EXT_shader_texture_lod
扩展属于
WebGL API
and adds additional texture functions to the OpenGL ES Shading Language which provide the shader writer with explicit control of LOD (
Level of detail
).
WebGL extensions are available using the
WebGLRenderingContext.getExtension()
method. For more information, see also
使用扩展
在
WebGL 教程
.
可用性:
This extension is only available to
WebGL1
contexts. In
WebGL2
, the functionality of this extension is available on the WebGL2 context by default. It requires GLSL
#version 300 es
.
The following new functions can be used in GLSL shader code, if this extension is enabled:
vec4 texture2DLodEXT(sampler2D sampler, vec2 coord, float lod) vec4 texture2DProjLodEXT(sampler2D sampler, vec3 coord, float lod) vec4 texture2DProjLodEXT(sampler2D sampler, vec4 coord, float lod) vec4 textureCubeLodEXT(samplerCube sampler, vec3 coord, float lod) vec4 texture2DGradEXT(sampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy) vec4 texture2DProjGradEXT(sampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy) vec4 texture2DProjGradEXT(sampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy) vec4 textureCubeGradEXT(samplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy)
Enabling the extensions:
gl.getExtension('EXT_shader_texture_lod');
Shader code that avoids artifacts when wrapping texture coordinates:
<script type="x-shader/x-fragment">
#extension GL_EXT_shader_texture_lod : enable
#extension GL_OES_standard_derivatives : enable
uniform sampler2D myTexture;
varying vec2 texcoord;
void main(){
gl_FragColor = texture2DGradEXT(myTexture, mod(texcoord, vec2(0.1, 0.5)),
dFdx(texcoord), dFdy(texcoord));
}
</script>
| 规范 | 状态 | 注释 |
|---|---|---|
|
EXT_shader_texture_lod
The definition of 'EXT_shader_texture_lod' in that specification. |
推荐 | 初始定义。 |
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
更新 GitHub 上的兼容性数据| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
EXT_shader_texture_lod
|
Chrome Yes | Edge 17 | Firefox 50 | IE ? | Opera Yes | Safari ? | WebView Android Yes | Chrome Android Yes | Firefox Android ? | Opera Android Yes | Safari iOS ? | Samsung Internet Android Yes |
完整支持
兼容性未知
EXT_shader_texture_lod
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_color_buffer_half_float
EXT_disjoint_timer_query
EXT_frag_depth
EXT_sRGB
EXT_texture_filter_anisotropic
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_atc
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_pvrtc
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WebGL2RenderingContext
WebGLActiveInfo
WebGLBuffer
WebGLContextEvent
WebGLFramebuffer
WebGLObject
WebGLProgram
WebGLQuery
WebGLRenderbuffer
WebGLRenderingContext
WebGLSampler
WebGLShader
WebGLShaderPrecisionFormat
WebGLSync
WebGLTexture
WebGLTransformFeedback
WebGLUniformLocation
WebGLVertexArrayObject