<feBlend>
<feColorMatrix>
<feComponentTransfer>
<feComposite>
<feConvolveMatrix>
<feDiffuseLighting>
<feDisplacementMap>
<feDistantLight>
<feFlood>
<feFuncA>
<feFuncB>
<feFuncG>
<feFuncR>
<feGaussianBlur>
<feImage>
<feMerge>
<feMergeNode>
<feMorphology>
<feOffset>
<fePointLight>
<feSpecularLighting>
<feSpotLight>
<feTile>
<feTurbulence>
<filter>
<font>
<font-face>
<font-face-format>
<font-face-name>
<font-face-src>
<font-face-uri>
<foreignObject>
calcMode
attribute specifies the interpolation mode for the animation.
默认模式为
linear
, however if the attribute does not support linear interpolation (e.g. for strings), the
calcMode
attribute is ignored and discrete interpolation is used.
You can use this attribute with the following SVG elements:
| 值 |
discrete
|
linear
|
paced
|
spline
|
|---|---|
| 默认值 |
linear
|
| Animatable | No |
discrete
This specifies that the animation function will jump from one value to the next without any interpolation.
linear
Simple linear interpolation between values is used to calculate the animation function. Except for
<animateMotion>
, this is the default value.
paced
Defines interpolation to produce an even pace of change across the animation. This is only supported for values that define a linear numeric range, and for which some notion of "distance" between points can be calculated (e.g. position, width, height, etc.). If paced is specified, any
keyTimes
or
keySplines
will be ignored. For
<animateMotion>
, this is the default value.
spline
Interpolates from one value in the
values
list to the next according to a time function defined by a cubic Bézier spline. The points of the spline are defined in the
keyTimes
attribute, and the control points for each interval are defined in the
keySplines
属性。
最后修改: , 由 MDN 贡献者