WebGLRenderingContext.isEnabled() 方法在 WebGL API tests whether a specific WebGL capability is enabled or not for this context.

By default, all capabilities except gl.DITHER are 被禁用 .

句法

GLboolean gl.isEnabled(cap);
					

参数

cap
A GLenum specifying which WebGL capability to test. Possible values:
常量 描述
gl.BLEND Blending of the computed fragment color values. See WebGLRenderingContext.blendFunc() .
gl.CULL_FACE Culling of polygons. See WebGLRenderingContext.cullFace() .
gl.DEPTH_TEST Depth comparisons and updates to the depth buffer. See WebGLRenderingContext.depthFunc() .
gl.DITHER Dithering of color components before they get written to the color buffer.
gl.POLYGON_OFFSET_FILL Adding an offset to depth values of polygon's fragments. See WebGLRenderingContext.polygonOffset() .
gl.SAMPLE_ALPHA_TO_COVERAGE Computation of a temporary coverage value determined by the alpha value.
gl.SAMPLE_COVERAGE ANDing the fragment's coverage with the temporary coverage value. See WebGLRenderingContext.sampleCoverage() .
gl.SCISSOR_TEST Scissor test that discards fragments that are outside of the scissor rectangle. See WebGLRenderingContext.scissor() .
gl.STENCIL_TEST Stencil testing and updates to the stencil buffer. See WebGLRenderingContext.stencilFunc() .
当使用 WebGL 2 context , the following values are available additionally:
常量 描述
gl.RASTERIZER_DISCARD Primitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. gl.clear() commands are ignored.

返回值

A GLboolean indicating if the capability cap is enabled ( true ), or not ( false ).

范例

gl.isEnabled(gl.STENCIL_TEST);
// false
					

To activate or deactivate a specific capability, use the WebGLRenderingContext.enable() and WebGLRenderingContext.disable() 方法:

gl.enable(gl.STENCIL_TEST);
gl.disable(gl.STENCIL_TEST);
					

规范

规范 状态 注释
WebGL 1.0
The definition of 'isEnabled' in that specification.
推荐 Initial definition for WebGL.
OpenGL ES 2.0
The definition of 'glIsEnabled' in that specification.
标准 Man page of the (similar) OpenGL ES 2.0 API.
WebGL 2.0
The definition of 'isEnabled' in that specification.
编者草案 Updated definition for WebGL 2.
OpenGL ES 3.0
The definition of 'glIsEnabled' in that specification.
标准 Man page of the (similar) OpenGL ES 3.0 API.

浏览器兼容性

No compatibility data found. Please contribute data for "api/WebGLRenderingContext" (depth: WebGLRenderingContext.isEnabled) to the MDN 兼容性数据存储库 .

另请参阅

元数据

  • 最后修改:
  1. WebGL API
  2. WebGLRenderingContext
  3. 特性
    1. canvas
    2. drawingBufferHeight
    3. drawingBufferWidth
  4. 方法
    1. activeTexture()
    2. attachShader()
    3. bindAttribLocation()
    4. bindBuffer()
    5. bindFramebuffer()
    6. bindRenderbuffer()
    7. bindTexture()
    8. blendColor()
    9. blendEquation()
    10. blendEquationSeparate()
    11. blendFunc()
    12. blendFuncSeparate()
    13. bufferData()
    14. bufferSubData()
    15. checkFramebufferStatus()
    16. clear()
    17. clearColor()
    18. clearDepth()
    19. clearStencil()
    20. colorMask()
    21. commit()
    22. compileShader()
    23. compressedTexImage[23]D()
    24. compressedTexSubImage2D()
    25. copyTexImage2D()
    26. copyTexSubImage2D()
    27. createBuffer()
    28. createFramebuffer()
    29. createProgram()
    30. createRenderbuffer()
    31. createShader()
    32. createTexture()
    33. cullFace()
    34. deleteBuffer()
    35. deleteFramebuffer()
    36. deleteProgram()
    37. deleteRenderbuffer()
    38. deleteShader()
    39. deleteTexture()
    40. depthFunc()
    41. depthMask()
    42. depthRange()
    43. detachShader()
    44. disable()
    45. disableVertexAttribArray()
    46. drawArrays()
    47. drawElements()
    48. enable()
    49. enableVertexAttribArray()
    50. finish()
    51. flush()
    52. framebufferRenderbuffer()
    53. framebufferTexture2D()
    54. frontFace()
    55. generateMipmap()
    56. getActiveAttrib()
    57. getActiveUniform()
    58. getAttachedShaders()
    59. getAttribLocation()
    60. getBufferParameter()
    61. getContextAttributes()
    62. getError()
    63. getExtension()
    64. getFramebufferAttachmentParameter()
    65. getParameter()
    66. getProgramInfoLog()
    67. getProgramParameter()
    68. getRenderbufferParameter()
    69. getShaderInfoLog()
    70. getShaderParameter()
    71. getShaderPrecisionFormat()
    72. getShaderSource()
    73. getSupportedExtensions()
    74. getTexParameter()
    75. getUniform()
    76. getUniformLocation()
    77. getVertexAttrib()
    78. getVertexAttribOffset()
    79. hint()
    80. isBuffer()
    81. isContextLost()
    82. isEnabled()
    83. isFramebuffer()
    84. isProgram()
    85. isRenderbuffer()
    86. isShader()
    87. isTexture()
    88. lineWidth()
    89. linkProgram()
    90. pixelStorei()
    91. polygonOffset()
    92. readPixels()
    93. renderbufferStorage()
    94. sampleCoverage()
    95. scissor()
    96. shaderSource()
    97. stencilFunc()
    98. stencilFuncSeparate()
    99. stencilMask()
    100. stencilMaskSeparate()
    101. stencilOp()
    102. stencilOpSeparate()
    103. texImage2D()
    104. texParameter[fi]()
    105. texSubImage2D()
    106. uniform[1234][fi][v]()
    107. uniformMatrix[234]fv()
    108. useProgram()
    109. validateProgram()
    110. vertexAttrib[1234]f[v]()
    111. vertexAttribPointer()
    112. viewport()
  5. WebGL 相关页面
    1. ANGLE_instanced_arrays
    2. EXT_blend_minmax
    3. EXT_color_buffer_half_float
    4. EXT_disjoint_timer_query
    5. EXT_frag_depth
    6. EXT_sRGB
    7. EXT_shader_texture_lod
    8. EXT_texture_filter_anisotropic
    9. OES_element_index_uint
    10. OES_standard_derivatives
    11. OES_texture_float
    12. OES_texture_float_linear
    13. OES_texture_half_float
    14. OES_texture_half_float_linear
    15. OES_vertex_array_object
    16. WEBGL_color_buffer_float
    17. WEBGL_compressed_texture_atc
    18. WEBGL_compressed_texture_etc1
    19. WEBGL_compressed_texture_pvrtc
    20. WEBGL_compressed_texture_s3tc
    21. WEBGL_compressed_texture_s3tc_srgb
    22. WEBGL_debug_renderer_info
    23. WEBGL_debug_shaders
    24. WEBGL_depth_texture
    25. WEBGL_draw_buffers
    26. WEBGL_lose_context
    27. WebGL2RenderingContext
    28. WebGLActiveInfo
    29. WebGLBuffer
    30. WebGLContextEvent
    31. WebGLFramebuffer
    32. WebGLObject
    33. WebGLProgram
    34. WebGLQuery
    35. WebGLRenderbuffer
    36. WebGLSampler
    37. WebGLShader
    38. WebGLShaderPrecisionFormat
    39. WebGLSync
    40. WebGLTexture
    41. WebGLTransformFeedback
    42. WebGLUniformLocation
    43. WebGLVertexArrayObject