WebGLRenderingContext.renderbufferStorage() 方法在 WebGL API creates and initializes a renderbuffer object's data store.

句法

void gl.renderbufferStorage(target, internalFormat, width, height);
					

参数

target
Glenum specifying the target renderbuffer object. Possible values:
  • gl.RENDERBUFFER : Buffer data storage for single images in a renderable internal format.
internalFormat
Glenum specifying the internal format of the renderbuffer. Possible values:
  • gl.RGBA4 : 4 red bits, 4 green bits, 4 blue bits 4 alpha bits.
  • gl.RGB565 : 5 red bits, 6 green bits, 5 blue bits.
  • gl.RGB5_A1 : 5 red bits, 5 green bits, 5 blue bits, 1 alpha bit.
  • gl.DEPTH_COMPONENT16 : 16 depth bits.
  • gl.STENCIL_INDEX8 : 8 stencil bits.
  • gl.DEPTH_STENCIL
  • 当使用 WebGL 2 context , the following values are available additionally:
    • gl.R8
    • gl.R8UI
    • gl.R8I
    • gl.R16UI
    • gl.R16I
    • gl.R32UI
    • gl.R32I
    • gl.RG8
    • gl.RG8UI
    • gl.RG8I
    • gl.RG16UI
    • gl.RG16I
    • gl.RG32UI
    • gl.RG32I
    • gl.RGB8
    • gl.RGBA8
    • gl.SRGB8_ALPHA8 (also available as an extension for WebGL 1, see below)
    • gl.RGB10_A2
    • gl.RGBA8UI
    • gl.RGBA8I
    • gl.RGB10_A2UI
    • gl.RGBA16UI
    • gl.RGBA16I
    • gl.RGBA32I
    • gl.RGBA32UI
    • gl.DEPTH_COMPONENT24
    • gl.DEPTH_COMPONENT32F
    • gl.DEPTH24_STENCIL8
    • gl.DEPTH32F_STENCIL8
  • 当使用 WEBGL_color_buffer_float extension:
    • ext.RGBA32F_EXT : RGBA 32-bit floating-point type.
    • ext.RGB32F_EXT : RGB 32-bit floating-point type.
  • 当使用 EXT_sRGB extension:
    • ext.SRGB8_ALPHA8_EXT : 8-bit sRGB and alpha.
  • 当使用 WebGL 2 context EXT_color_buffer_float extension:
    • gl.R16F
    • gl.RG16F
    • gl.RGBA16F
    • gl.R32F
    • gl.RG32F
    • gl.RGBA32F
    • gl.R11F_G11F_B10F
width
GLsizei specifying the width of the renderbuffer in pixels.
height
GLsizei specifying the height of the renderbuffer in pixels.

返回值

None.

范例

gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 256, 256);
					

规范

规范 状态 注释
WebGL 1.0
The definition of 'renderbufferStorage' in that specification.
推荐 Initial definition for WebGL.
OpenGL ES 2.0
The definition of 'glRenderbufferStorage' in that specification.
标准 Man page of the OpenGL ES 2 API.
WebGL 2.0
The definition of 'getRenderbufferParameter' in that specification.
编者草案 Updated definition for WebGL 2.
OpenGL ES 3.0
The definition of 'glRenderbufferStorage' in that specification.
标准 Man page of the (similar) OpenGL ES 3 API.
Adds many new internal formats.

浏览器兼容性

更新 GitHub 上的兼容性数据
桌面 移动
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
renderbufferStorage Chrome 9 Edge 12 Firefox 4 IE 11 Opera 12 Safari 5.1 WebView Android Yes Chrome Android 25 Firefox Android Yes Opera Android 12 Safari iOS 8 Samsung Internet Android 1.5
WebGL2 Chrome 56 Edge 79 Firefox 51 IE No Opera 43 Safari No WebView Android 58 Chrome Android 58 Firefox Android 51 Opera Android 43 Safari iOS No Samsung Internet Android 7.0

图例

完整支持

完整支持

不支持

不支持

另请参阅

元数据

  • 最后修改:
  1. WebGL API
  2. WebGLRenderingContext
  3. 特性
    1. canvas
    2. drawingBufferHeight
    3. drawingBufferWidth
  4. 方法
    1. activeTexture()
    2. attachShader()
    3. bindAttribLocation()
    4. bindBuffer()
    5. bindFramebuffer()
    6. bindRenderbuffer()
    7. bindTexture()
    8. blendColor()
    9. blendEquation()
    10. blendEquationSeparate()
    11. blendFunc()
    12. blendFuncSeparate()
    13. bufferData()
    14. bufferSubData()
    15. checkFramebufferStatus()
    16. clear()
    17. clearColor()
    18. clearDepth()
    19. clearStencil()
    20. colorMask()
    21. commit()
    22. compileShader()
    23. compressedTexImage[23]D()
    24. compressedTexSubImage2D()
    25. copyTexImage2D()
    26. copyTexSubImage2D()
    27. createBuffer()
    28. createFramebuffer()
    29. createProgram()
    30. createRenderbuffer()
    31. createShader()
    32. createTexture()
    33. cullFace()
    34. deleteBuffer()
    35. deleteFramebuffer()
    36. deleteProgram()
    37. deleteRenderbuffer()
    38. deleteShader()
    39. deleteTexture()
    40. depthFunc()
    41. depthMask()
    42. depthRange()
    43. detachShader()
    44. disable()
    45. disableVertexAttribArray()
    46. drawArrays()
    47. drawElements()
    48. enable()
    49. enableVertexAttribArray()
    50. finish()
    51. flush()
    52. framebufferRenderbuffer()
    53. framebufferTexture2D()
    54. frontFace()
    55. generateMipmap()
    56. getActiveAttrib()
    57. getActiveUniform()
    58. getAttachedShaders()
    59. getAttribLocation()
    60. getBufferParameter()
    61. getContextAttributes()
    62. getError()
    63. getExtension()
    64. getFramebufferAttachmentParameter()
    65. getParameter()
    66. getProgramInfoLog()
    67. getProgramParameter()
    68. getRenderbufferParameter()
    69. getShaderInfoLog()
    70. getShaderParameter()
    71. getShaderPrecisionFormat()
    72. getShaderSource()
    73. getSupportedExtensions()
    74. getTexParameter()
    75. getUniform()
    76. getUniformLocation()
    77. getVertexAttrib()
    78. getVertexAttribOffset()
    79. hint()
    80. isBuffer()
    81. isContextLost()
    82. isEnabled()
    83. isFramebuffer()
    84. isProgram()
    85. isRenderbuffer()
    86. isShader()
    87. isTexture()
    88. lineWidth()
    89. linkProgram()
    90. pixelStorei()
    91. polygonOffset()
    92. readPixels()
    93. renderbufferStorage()
    94. sampleCoverage()
    95. scissor()
    96. shaderSource()
    97. stencilFunc()
    98. stencilFuncSeparate()
    99. stencilMask()
    100. stencilMaskSeparate()
    101. stencilOp()
    102. stencilOpSeparate()
    103. texImage2D()
    104. texParameter[fi]()
    105. texSubImage2D()
    106. uniform[1234][fi][v]()
    107. uniformMatrix[234]fv()
    108. useProgram()
    109. validateProgram()
    110. vertexAttrib[1234]f[v]()
    111. vertexAttribPointer()
    112. viewport()
  5. WebGL 相关页面
    1. ANGLE_instanced_arrays
    2. EXT_blend_minmax
    3. EXT_color_buffer_half_float
    4. EXT_disjoint_timer_query
    5. EXT_frag_depth
    6. EXT_sRGB
    7. EXT_shader_texture_lod
    8. EXT_texture_filter_anisotropic
    9. OES_element_index_uint
    10. OES_standard_derivatives
    11. OES_texture_float
    12. OES_texture_float_linear
    13. OES_texture_half_float
    14. OES_texture_half_float_linear
    15. OES_vertex_array_object
    16. WEBGL_color_buffer_float
    17. WEBGL_compressed_texture_atc
    18. WEBGL_compressed_texture_etc1
    19. WEBGL_compressed_texture_pvrtc
    20. WEBGL_compressed_texture_s3tc
    21. WEBGL_compressed_texture_s3tc_srgb
    22. WEBGL_debug_renderer_info
    23. WEBGL_debug_shaders
    24. WEBGL_depth_texture
    25. WEBGL_draw_buffers
    26. WEBGL_lose_context
    27. WebGL2RenderingContext
    28. WebGLActiveInfo
    29. WebGLBuffer
    30. WebGLContextEvent
    31. WebGLFramebuffer
    32. WebGLObject
    33. WebGLProgram
    34. WebGLQuery
    35. WebGLRenderbuffer
    36. WebGLSampler
    37. WebGLShader
    38. WebGLShaderPrecisionFormat
    39. WebGLSync
    40. WebGLTexture
    41. WebGLTransformFeedback
    42. WebGLUniformLocation
    43. WebGLVertexArrayObject