feMergeNode
takes the result of another filter to be processed by its parent
<feMerge>
.
| 类别 | None |
|---|---|
| 准许内容 |
Any number of the following elements, in any order:
<animate>
,
<set>
|
<svg width="200" height="200"
xmlns
=
"
http://www.w3.org/2000/svg
"
xmlns:
xlink
=
"
http://www.w3.org/1999/xlink
"
>
<
filter
id
=
"
feOffset
"
x
=
"
-40
"
y
=
"
-20
"
width
=
"
100
"
height
=
"
200
"
>
<
feOffset
in
=
"
SourceGraphic
"
dx
=
"
60
"
dy
=
"
60
"
/>
<
feGaussianBlur
in
=
"
SourceGraphic
"
stdDeviation
=
"
5
"
result
=
"
blur2
"
/>
<
feMerge
>
<
feMergeNode
in
=
"
blur2
"
/>
<
feMergeNode
in
=
"
SourceGraphic
"
/>
</
feMerge
>
</
filter
>
<
rect
x
=
"
40
"
y
=
"
40
"
width
=
"
100
"
height
=
"
100
"
style
=
"
stroke
:
#000000
;
fill
:
green
;
filter
:
url
(
#feOffset
)
;
"
/>
<
rect
x
=
"
40
"
y
=
"
40
"
width
=
"
100
"
height
=
"
100
"
style
=
"
stroke
:
#000000
;
fill
:
green
;
"
/>
</
svg
>
This element implements the
SVGFEMergeNodeElement
接口。
| 规范 |
|---|
|
Filter Effects Module Level 2
(Filter Effects 2)
# feMergeNodeElement |
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<feblend>
<fecolormatrix>
<fecomponenttransfer>
<fecomposite>
<feconvolvematrix>
<fediffuselighting>
<fedisplacementmap>
<feflood>
<fefunca>
<fefuncb>
<fefuncg>
<fefuncr>
<fegaussianblur>
<feimage>
<femerge>
<femergenode>
<femorphology>
<feoffset>
<fepointlight>
<fespecularlighting>
<fespotlight>
<fetile>
<feturbulence>
<feBlend>
<feColorMatrix>
<feComponentTransfer>
<feComposite>
<feConvolveMatrix>
<feDiffuseLighting>
<feDisplacementMap>
<feDistantLight>
<feFlood>
<feFuncA>
<feFuncB>
<feFuncG>
<feFuncR>
<feGaussianBlur>
<feImage>
<feMerge>
<feMergeNode>
<feMorphology>
<feOffset>
<fePointLight>
<feSpecularLighting>
<feSpotLight>
<feTile>
<feTurbulence>
<filter>
<font>
<font-face>
<font-face-format>
<font-face-name>
<font-face-src>
<font-face-uri>
<foreignObject>
最后修改: , 由 MDN 贡献者