<feBlend>
<feColorMatrix>
<feComponentTransfer>
<feComposite>
<feConvolveMatrix>
<feDiffuseLighting>
<feDisplacementMap>
<feDistantLight>
<feFlood>
<feFuncA>
<feFuncB>
<feFuncG>
<feFuncR>
<feGaussianBlur>
<feImage>
<feMerge>
<feMergeNode>
<feMorphology>
<feOffset>
<fePointLight>
<feSpecularLighting>
<feSpotLight>
<feTile>
<feTurbulence>
<filter>
<font>
<font-face>
<font-face-format>
<font-face-name>
<font-face-src>
<font-face-uri>
<foreignObject>
radius
attribute represents the radius (or radii) for the operation on a given
<feMorphology>
filter primitive.
If two numbers are provided, the first number represents the x-radius and the second one the y-radius. If one number is provided, then that value is used for both x and y. The values are in the coordinate system established by the
primitiveUnits
属性在
<filter>
元素。
A negative or zero value disables the effect of the given filter primitive (i.e., the result is the filter input image).
You can use this attribute with the following SVG elements:
| 值 | <number-optional-number> |
|---|---|
| 默认值 |
0
|
| Animatable | Yes |
BCD tables only load in the browser
最后修改: , 由 MDN 贡献者