WEBGL_compressed_texture_s3tc
扩展属于
WebGL API
and exposes four
S3TC compressed texture formats
.
Compressed textures reduce the amount of memory needed to store a texture on the GPU, allowing for higher resolution textures or more of the same resolution textures.
WebGL extensions are available using the
WebGLRenderingContext.getExtension()
method. For more information, see also
使用扩展
在
WebGL 教程
.
可用性: This extension is available to both, WebGL1 and WebGL2 上下文。
The compressed texture formats are exposed by four constants and can be used in two functions:
compressedTexImage2D()
and
compressedTexSubImage2D()
.
ext.COMPRESSED_RGB_S3TC_DXT1_EXT
A DXT1-compressed image in an RGB image format.
ext.COMPRESSED_RGBA_S3TC_DXT1_EXT
A DXT1-compressed image in an RGB image format with a simple on/off alpha value.
ext.COMPRESSED_RGBA_S3TC_DXT3_EXT
A DXT3-compressed image in an RGBA image format. Compared to a 32-bit RGBA texture, it offers 4:1 compression.
ext.COMPRESSED_RGBA_S3TC_DXT5_EXT
A DXT5-compressed image in an RGBA image format. It also provides a 4:1 compression, but differs to the DXT3 compression in how the alpha compression is done.
var ext = (
gl.getExtension('WEBGL_compressed_texture_s3tc') ||
gl.getExtension('MOZ_WEBGL_compressed_texture_s3tc') ||
gl.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc')
);
var texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.compressedTexImage2D(gl.TEXTURE_2D, 0, ext.COMPRESSED_RGBA_S3TC_DXT5_EXT, 512, 512, 0, textureData);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
| 规范 | 状态 | 注释 |
|---|---|---|
|
WEBGL_compressed_texture_s3tc
The definition of 'WEBGL_compressed_texture_s3tc' in that specification. |
推荐 | 初始定义。 |
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
更新 GitHub 上的兼容性数据| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
WEBGL_compressed_texture_s3tc
|
Chrome
Yes
|
Edge ≤18 |
Firefox
22
|
IE ? |
Opera
Yes
|
Safari ? |
WebView Android
Yes
|
Chrome Android
Yes
|
Firefox Android ? |
Opera Android
Yes
|
Safari iOS ? |
Samsung Internet Android
Yes
|
完整支持
兼容性未知
要求使用供应商前缀或不同名称。
WebGLRenderingContext.getExtension()
WebGLRenderingContext.compressedTexImage2D()
WebGLRenderingContext.compressedTexSubImage2D()
WebGLRenderingContext.getParameter()
WEBGL_compressed_texture_s3tc
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_color_buffer_half_float
EXT_disjoint_timer_query
EXT_frag_depth
EXT_sRGB
EXT_shader_texture_lod
EXT_texture_filter_anisotropic
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_atc
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_pvrtc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WebGL2RenderingContext
WebGLActiveInfo
WebGLBuffer
WebGLContextEvent
WebGLFramebuffer
WebGLObject
WebGLProgram
WebGLQuery
WebGLRenderbuffer
WebGLRenderingContext
WebGLSampler
WebGLShader
WebGLShaderPrecisionFormat
WebGLSync
WebGLTexture
WebGLTransformFeedback
WebGLUniformLocation
WebGLVertexArrayObject