createDynamicsCompressor()
方法在
BaseAudioContext
Interface is used to create a
DynamicsCompressorNode
, which can be used to apply compression to an audio signal.
Compression lowers the volume of the loudest parts of the signal and raises the volume of the softest parts. Overall, a louder, richer, and fuller sound can be achieved. It is especially important in games and musical applications where large numbers of individual sounds are played simultaneously, where you want to control the overall signal level and help avoid clipping (distorting) of the audio output.
baseAudioCtx.createDynamicsCompressor();
The below code demonstrates a simple usage of
createDynamicsCompressor()
to add compression to an audio track. For a more complete example, have a look at our
basic Compressor example
(
view the source code
).
// Create a MediaElementAudioSourceNode
// Feed the HTMLMediaElement into it
var source = audioCtx.createMediaElementSource(myAudio);
// Create a compressor node
var compressor = audioCtx.createDynamicsCompressor();
compressor.threshold.setValueAtTime(-50, audioCtx.currentTime);
compressor.knee.setValueAtTime(40, audioCtx.currentTime);
compressor.ratio.setValueAtTime(12, audioCtx.currentTime);
compressor.attack.setValueAtTime(0, audioCtx.currentTime);
compressor.release.setValueAtTime(0.25, audioCtx.currentTime);
// connect the AudioBufferSourceNode to the destination
source.connect(audioCtx.destination);
button.onclick = function() {
var active = button.getAttribute('data-active');
if(active == 'false') {
button.setAttribute('data-active', 'true');
button.innerHTML = 'Remove compression';
source.disconnect(audioCtx.destination);
source.connect(compressor);
compressor.connect(audioCtx.destination);
} else if(active == 'true') {
button.setAttribute('data-active', 'false');
button.innerHTML = 'Add compression';
source.disconnect(compressor);
compressor.disconnect(audioCtx.destination);
source.connect(audioCtx.destination);
}
}
| 规范 | 状态 | 注释 |
|---|---|---|
|
Web 音频 API
The definition of 'createDynamicsCompressor()' in that specification. |
工作草案 |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
createDynamicsCompressor
|
Chrome
10
Prefixed
|
Edge ≤18 |
Firefox
53
|
IE 不支持 No |
Opera
22
|
Safari
6
Prefixed
|
WebView Android Yes | Chrome Android 33 |
Firefox Android
53
|
Opera Android
22
|
Safari iOS
6
Prefixed
|
Samsung Internet Android 2.0 |
完整支持
不支持
见实现注意事项。
要求使用供应商前缀或不同名称。
BaseAudioContext
createAnalyser()
createBiquadFilter()
createBuffer()
createBufferSource()
createChannelMerger()
createChannelSplitter()
createConstantSource()
createConvolver()
createDelay()
createDynamicsCompressor()
createGain()
createIIRFilter()
createOscillator()
createPanner()
createPeriodicWave()
createScriptProcessor()
createStereoPanner()
createWaveShaper()
decodeAudioData()
AnalyserNode
AudioBuffer
AudioBufferSourceNode
AudioContext
AudioContextOptions
AudioDestinationNode
AudioListener
AudioNode
AudioNodeOptions
AudioParam
AudioProcessingEvent
AudioScheduledSourceNode
AudioWorklet
AudioWorkletGlobalScope
AudioWorkletNode
AudioWorkletProcessor
BiquadFilterNode
ChannelMergerNode
ChannelSplitterNode
ConstantSourceNode
ConvolverNode
DelayNode
DynamicsCompressorNode
GainNode
IIRFilterNode
MediaElementAudioSourceNode
MediaStreamAudioDestinationNode
MediaStreamAudioSourceNode
OfflineAudioCompletionEvent
OfflineAudioContext
OscillatorNode
PannerNode
PeriodicWave
StereoPannerNode
WaveShaperNode