createDelay()
方法在
BaseAudioContext
Interface is used to create a
DelayNode
, which is used to delay the incoming audio signal by a certain amount of time.
var delayNode = audioCtx.createDelay(maxDelayTime);
maxDelayTime
可选
The maximum amount of time, in seconds, that the audio signal can be delayed by. Must be less than 180 seconds, and defaults to 1 second if not specified.
A
DelayNode
。默认
DelayNode.delayTime
is 0 seconds.
We have created a simple example that allows you to play three different samples on a constant loop — see create-delay (you can also view the source code ). If you just press the play buttons, the loops will start immediately; if you slide the sliders up to the right, then press the play buttons, a delay will be introduced, so the looping sounds don't start playing for a short amount of time.
var AudioContext = window.AudioContext || window.webkitAudioContext;
var audioCtx = new AudioContext();
var synthDelay = audioCtx.createDelay(5.0);
...
var synthSource;
playSynth.onclick = function() {
synthSource = audioCtx.createBufferSource();
synthSource.buffer = buffers[2];
synthSource.loop = true;
synthSource.start();
synthSource.connect(synthDelay);
synthDelay.connect(destination);
this.setAttribute('disabled', 'disabled');
}
stopSynth.onclick = function() {
synthSource.disconnect(synthDelay);
synthDelay.disconnect(destination);
synthSource.stop();
playSynth.removeAttribute('disabled');
}
...
var delay1;
rangeSynth.oninput = function() {
delay1 = rangeSynth.value;
synthDelay.delayTime.setValueAtTime(delay1, audioCtx.currentTime);
}
| 规范 | 状态 | 注释 |
|---|---|---|
|
Web 音频 API
The definition of 'createDelay()' in that specification. |
工作草案 |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
createDelay
|
Chrome
10
Prefixed
|
Edge ≤18 |
Firefox
53
注意事项
|
IE 不支持 No |
Opera
22
|
Safari
6
Prefixed
|
WebView Android Yes | Chrome Android 33 |
Firefox Android
53
注意事项
|
Opera Android
22
|
Safari iOS
6
Prefixed
|
Samsung Internet Android 2.0 |
完整支持
不支持
见实现注意事项。
要求使用供应商前缀或不同名称。
BaseAudioContext
createAnalyser()
createBiquadFilter()
createBuffer()
createBufferSource()
createChannelMerger()
createChannelSplitter()
createConstantSource()
createConvolver()
createDelay()
createDynamicsCompressor()
createGain()
createIIRFilter()
createOscillator()
createPanner()
createPeriodicWave()
createScriptProcessor()
createStereoPanner()
createWaveShaper()
decodeAudioData()
AnalyserNode
AudioBuffer
AudioBufferSourceNode
AudioContext
AudioContextOptions
AudioDestinationNode
AudioListener
AudioNode
AudioNodeOptions
AudioParam
AudioProcessingEvent
AudioScheduledSourceNode
AudioWorklet
AudioWorkletGlobalScope
AudioWorkletNode
AudioWorkletProcessor
BiquadFilterNode
ChannelMergerNode
ChannelSplitterNode
ConstantSourceNode
ConvolverNode
DelayNode
DynamicsCompressorNode
GainNode
IIRFilterNode
MediaElementAudioSourceNode
MediaStreamAudioDestinationNode
MediaStreamAudioSourceNode
OfflineAudioCompletionEvent
OfflineAudioContext
OscillatorNode
PannerNode
PeriodicWave
StereoPannerNode
WaveShaperNode