WebGLRenderingContext.getRenderbufferParameter() 方法在 WebGL API returns information about the renderbuffer.

句法

any gl.getRenderbufferParameter(target, pname);
					

参数

target
Glenum specifying the target renderbuffer object. Possible values:
  • gl.RENDERBUFFER : Buffer data storage for single images in a renderable internal format.
pname
Glenum specifying the information to query. Possible values:
  • gl.RENDERBUFFER_WIDTH : Returns a GLint indicating the width of the image of the currently bound renderbuffer.
  • gl.RENDERBUFFER_HEIGHT : Returns a GLint indicating the height of the image of the currently bound renderbuffer.
  • gl.RENDERBUFFER_INTERNAL_FORMAT : Returns a GLenum indicating the internal format of the currently bound renderbuffer. The default is gl.RGBA4 . Possible return values:
    • gl.RGBA4 : 4 red bits, 4 green bits, 4 blue bits 4 alpha bits.
    • gl.RGB565 : 5 red bits, 6 green bits, 5 blue bits.
    • gl.RGB5_A1 : 5 red bits, 5 green bits, 5 blue bits, 1 alpha bit.
    • gl.DEPTH_COMPONENT16 : 16 depth bits.
    • gl.STENCIL_INDEX8 : 8 stencil bits.
  • gl.RENDERBUFFER_GREEN_SIZE : Returns a GLint that is the resolution size (in bits) for the green color.
  • gl.RENDERBUFFER_BLUE_SIZE : Returns a GLint that is the resolution size (in bits) for the blue color.
  • gl.RENDERBUFFER_RED_SIZE : Returns a GLint that is the resolution size (in bits) for the red color.
  • gl.RENDERBUFFER_ALPHA_SIZE : Returns a GLint that is the resolution size (in bits) for the alpha component.
  • gl.RENDERBUFFER_DEPTH_SIZE : Returns a GLint that is the resolution size (in bits) for the depth component.
  • gl.RENDERBUFFER_STENCIL_SIZE : Returns a GLint that is the resolution size (in bits) for the stencil component.
  • 当使用 WebGL 2 context , the following value is available additionally:
    • gl.RENDERBUFFER_SAMPLES : Returns a GLint indicating the number of samples of the image of the currently bound renderbuffer.

返回值

Depends on the requested information (as specified with pname ). Either a GLint GLenum .

范例

gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_WIDTH);
					

规范

规范 状态 注释
WebGL 1.0
The definition of 'getRenderbufferParameter' in that specification.
推荐 Initial definition for WebGL.
OpenGL ES 2.0
The definition of 'glGetRenderbufferParameteriv' in that specification.
标准 Man page of the (similar) OpenGL API.
WebGL 2.0
The definition of 'getRenderbufferParameter' in that specification.
编者草案 Updated definition for WebGL 2.
OpenGL ES 3.0
The definition of 'glGetRenderbufferParameteriv' in that specification.
标准 Man page of the (similar) OpenGL ES 3 API.

Adds a new pname 值:
gl.RENDERBUFFER_SAMPLES

浏览器兼容性

更新 GitHub 上的兼容性数据
桌面 移动
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
getRenderbufferParameter Chrome 9 Edge 12 Firefox 4 IE 11 Opera 12 Safari 5.1 WebView Android Yes Chrome Android 25 Firefox Android Yes Opera Android 12 Safari iOS 8 Samsung Internet Android 1.5
WebGL2 Chrome 56 Edge 79 Firefox 51 IE No Opera 43 Safari No WebView Android 58 Chrome Android 58 Firefox Android 51 Opera Android 43 Safari iOS No Samsung Internet Android 7.0

图例

完整支持

完整支持

不支持

不支持

另请参阅

元数据

  • 最后修改:
  1. WebGL API
  2. WebGLRenderingContext
  3. 特性
    1. canvas
    2. drawingBufferHeight
    3. drawingBufferWidth
  4. 方法
    1. activeTexture()
    2. attachShader()
    3. bindAttribLocation()
    4. bindBuffer()
    5. bindFramebuffer()
    6. bindRenderbuffer()
    7. bindTexture()
    8. blendColor()
    9. blendEquation()
    10. blendEquationSeparate()
    11. blendFunc()
    12. blendFuncSeparate()
    13. bufferData()
    14. bufferSubData()
    15. checkFramebufferStatus()
    16. clear()
    17. clearColor()
    18. clearDepth()
    19. clearStencil()
    20. colorMask()
    21. commit()
    22. compileShader()
    23. compressedTexImage[23]D()
    24. compressedTexSubImage2D()
    25. copyTexImage2D()
    26. copyTexSubImage2D()
    27. createBuffer()
    28. createFramebuffer()
    29. createProgram()
    30. createRenderbuffer()
    31. createShader()
    32. createTexture()
    33. cullFace()
    34. deleteBuffer()
    35. deleteFramebuffer()
    36. deleteProgram()
    37. deleteRenderbuffer()
    38. deleteShader()
    39. deleteTexture()
    40. depthFunc()
    41. depthMask()
    42. depthRange()
    43. detachShader()
    44. disable()
    45. disableVertexAttribArray()
    46. drawArrays()
    47. drawElements()
    48. enable()
    49. enableVertexAttribArray()
    50. finish()
    51. flush()
    52. framebufferRenderbuffer()
    53. framebufferTexture2D()
    54. frontFace()
    55. generateMipmap()
    56. getActiveAttrib()
    57. getActiveUniform()
    58. getAttachedShaders()
    59. getAttribLocation()
    60. getBufferParameter()
    61. getContextAttributes()
    62. getError()
    63. getExtension()
    64. getFramebufferAttachmentParameter()
    65. getParameter()
    66. getProgramInfoLog()
    67. getProgramParameter()
    68. getRenderbufferParameter()
    69. getShaderInfoLog()
    70. getShaderParameter()
    71. getShaderPrecisionFormat()
    72. getShaderSource()
    73. getSupportedExtensions()
    74. getTexParameter()
    75. getUniform()
    76. getUniformLocation()
    77. getVertexAttrib()
    78. getVertexAttribOffset()
    79. hint()
    80. isBuffer()
    81. isContextLost()
    82. isEnabled()
    83. isFramebuffer()
    84. isProgram()
    85. isRenderbuffer()
    86. isShader()
    87. isTexture()
    88. lineWidth()
    89. linkProgram()
    90. pixelStorei()
    91. polygonOffset()
    92. readPixels()
    93. renderbufferStorage()
    94. sampleCoverage()
    95. scissor()
    96. shaderSource()
    97. stencilFunc()
    98. stencilFuncSeparate()
    99. stencilMask()
    100. stencilMaskSeparate()
    101. stencilOp()
    102. stencilOpSeparate()
    103. texImage2D()
    104. texParameter[fi]()
    105. texSubImage2D()
    106. uniform[1234][fi][v]()
    107. uniformMatrix[234]fv()
    108. useProgram()
    109. validateProgram()
    110. vertexAttrib[1234]f[v]()
    111. vertexAttribPointer()
    112. viewport()
  5. WebGL 相关页面
    1. ANGLE_instanced_arrays
    2. EXT_blend_minmax
    3. EXT_color_buffer_half_float
    4. EXT_disjoint_timer_query
    5. EXT_frag_depth
    6. EXT_sRGB
    7. EXT_shader_texture_lod
    8. EXT_texture_filter_anisotropic
    9. OES_element_index_uint
    10. OES_standard_derivatives
    11. OES_texture_float
    12. OES_texture_float_linear
    13. OES_texture_half_float
    14. OES_texture_half_float_linear
    15. OES_vertex_array_object
    16. WEBGL_color_buffer_float
    17. WEBGL_compressed_texture_atc
    18. WEBGL_compressed_texture_etc1
    19. WEBGL_compressed_texture_pvrtc
    20. WEBGL_compressed_texture_s3tc
    21. WEBGL_compressed_texture_s3tc_srgb
    22. WEBGL_debug_renderer_info
    23. WEBGL_debug_shaders
    24. WEBGL_depth_texture
    25. WEBGL_draw_buffers
    26. WEBGL_lose_context
    27. WebGL2RenderingContext
    28. WebGLActiveInfo
    29. WebGLBuffer
    30. WebGLContextEvent
    31. WebGLFramebuffer
    32. WebGLObject
    33. WebGLProgram
    34. WebGLQuery
    35. WebGLRenderbuffer
    36. WebGLSampler
    37. WebGLShader
    38. WebGLShaderPrecisionFormat
    39. WebGLSync
    40. WebGLTexture
    41. WebGLTransformFeedback
    42. WebGLUniformLocation
    43. WebGLVertexArrayObject