complete
event of the
OfflineAudioContext
interface is fired when the rendering of an offline audio context is complete.
| 冒泡 | No |
|---|---|
| 可取消 | No |
| Default action | None |
| 接口 |
OfflineAudioCompletionEvent
|
| 事件处理程序特性 |
OfflineAudioContext.oncomplete
|
When processing is complete, you might want to use the
oncomplete
handler the prompt the user that the audio can now be played, and enable the play button:
letofflineAudioCtx= new OfflineAudioContext();offlineAudioCtx.addEventListener('complete', () => { console.log('Offline audio processing now complete'); showModalDialog('Song processed and ready to play'); playBtn.disabled = false; })
You can also set up the event handler using the
OfflineAudioContext.oncomplete
特性:
letofflineAudioCtx= new OfflineAudioContext();offlineAudioCtx.oncomplete = function() { console.log('Offline audio processing now complete'); showModalDialog('Song processed and ready to play'); playBtn.disabled = false; }
| 规范 | 状态 | 注释 |
|---|---|---|
|
Web 音频 API
The definition of 'OfflineAudioCompletionEvent' in that specification. |
工作草案 |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
complete
event
|
Chrome 14 | Edge 12 | Firefox 25 | IE No | Opera 15 | Safari 6 | WebView Android Yes | Chrome Android 18 | Firefox Android 26 | Opera Android 14 | Safari iOS ? | Samsung Internet Android 1.0 |
完整支持
不支持
兼容性未知
AnalyserNode
AudioBuffer
AudioBufferSourceNode
AudioContext
AudioContextOptions
AudioDestinationNode
AudioListener
AudioNode
AudioNodeOptions
AudioParam
AudioProcessingEvent
AudioScheduledSourceNode
AudioWorklet
AudioWorkletGlobalScope
AudioWorkletNode
AudioWorkletProcessor
BaseAudioContext
BiquadFilterNode
ChannelMergerNode
ChannelSplitterNode
ConstantSourceNode
ConvolverNode
DelayNode
DynamicsCompressorNode
GainNode
IIRFilterNode
MediaElementAudioSourceNode
MediaStreamAudioDestinationNode
MediaStreamAudioSourceNode
OfflineAudioCompletionEvent
OfflineAudioContext
OscillatorNode
PannerNode
PeriodicWave
WaveShaperNode
StereoPannerNode