WebGLRenderingContext.compressedTexSubImage2D() 方法在 WebGL API specifies a two-dimensional sub-rectangle for a texture image in a compressed format.

Compressed image formats must be enabled by WebGL extensions before using this method or a WebGL2RenderingContext must be used.

句法

// WebGL 1:
void gl.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, ArrayBufferView? pixels);
// Additionally available in WebGL 2:
void gl.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, offset);
void gl.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, ArrayBufferView srcData, optional srcOffset, optional srcLengthOverride);
					

参数

target
A GLenum specifying the binding point (target) of the active compressed texture. Possible values:
  • gl.TEXTURE_2D : A two-dimensional texture.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_X : Positive X face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_X : Negative X face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_Y : Positive Y face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_Y : Negative Y face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_Z : Positive Z face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_Z : Negative Z face for a cube-mapped texture.
level
GLint specifying the level of detail. Level 0 is the base image level and level n n th mipmap reduction level.
xoffset
GLint specifying the horizontal offset within the compressed texture image.
yoffset
GLint specifying the vertical offset within the compressed texture image.
width
GLsizei specifying the width of the compressed texture.
height
GLsizei specifying the height of the compressed texture.
format
A GLenum specifying the compressed image format. Compressed image formats must be enabled by WebGL extensions before using this method. Possible values:
  • 当使用 WEBGL_compressed_texture_s3tc extension:
    • ext.COMPRESSED_RGB_S3TC_DXT1_EXT
    • ext.COMPRESSED_RGBA_S3TC_DXT1_EXT
    • ext.COMPRESSED_RGBA_S3TC_DXT3_EXT
    • ext.COMPRESSED_RGBA_S3TC_DXT5_EXT
  • 当使用 WEBGL_compressed_texture_s3tc_srgb extension:
    • ext.COMPRESSED_SRGB_S3TC_DXT1_EXT
    • ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
    • ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
    • ext.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
  • 当使用 WEBGL_compressed_texture_etc extension:
    • ext.COMPRESSED_R11_EAC
    • ext.COMPRESSED_SIGNED_R11_EAC
    • ext.COMPRESSED_RG11_EAC
    • ext.COMPRESSED_SIGNED_RG11_EAC
    • ext.COMPRESSED_RGB8_ETC2
    • ext.COMPRESSED_RGBA8_ETC2_EAC
    • ext.COMPRESSED_SRGB8_ETC2
    • ext.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
    • ext.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
    • ext.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
  • 当使用 WEBGL_compressed_texture_pvrtc extension:
    • ext.COMPRESSED_RGB_PVRTC_4BPPV1_IMG
    • ext.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
    • ext.COMPRESSED_RGB_PVRTC_2BPPV1_IMG
    • ext.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
  • 当使用 WEBGL_compressed_texture_atc extension:
    • ext.COMPRESSED_RGB_ATC_WEBGL
    • ext.COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL
    • ext.COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL
  • 当使用 WEBGL_compressed_texture_astc extension:
    • ext.COMPRESSED_RGBA_ASTC_4x4_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
    • ext.COMPRESSED_RGBA_ASTC_5x4_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
    • ext.COMPRESSED_RGBA_ASTC_5x5_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
    • ext.COMPRESSED_RGBA_ASTC_6x5_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
    • ext.COMPRESSED_RGBA_ASTC_6x6_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
    • ext.COMPRESSED_RGBA_ASTC_8x5_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
    • ext.COMPRESSED_RGBA_ASTC_8x6_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
    • ext.COMPRESSED_RGBA_ASTC_8x8_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
    • ext.COMPRESSED_RGBA_ASTC_10x5_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
    • ext.COMPRESSED_RGBA_ASTC_10x6_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
    • ext.COMPRESSED_RGBA_ASTC_10x6_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
    • ext.COMPRESSED_RGBA_ASTC_10x10_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
    • ext.COMPRESSED_RGBA_ASTC_12x10_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
    • ext.COMPRESSED_RGBA_ASTC_12x12_KHR
      ext.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
  • 当使用 EXT_texture_compression_bptc extension:
    • ext.COMPRESSED_RGBA_BPTC_UNORM_EXT
    • ext.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT
    • ext.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT
    • ext.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT
  • 当使用 EXT_texture_compression_rgtc extension:
    • ext.COMPRESSED_RED_RGTC1_EXT
    • ext.COMPRESSED_SIGNED_RED_RGTC1_EXT
    • ext.COMPRESSED_RED_GREEN_RGTC2_EXT
    • ext.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
imageSize
GLsizei specifying the number of bytes to read from the buffer bound to gl.PIXEL_UNPACK_BUFFER .
offset
GLintptr specifying the offset in bytes from which to read from the buffer bound to gl.PIXEL_UNPACK_BUFFER .
pixels
ArrayBufferView that be used as a data store for the compressed image data in memory.

返回值

None.

范例

var ext = (
  gl.getExtension('WEBGL_compressed_texture_s3tc') ||
  gl.getExtension('MOZ_WEBGL_compressed_texture_s3tc') ||
  gl.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc')
);
gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 256, 256, 512, 512, ext.COMPRESSED_RGBA_S3TC_DXT5_EXT, textureData);
					

规范

规范 状态 注释
WebGL 1.0
The definition of 'compressedTexSubImage2D' in that specification.
推荐 Initial definition for WebGL.
OpenGL ES 2.0
The definition of 'glCompressedTexSubImage2D' in that specification.
标准 Man page of the (similar) OpenGL ES 2.0 API.
OpenGL ES 3.0
The definition of 'glCompressedTexSubImage2D' in that specification.
标准 Man page of the (similar) OpenGL ES 3.0 API.

浏览器兼容性

更新 GitHub 上的兼容性数据
桌面 移动
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
compressedTexSubImage2D Chrome 9 Edge 12 Firefox 4 IE 11 Opera 12 Safari 5.1 WebView Android Yes Chrome Android 25 Firefox Android Yes Opera Android 12 Safari iOS 8 Samsung Internet Android 1.5
WebGL2 Chrome 56 Edge 79 Firefox 51 IE No Opera 43 Safari No WebView Android 58 Chrome Android 58 Firefox Android 51 Opera Android 43 Safari iOS No Samsung Internet Android 7.0

图例

完整支持

完整支持

不支持

不支持

另请参阅

元数据

  • 最后修改:
  1. WebGL API
  2. WebGLRenderingContext
  3. 特性
    1. canvas
    2. drawingBufferHeight
    3. drawingBufferWidth
  4. 方法
    1. activeTexture()
    2. attachShader()
    3. bindAttribLocation()
    4. bindBuffer()
    5. bindFramebuffer()
    6. bindRenderbuffer()
    7. bindTexture()
    8. blendColor()
    9. blendEquation()
    10. blendEquationSeparate()
    11. blendFunc()
    12. blendFuncSeparate()
    13. bufferData()
    14. bufferSubData()
    15. checkFramebufferStatus()
    16. clear()
    17. clearColor()
    18. clearDepth()
    19. clearStencil()
    20. colorMask()
    21. commit()
    22. compileShader()
    23. compressedTexImage[23]D()
    24. compressedTexSubImage2D()
    25. copyTexImage2D()
    26. copyTexSubImage2D()
    27. createBuffer()
    28. createFramebuffer()
    29. createProgram()
    30. createRenderbuffer()
    31. createShader()
    32. createTexture()
    33. cullFace()
    34. deleteBuffer()
    35. deleteFramebuffer()
    36. deleteProgram()
    37. deleteRenderbuffer()
    38. deleteShader()
    39. deleteTexture()
    40. depthFunc()
    41. depthMask()
    42. depthRange()
    43. detachShader()
    44. disable()
    45. disableVertexAttribArray()
    46. drawArrays()
    47. drawElements()
    48. enable()
    49. enableVertexAttribArray()
    50. finish()
    51. flush()
    52. framebufferRenderbuffer()
    53. framebufferTexture2D()
    54. frontFace()
    55. generateMipmap()
    56. getActiveAttrib()
    57. getActiveUniform()
    58. getAttachedShaders()
    59. getAttribLocation()
    60. getBufferParameter()
    61. getContextAttributes()
    62. getError()
    63. getExtension()
    64. getFramebufferAttachmentParameter()
    65. getParameter()
    66. getProgramInfoLog()
    67. getProgramParameter()
    68. getRenderbufferParameter()
    69. getShaderInfoLog()
    70. getShaderParameter()
    71. getShaderPrecisionFormat()
    72. getShaderSource()
    73. getSupportedExtensions()
    74. getTexParameter()
    75. getUniform()
    76. getUniformLocation()
    77. getVertexAttrib()
    78. getVertexAttribOffset()
    79. hint()
    80. isBuffer()
    81. isContextLost()
    82. isEnabled()
    83. isFramebuffer()
    84. isProgram()
    85. isRenderbuffer()
    86. isShader()
    87. isTexture()
    88. lineWidth()
    89. linkProgram()
    90. pixelStorei()
    91. polygonOffset()
    92. readPixels()
    93. renderbufferStorage()
    94. sampleCoverage()
    95. scissor()
    96. shaderSource()
    97. stencilFunc()
    98. stencilFuncSeparate()
    99. stencilMask()
    100. stencilMaskSeparate()
    101. stencilOp()
    102. stencilOpSeparate()
    103. texImage2D()
    104. texParameter[fi]()
    105. texSubImage2D()
    106. uniform[1234][fi][v]()
    107. uniformMatrix[234]fv()
    108. useProgram()
    109. validateProgram()
    110. vertexAttrib[1234]f[v]()
    111. vertexAttribPointer()
    112. viewport()
  5. WebGL 相关页面
    1. ANGLE_instanced_arrays
    2. EXT_blend_minmax
    3. EXT_color_buffer_half_float
    4. EXT_disjoint_timer_query
    5. EXT_frag_depth
    6. EXT_sRGB
    7. EXT_shader_texture_lod
    8. EXT_texture_filter_anisotropic
    9. OES_element_index_uint
    10. OES_standard_derivatives
    11. OES_texture_float
    12. OES_texture_float_linear
    13. OES_texture_half_float
    14. OES_texture_half_float_linear
    15. OES_vertex_array_object
    16. WEBGL_color_buffer_float
    17. WEBGL_compressed_texture_atc
    18. WEBGL_compressed_texture_etc1
    19. WEBGL_compressed_texture_pvrtc
    20. WEBGL_compressed_texture_s3tc
    21. WEBGL_compressed_texture_s3tc_srgb
    22. WEBGL_debug_renderer_info
    23. WEBGL_debug_shaders
    24. WEBGL_depth_texture
    25. WEBGL_draw_buffers
    26. WEBGL_lose_context
    27. WebGL2RenderingContext
    28. WebGLActiveInfo
    29. WebGLBuffer
    30. WebGLContextEvent
    31. WebGLFramebuffer
    32. WebGLObject
    33. WebGLProgram
    34. WebGLQuery
    35. WebGLRenderbuffer
    36. WebGLSampler
    37. WebGLShader
    38. WebGLShaderPrecisionFormat
    39. WebGLSync
    40. WebGLTexture
    41. WebGLTransformFeedback
    42. WebGLUniformLocation
    43. WebGLVertexArrayObject