createDynamicsCompressor() 方法在 BaseAudioContext Interface is used to create a DynamicsCompressorNode , which can be used to apply compression to an audio signal.

Compression lowers the volume of the loudest parts of the signal and raises the volume of the softest parts. Overall, a louder, richer, and fuller sound can be achieved. It is especially important in games and musical applications where large numbers of individual sounds are played simultaneously, where you want to control the overall signal level and help avoid clipping (distorting) of the audio output.

句法

baseAudioCtx.createDynamicsCompressor();
					

返回

A DynamicsCompressorNode .

范例

The below code demonstrates a simple usage of createDynamicsCompressor() to add compression to an audio track. For a more complete example, have a look at our basic Compressor example ( view the source code ).

// Create a MediaElementAudioSourceNode
// Feed the HTMLMediaElement into it
var source = audioCtx.createMediaElementSource(myAudio);
// Create a compressor node
var compressor = audioCtx.createDynamicsCompressor();
compressor.threshold.setValueAtTime(-50, audioCtx.currentTime);
compressor.knee.setValueAtTime(40, audioCtx.currentTime);
compressor.ratio.setValueAtTime(12, audioCtx.currentTime);
compressor.attack.setValueAtTime(0, audioCtx.currentTime);
compressor.release.setValueAtTime(0.25, audioCtx.currentTime);
// connect the AudioBufferSourceNode to the destination
source.connect(audioCtx.destination);
button.onclick = function() {
  var active = button.getAttribute('data-active');
  if(active == 'false') {
    button.setAttribute('data-active', 'true');
    button.innerHTML = 'Remove compression';
    source.disconnect(audioCtx.destination);
    source.connect(compressor);
    compressor.connect(audioCtx.destination);
  } else if(active == 'true') {
    button.setAttribute('data-active', 'false');
    button.innerHTML = 'Add compression';
    source.disconnect(compressor);
    compressor.disconnect(audioCtx.destination);
    source.connect(audioCtx.destination);
  }
}
					

规范

规范 状态 注释
Web 音频 API
The definition of 'createDynamicsCompressor()' in that specification.
工作草案

浏览器兼容性

The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. 更新 GitHub 上的兼容性数据
桌面 移动
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
createDynamicsCompressor Chrome 10 Prefixed
10 Prefixed
Prefixed Implemented with the vendor prefix: webkit
Edge ≤18 Firefox 53
53 注意事项
注意事项 Originally implemented on AudioContext in Firefox 25.
IE 不支持 No Opera 22
22
15 Prefixed
Prefixed Implemented with the vendor prefix: webkit
Safari 6 Prefixed
6 Prefixed
Prefixed Implemented with the vendor prefix: webkit
WebView Android Yes Chrome Android 33 Firefox Android 53
53 注意事项
注意事项 Originally implemented on AudioContext in Firefox Android 26.
Opera Android 22
22
14 Prefixed
Prefixed Implemented with the vendor prefix: webkit
Safari iOS 6 Prefixed
6 Prefixed
Prefixed Implemented with the vendor prefix: webkit
Samsung Internet Android 2.0

图例

完整支持

完整支持

不支持

不支持

见实现注意事项。

见实现注意事项。

要求使用供应商前缀或不同名称。

要求使用供应商前缀或不同名称。

另请参阅

元数据

  • 最后修改:
  1. Web 音频 API
  2. BaseAudioContext
  3. 特性
    1. audioWorklet
    2. currentTime
    3. destination
    4. listener
    5. sampleRate
    6. state
  4. 方法
    1. createAnalyser()
    2. createBiquadFilter()
    3. createBuffer()
    4. createBufferSource()
    5. createChannelMerger()
    6. createChannelSplitter()
    7. createConstantSource()
    8. createConvolver()
    9. createDelay()
    10. createDynamicsCompressor()
    11. createGain()
    12. createIIRFilter()
    13. createOscillator()
    14. createPanner()
    15. createPeriodicWave()
    16. createScriptProcessor()
    17. createStereoPanner()
    18. createWaveShaper()
    19. decodeAudioData()
  5. 继承:
    1. EventTarget
  6. Related pages for Web Audio API
    1. AnalyserNode
    2. AudioBuffer
    3. AudioBufferSourceNode
    4. AudioContext
    5. AudioContextOptions
    6. AudioDestinationNode
    7. AudioListener
    8. AudioNode
    9. AudioNodeOptions
    10. AudioParam
    11. AudioProcessingEvent
    12. AudioScheduledSourceNode
    13. AudioWorklet
    14. AudioWorkletGlobalScope
    15. AudioWorkletNode
    16. AudioWorkletProcessor
    17. BiquadFilterNode
    18. ChannelMergerNode
    19. ChannelSplitterNode
    20. ConstantSourceNode
    21. ConvolverNode
    22. DelayNode
    23. DynamicsCompressorNode
    24. GainNode
    25. IIRFilterNode
    26. MediaElementAudioSourceNode
    27. MediaStreamAudioDestinationNode
    28. MediaStreamAudioSourceNode
    29. OfflineAudioCompletionEvent
    30. OfflineAudioContext
    31. OscillatorNode
    32. PannerNode
    33. PeriodicWave
    34. StereoPannerNode
    35. WaveShaperNode

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