stop
方法在
OscillatorNode
interface specifies the time to stop playing the tone. Its parameter is optional and defaults to
0
.
oscillator.stop(when); // stop playing oscillator at when
0
. If the time is equal to or before the current audio context time, the oscillator will stop playing immediately.
The following example shows basic usage of an
AudioContext
to create an oscillator node. For an applied example, check out our
Violent Theremin demo
(
see app.js
for relevant code).
// create web audio api context var audioCtx = new (window.AudioContext || window.webkitAudioContext)(); // create Oscillator node var oscillator = audioCtx.createOscillator(); oscillator.connect(audioCtx.destination); oscillator.start(); oscillator.stop(audioCtx.currentTime + 2); // stop 2 seconds after the current time
| 规范 | 状态 | 注释 |
|---|---|---|
|
Web 音频 API
The definition of 'stop' in that specification. |
工作草案 |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
stop
|
Chrome 14 | Edge 12 |
Firefox
25
注意事项
|
IE 不支持 No | Opera 15 | Safari 6 | WebView Android Yes | Chrome Android 18 |
Firefox Android
26
注意事项
|
Opera Android 14 | Safari iOS ? | Samsung Internet Android 1.0 |
完整支持
不支持
兼容性未知
见实现注意事项。
OscillatorNode
setPeriodicWave()
start()
stop()
AnalyserNode
AudioBuffer
AudioBufferSourceNode
AudioContext
AudioContextOptions
AudioDestinationNode
AudioListener
AudioNode
AudioNodeOptions
AudioParam
AudioProcessingEvent
AudioScheduledSourceNode
AudioWorklet
AudioWorkletGlobalScope
AudioWorkletNode
AudioWorkletProcessor
BaseAudioContext
BiquadFilterNode
ChannelMergerNode
ChannelSplitterNode
ConstantSourceNode
ConvolverNode
DelayNode
DynamicsCompressorNode
GainNode
IIRFilterNode
MediaElementAudioSourceNode
MediaStreamAudioDestinationNode
MediaStreamAudioSourceNode
OfflineAudioCompletionEvent
OfflineAudioContext
PannerNode
PeriodicWave
StereoPannerNode
WaveShaperNode