OES_standard_derivatives 扩展属于 WebGL API and adds the GLSL derivative functions dFdx , dFdy ,和 fwidth .

WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also 使用扩展 WebGL 教程 .

可用性: This extension is only available to WebGL1 contexts. In WebGL2 , the functionality of this extension is available on the WebGL2 context by default. In WebGL 2, the constant is available as gl.FRAGMENT_SHADER_DERIVATIVE_HINT and it requires GLSL #version 300 es .

常量

This extension exposes one new constant, which can be used in the hint() and getParameter() 方法。

ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES
Glenum indicating the accuracy of the derivative calculation for the GLSL built-in functions: dFdx , dFdy ,和 fwidth .

GLSL built-in functions

The following new functions can be used in GLSL shader code, if this extension is enabled:

genType dFdx(genType)
genType dFdy(genType)
genType fwidth(genType)
					

范例

Enabling the extensions:

gl.getExtension('OES_standard_derivatives');
gl.getExtension('EXT_shader_texture_lod');
					

Shader code that avoids artifacts when wrapping texture coordinates:

<script type="x-shader/x-fragment">
#extension GL_EXT_shader_texture_lod : enable
#extension GL_OES_standard_derivatives : enable
uniform sampler2D myTexture;
varying vec2 texcoord;
void main(){
  gl_FragColor = texture2DGradEXT(myTexture, mod(texcoord, vec2(0.1, 0.5)),
                                  dFdx(texcoord), dFdy(texcoord));
}
</script>
					

规范

规范 状态 注释
OES_standard_derivatives
The definition of 'OES_standard_derivatives' in that specification.
推荐 初始定义。

浏览器兼容性

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Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
OES_standard_derivatives Chrome Yes Edge ≤18 Firefox 10 IE ? Opera Yes Safari ? WebView Android Yes Chrome Android Yes Firefox Android ? Opera Android Yes Safari iOS ? Samsung Internet Android Yes

图例

完整支持

完整支持

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另请参阅

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