linearRampToValueAtTime() 方法在 AudioParam Interface schedules a gradual linear change in the value of the AudioParam . The change starts at the time specified for the 上一 event, follows a linear ramp to the new value given in the value parameter, and reaches the new value at the time given in the endTime 参数。

句法

var AudioParam = AudioParam.linearRampToValueAtTime(value, endTime)
					

参数

A floating point number representing the value the AudioParam will ramp to by the given time.
endTime

A double representing the exact time (in seconds) after the ramping starts that the changing of the value will stop.

返回

A reference to this AudioParam object. In some browsers older implementations of this interface return void.

范例

In this example, we have a media source with two control buttons (see the audio-param repo for the source code, or view the example live .) When these buttons are pressed, linearRampToValueAtTime() is used to fade the gain value up to 1.0, and down to 0, respectively. This is pretty useful for fade in/fade out effects, although AudioParam.exponentialRampToValueAtTime() is often said to be a bit more natural.

// create audio context
var AudioContext = window.AudioContext || window.webkitAudioContext;
var audioCtx = new AudioContext();
// set basic variables for example
var myAudio = document.querySelector('audio');
var pre = document.querySelector('pre');
var myScript = document.querySelector('script');
pre.innerHTML = myScript.innerHTML;
var linearRampPlus = document.querySelector('.linear-ramp-plus');
var linearRampMinus = document.querySelector('.linear-ramp-minus');
// Create a MediaElementAudioSourceNode
// Feed the HTMLMediaElement into it
var source = audioCtx.createMediaElementSource(myAudio);
// Create a gain node and set it's gain value to 0.5
var gainNode = audioCtx.createGain();
// connect the AudioBufferSourceNode to the gainNode
// and the gainNode to the destination
gainNode.gain.setValueAtTime(0, audioCtx.currentTime);
source.connect(gainNode);
gainNode.connect(audioCtx.destination);
// set buttons to do something onclick
linearRampPlus.onclick = function() {
  gainNode.gain.linearRampToValueAtTime(1.0, audioCtx.currentTime + 2);
}
linearRampMinus.onclick = function() {
  gainNode.gain.linearRampToValueAtTime(0, audioCtx.currentTime + 2);
}
					

规范

规范 状态 注释
Web 音频 API
The definition of 'linearRampToValueAtTime' in that specification.
工作草案

浏览器兼容性

The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. 更新 GitHub 上的兼容性数据
桌面 移动
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
linearRampToValueAtTime Chrome 14 Edge 12 Firefox 部分支持 25 注意事项
部分支持 25 注意事项
Does not work (see bug 1171438 and bug 1567777 ).
IE 不支持 No Opera 15 Safari 6 WebView Android Yes Chrome Android 部分支持 18 注意事项
部分支持 18 注意事项
This sets the target volume at the specified time, but it doesn’t ramp to it, causing this function to behave like setValueAtTime() .
Firefox Android 部分支持 26 注意事项
部分支持 26 注意事项
Does not work (see bug 1171438 and bug 1567777 ).
Opera Android 14 Safari iOS ? Samsung Internet Android 1.0

图例

完整支持

完整支持

部分支持

部分支持

不支持

不支持

兼容性未知 ?

兼容性未知

见实现注意事项。

另请参阅

元数据

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