WebGLShader
属于
WebGL API
and can either be a vertex or a fragment shader. A
WebGLProgram
requires both types of shaders.
要创建
WebGLShader
使用
WebGLRenderingContext.createShader
, then hook up the GLSL source code using
WebGLRenderingContext.shaderSource()
, and finally invoke
WebGLRenderingContext.compileShader()
to finish and compile the shader. At this point the
WebGLShader
is still not in a usable form and must still be attached to a
WebGLProgram
.
function createShader (gl, sourceCode, type) {
// Compiles either a shader of type gl.VERTEX_SHADER or gl.FRAGMENT_SHADER
var shader = gl.createShader( type );
gl.shaderSource( shader, sourceCode );
gl.compileShader( shader );
if ( !gl.getShaderParameter(shader, gl.COMPILE_STATUS) ) {
var info = gl.getShaderInfoLog( shader );
throw 'Could not compile WebGL program. \n\n' + info;
}
return shader;
}
见
WebGLProgram
for information on attaching the shaders.
Note that there are many other strategies for writing and accessing shader source code strings. These example are for illustration purposes only.
var vertexShaderSource =
'attribute vec4 position;\n' +
'void main() {\n' +
' gl_Position = position;\n' +
'}\n';
//Use the createShader function from the example above
var vertexShader = createShader(gl, vertexShaderSource, gl.VERTEX_SHADER)
var fragmentShaderSource =
'void main() {\n' +
' gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n' +
'}\n';
//Use the createShader function from the example above
var fragmentShader = createShader(gl, fragmentShaderSource, gl.FRAGMENT_SHADER)
| 规范 | 状态 | 注释 |
|---|---|---|
|
WebGL 1.0
The definition of 'WebGLShader' in that specification. |
推荐 | 初始定义。 |
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
更新 GitHub 上的兼容性数据| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
WebGLShader
|
Chrome 9 | Edge 12 | Firefox 4 | IE 11 | Opera 12 | Safari 5.1 | WebView Android Yes | Chrome Android 25 | Firefox Android Yes | Opera Android 12 | Safari iOS 8 | Samsung Internet Android 1.5 |
| Available in workers | Chrome No | Edge No | Firefox 44 | IE No | Opera No | Safari No | WebView Android No | Chrome Android No | Firefox Android No | Opera Android No | Safari iOS No | Samsung Internet Android No |
完整支持
不支持
实验。期望将来行为有所改变。
用户必须明确启用此特征。
WebGLProgram
WebGLRenderingContext.attachShader()
WebGLRenderingContext.bindAttribLocation()
WebGLRenderingContext.compileShader()
WebGLRenderingContext.createProgram()
WebGLRenderingContext.createShader()
WebGLRenderingContext.deleteProgram()
WebGLRenderingContext.deleteShader()
WebGLRenderingContext.detachShader()
WebGLRenderingContext.getAttachedShaders()
WebGLRenderingContext.getProgramParameter()
WebGLRenderingContext.getProgramInfoLog()
WebGLRenderingContext.getShaderParameter()
WebGLRenderingContext.getShaderPrecisionFormat()
WebGLRenderingContext.getShaderInfoLog()
WebGLRenderingContext.getShaderSource()
WebGLRenderingContext.isProgram()
WebGLRenderingContext.isShader()
WebGLRenderingContext.linkProgram()
WebGLRenderingContext.shaderSource()
WebGLRenderingContext.useProgram()
WebGLRenderingContext.validateProgram()
WebGLShader
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_color_buffer_half_float
EXT_disjoint_timer_query
EXT_frag_depth
EXT_sRGB
EXT_shader_texture_lod
EXT_texture_filter_anisotropic
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_atc
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_pvrtc
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WebGL2RenderingContext
WebGLActiveInfo
WebGLBuffer
WebGLContextEvent
WebGLFramebuffer
WebGLObject
WebGLProgram
WebGLQuery
WebGLRenderbuffer
WebGLRenderingContext
WebGLSampler
WebGLShaderPrecisionFormat
WebGLSync
WebGLTexture
WebGLTransformFeedback
WebGLUniformLocation
WebGLVertexArrayObject