setTargetAtTime()
方法在
AudioParam
interface schedules the start of a gradual change to the
AudioParam
value. This is useful for decay or release portions of ADSR envelopes.
var paramRef = param.setTargetAtTime(target, startTime, timeConstant);
The value the parameter will start to transition towards at the given start time.
AudioContext.currentTime
. If it is less than or equal to
AudioContext.currentTime
, the parameter will start changing immediately.
The time-constant value, given in seconds, of an exponential approach to the target value. The larger this value is, the slower the transition will be.
A reference to this
AudioParam
object. Some older browser implementations of this interface return void.
The change starts at the time specified in
startTime
and exponentially moves towards the value given by the
target
parameter. The decay rate as defined by the
timeConstant
parameter is exponential; therefore the value will never reach
target
completely, but after each timestep of length
timeConstant
, the value will have approached
target
by another
. For the complete formula (which uses a first-order linear continuous time-invariant system), check the
Web Audio specification
.
If you absolutely need to reach the target value by a specific time, you can use
AudioParam.exponentialRampToValueAtTime()
. However, for mathematical reasons, that method does not work if the current value or the target value is
0
.
timeConstant
As mentioned above, the value changes exponentially, with each
timeConstant
bringing you another 63.2% toward the target value. You don't have to worry about reaching the target value; once you are close enough, any further changes will be imperceptible to a human listener.
Depending on your use case, getting 95% toward the target value may already be enough; in that case, you could set
timeConstant
to one third of the desired duration.
For more details, check the following table on how the value changes from 0% to 100% as the time progresses.
Time since
startTime
|
值 |
|---|---|
0 * timeConstant
|
0% |
0.5 * timeConstant
|
39.3% |
1 * timeConstant
|
63.2% |
2 * timeConstant
|
86.5% |
3 * timeConstant
|
95.0% |
4 * timeConstant
|
98.2% |
5 * timeConstant
|
99.3% |
n * timeConstant
|
In this example, we have a media source with two control buttons (see the
webaudio-examples repo
for the source code, or
view the example live
.) When these buttons are pressed,
setTargetAtTime()
is used to fade the gain value up to 1.0, and down to 0, respectively, with the effect starting after 1 second, and the length of time the effect lasts being controlled by the timeConstant.
// create audio context
var AudioContext = window.AudioContext || window.webkitAudioContext;
var audioCtx = new AudioContext();
// set basic variables for example
var myAudio = document.querySelector('audio');
var pre = document.querySelector('pre');
var myScript = document.querySelector('script');
pre.innerHTML = myScript.innerHTML;
var atTimePlus = document.querySelector('.at-time-plus');
var atTimeMinus = document.querySelector('.at-time-minus');
// Create a MediaElementAudioSourceNode
// Feed the HTMLMediaElement into it
var source = audioCtx.createMediaElementSource(myAudio);
// Create a gain node and set it's gain value to 0.5
var gainNode = audioCtx.createGain();
gainNode.gain.value = 0.5;
var currGain = gainNode.gain.value;
// connect the AudioBufferSourceNode to the gainNode
// and the gainNode to the destination
source.connect(gainNode);
gainNode.connect(audioCtx.destination);
// set buttons to do something onclick
atTimePlus.onclick = function() {
currGain = 1.0;
gainNode.gain.setTargetAtTime(1.0, audioCtx.currentTime + 1, 0.5);
}
atTimeMinus.onclick = function() {
currGain = 0;
gainNode.gain.setTargetAtTime(0, audioCtx.currentTime + 1, 0.5);
}
| 规范 | 状态 | 注释 |
|---|---|---|
|
Web 音频 API
The definition of 'setTargetAtTime' in that specification. |
工作草案 |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
setTargetAtTime
|
Chrome 14 | Edge 12 | Firefox 25 | IE 不支持 No | Opera 15 | Safari 6 | WebView Android Yes | Chrome Android 18 | Firefox Android 26 | Opera Android 14 | Safari iOS Yes | Samsung Internet Android 1.0 |
完整支持
不支持
AudioParam
AnalyserNode
AudioBuffer
AudioBufferSourceNode
AudioContext
AudioContextOptions
AudioDestinationNode
AudioListener
AudioNode
AudioNodeOptions
AudioProcessingEvent
AudioScheduledSourceNode
AudioWorklet
AudioWorkletGlobalScope
AudioWorkletNode
AudioWorkletProcessor
BaseAudioContext
BiquadFilterNode
ChannelMergerNode
ChannelSplitterNode
ConstantSourceNode
ConvolverNode
DelayNode
DynamicsCompressorNode
GainNode
IIRFilterNode
MediaElementAudioSourceNode
MediaStreamAudioDestinationNode
MediaStreamAudioSourceNode
OfflineAudioCompletionEvent
OfflineAudioContext
OscillatorNode
PannerNode
PeriodicWave
StereoPannerNode
WaveShaperNode