter primitive defines a distant light source that can be used within a lighting filter primitive:
<feDiffuseLighting>
or
<feSpecularLighting>
.
| 类别 | Light source element |
|---|---|
| 准许内容 |
Any number of the following elements, in any order:
<animate>
,
<set>
|
This element implements the
SVGFEDistantLightElement
接口。
| 规范 |
|---|
|
Filter Effects Module Level 2
(Filter Effects 2)
# feDistantLightElement |
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<filter>
<animate>
<set>
<feDiffuseLighting>
<feSpecularLighting>
<fePointLight>
<feSpotLight>
最后修改: , 由 MDN 贡献者