<feblend>
<fecolormatrix>
<fecomponenttransfer>
<fecomposite>
<feconvolvematrix>
<fediffuselighting>
<fedisplacementmap>
<feflood>
<fefunca>
<fefuncb>
<fefuncg>
<fefuncr>
<fegaussianblur>
<feimage>
<femerge>
<femergenode>
<femorphology>
<feoffset>
<fepointlight>
<fespecularlighting>
<fespotlight>
<fetile>
<feturbulence>
<feBlend>
<feColorMatrix>
<feComponentTransfer>
<feComposite>
<feConvolveMatrix>
<feDiffuseLighting>
<feDisplacementMap>
<feDistantLight>
<feFlood>
<feFuncA>
<feFuncB>
<feFuncG>
<feFuncR>
<feGaussianBlur>
<feImage>
<feMerge>
<feMergeNode>
<feMorphology>
<feOffset>
<fePointLight>
<feSpecularLighting>
<feSpotLight>
<feTile>
<feTurbulence>
<filter>
<font>
<font-face>
<font-face-format>
<font-face-name>
<font-face-src>
<font-face-uri>
<foreignObject>
<feOffset>
SVG filter primitive allows to offset the input image. The input image as a whole is offset by the values specified in the
dx
and
dy
属性。
| 类别 | Filter primitive element |
|---|---|
| 准许内容 |
Any number of the following elements, in any order:
<animate>
,
<set>
|
This element implements the
SVGFEOffsetElement
接口。
<svg width="200" height="200" xmlns="http://www.w3.org/2000/svg">
<
defs
>
<
filter
id
=
"
offset
"
width
=
"
180
"
height
=
"
180
"
>
<
feOffset
in
=
"
SourceGraphic
"
dx
=
"
60
"
dy
=
"
60
"
/>
</
filter
>
</
defs
>
<
rect
x
=
"
0
"
y
=
"
0
"
width
=
"
100
"
height
=
"
100
"
stroke
=
"
black
"
fill
=
"
green
"
/>
<
rect
x
=
"
0
"
y
=
"
0
"
width
=
"
100
"
height
=
"
100
"
stroke
=
"
black
"
fill
=
"
green
"
filter
=
"
url(#offset)
"
/>
</
svg
>
| 规范 |
|---|
|
Filter Effects Module Level 2
(Filter Effects 2)
# feOffsetElement |
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<filter>
<animate>
<set>
<feBlend>
<feColorMatrix>
<feComponentTransfer>
<feComposite>
<feConvolveMatrix>
<feDiffuseLighting>
<feDisplacementMap>
<feFlood>
<feGaussianBlur>
<feImage>
<feMerge>
<feMorphology>
<feSpecularLighting>
<feTile>
<feTurbulence>
最后修改: , 由 MDN 贡献者