EXT_frag_depth 扩展属于 WebGL API and enables to set a depth value of a fragment from within the fragment shader.

WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also 使用扩展 WebGL 教程 .

可用性: This extension is only available to WebGL1 contexts. In WebGL2 , the functionality of this extension is available on the WebGL2 context by default. It requires GLSL #version 300 es .

范例

Enable the extension:

gl.getExtension('EXT_frag_depth');
					

Now the output variable gl_FragDepthEXT is available to set a depth value of a fragment from within the fragment shader:

<script type="x-shader/x-fragment">
void main() {
  gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0);
  gl_FragDepthEXT = 0.5;
}
</script>
					

规范

规范 状态 注释
EXT_frag_depth
The definition of 'EXT_frag_depth' in that specification.
推荐 初始定义。

浏览器兼容性

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Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
EXT_frag_depth Chrome Yes Edge ≤18 Firefox 30 IE ? Opera Yes Safari ? WebView Android Yes Chrome Android Yes Firefox Android ? Opera Android Yes Safari iOS ? Samsung Internet Android Yes

图例

完整支持

完整支持

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另请参阅

元数据

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