<feblend>
<fecolormatrix>
<fecomponenttransfer>
<fecomposite>
<feconvolvematrix>
<fediffuselighting>
<fedisplacementmap>
<feflood>
<fefunca>
<fefuncb>
<fefuncg>
<fefuncr>
<fegaussianblur>
<feimage>
<femerge>
<femergenode>
<femorphology>
<feoffset>
<fepointlight>
<fespecularlighting>
<fespotlight>
<fetile>
<feturbulence>
<feBlend>
<feColorMatrix>
<feComponentTransfer>
<feComposite>
<feConvolveMatrix>
<feDiffuseLighting>
<feDisplacementMap>
<feDistantLight>
<feFlood>
<feFuncA>
<feFuncB>
<feFuncG>
<feFuncR>
<feGaussianBlur>
<feImage>
<feMerge>
<feMergeNode>
<feMorphology>
<feOffset>
<fePointLight>
<feSpecularLighting>
<feSpotLight>
<feTile>
<feTurbulence>
<filter>
<font>
<font-face>
<font-face-format>
<font-face-name>
<font-face-src>
<font-face-uri>
<foreignObject>
<feGaussianBlur>
SVG
filter primitive blurs the input image by the amount specified in
stdDeviation
, which defines the bell-curve.
| 类别 | Filter primitive element |
|---|---|
| 准许内容 |
Any number of the following elements, in any order:
<animate>
,
<set>
|
This element implements the
SVGFEGaussianBlurElement
接口。
<svg width="230" height="120"
xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink">
<filter id="blurMe">
<feGaussianBlur in="SourceGraphic" stdDeviation="5" />
</filter>
<circle cx="60" cy="60" r="50" fill="green" />
<circle cx="170" cy="60" r="50" fill="green"
filter="url(#blurMe)" />
</svg>
| Screenshot | Live sample |
|---|---|
|
<svg width="120" height="120"
xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink">
<filter id="dropShadow">
<feGaussianBlur in="SourceAlpha" stdDeviation="3" />
<feOffset dx="2" dy="4" />
<feMerge>
<feMergeNode />
<feMergeNode in="SourceGraphic" />
</feMerge>
</filter>
<circle cx="60" cy="60" r="50" fill="green"
filter="url(#dropShadow)" />
</svg>
| Screenshot | Live sample |
|---|---|
|
| 规范 |
|---|
|
Filter Effects Module Level 2
(Filter Effects 2)
# feGaussianBlurElement |
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<filter>
<feBlend>
<feColorMatrix>
<feComponentTransfer>
<feComposite>
<feConvolveMatrix>
<feDiffuseLighting>
<feDisplacementMap>
<feFlood>
<feImage>
<feMerge>
<feMorphology>
<feOffset>
<feSpecularLighting>
<feTile>
<feTurbulence>
最后修改: , 由 MDN 贡献者