WebGLRenderingContext.copyTexImage2D()
方法在
WebGL API
copies pixels from the current
WebGLFramebuffer
into a 2D texture image.
void gl.copyTexImage2D(target, level, internalformat, x, y, width, height, border);
target
GLenum
specifying the binding point (target) of the active texture. Possible values:
gl.TEXTURE_2D
: A two-dimensional texture.
gl.TEXTURE_CUBE_MAP_POSITIVE_X
: Positive X face for a cube-mapped texture.
gl.TEXTURE_CUBE_MAP_NEGATIVE_X
: Negative X face for a cube-mapped texture.
gl.TEXTURE_CUBE_MAP_POSITIVE_Y
: Positive Y face for a cube-mapped texture.
gl.TEXTURE_CUBE_MAP_NEGATIVE_Y
: Negative Y face for a cube-mapped texture.
gl.TEXTURE_CUBE_MAP_POSITIVE_Z
: Positive Z face for a cube-mapped texture.
gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
: Negative Z face for a cube-mapped texture.
level
GLint
specifying the level of detail. Level 0 is the base image level and level
n
是
n
th mipmap reduction level.
internalformat
GLenum
specifying the color components in the texture. Possible values:
gl.ALPHA
: Discards the red, green and blue components and reads the alpha component.
gl.RGB
: Discards the alpha components and reads the red, green and blue components.
gl.RGBA
: Red, green, blue and alpha components are read from the color buffer.
gl.LUMINANCE
: Each color component is a luminance component, alpha is 1.0.
gl.LUMINANCE_ALPHA
: Each component is a luminance/alpha component.
x
GLint
specifying the x coordinate of the lower left corner where to start copying.
y
GLint
specifying the y coordinate of the lower left corner where to start copying.
width
GLsizei
specifying the width of the texture.
height
GLsizei
specifying the height of the texture.
border
GLint
specifying the width of the border. Must be 0.
None.
gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 512, 512, 0);
| 规范 | 状态 | 注释 |
|---|---|---|
|
WebGL 1.0
The definition of 'copyTexImage2D' in that specification. |
推荐 | 初始定义。 |
|
OpenGL ES 2.0
The definition of 'glCopyTexImage2D' in that specification. |
标准 | Man page of the (similar) OpenGL API. |
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
更新 GitHub 上的兼容性数据| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
copyTexImage2D
|
Chrome 9 | Edge 12 | Firefox 4 | IE 11 | Opera 12 | Safari 5.1 | WebView Android Yes | Chrome Android 25 | Firefox Android Yes | Opera Android 12 | Safari iOS 8 | Samsung Internet Android 1.5 |
完整支持
WebGLRenderingContext.createTexture()
WebGLRenderingContext.bindTexture()
WebGLRenderingContext.texImage2D()
WebGLRenderingContext.texSubImage2D()
WebGLRenderingContext.compressedTexImage2D()
WebGLRenderingContext
activeTexture()
attachShader()
bindAttribLocation()
bindBuffer()
bindFramebuffer()
bindRenderbuffer()
bindTexture()
blendColor()
blendEquation()
blendEquationSeparate()
blendFunc()
blendFuncSeparate()
bufferData()
bufferSubData()
checkFramebufferStatus()
clear()
clearColor()
clearDepth()
clearStencil()
colorMask()
commit()
compileShader()
compressedTexImage[23]D()
compressedTexSubImage2D()
copyTexImage2D()
copyTexSubImage2D()
createBuffer()
createFramebuffer()
createProgram()
createRenderbuffer()
createShader()
createTexture()
cullFace()
deleteBuffer()
deleteFramebuffer()
deleteProgram()
deleteRenderbuffer()
deleteShader()
deleteTexture()
depthFunc()
depthMask()
depthRange()
detachShader()
disable()
disableVertexAttribArray()
drawArrays()
drawElements()
enable()
enableVertexAttribArray()
finish()
flush()
framebufferRenderbuffer()
framebufferTexture2D()
frontFace()
generateMipmap()
getActiveAttrib()
getActiveUniform()
getAttachedShaders()
getAttribLocation()
getBufferParameter()
getContextAttributes()
getError()
getExtension()
getFramebufferAttachmentParameter()
getParameter()
getProgramInfoLog()
getProgramParameter()
getRenderbufferParameter()
getShaderInfoLog()
getShaderParameter()
getShaderPrecisionFormat()
getShaderSource()
getSupportedExtensions()
getTexParameter()
getUniform()
getUniformLocation()
getVertexAttrib()
getVertexAttribOffset()
hint()
isBuffer()
isContextLost()
isEnabled()
isFramebuffer()
isProgram()
isRenderbuffer()
isShader()
isTexture()
lineWidth()
linkProgram()
pixelStorei()
polygonOffset()
readPixels()
renderbufferStorage()
sampleCoverage()
scissor()
shaderSource()
stencilFunc()
stencilFuncSeparate()
stencilMask()
stencilMaskSeparate()
stencilOp()
stencilOpSeparate()
texImage2D()
texParameter[fi]()
texSubImage2D()
uniform[1234][fi][v]()
uniformMatrix[234]fv()
useProgram()
validateProgram()
vertexAttrib[1234]f[v]()
vertexAttribPointer()
viewport()
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_color_buffer_half_float
EXT_disjoint_timer_query
EXT_frag_depth
EXT_sRGB
EXT_shader_texture_lod
EXT_texture_filter_anisotropic
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_atc
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_pvrtc
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WebGL2RenderingContext
WebGLActiveInfo
WebGLBuffer
WebGLContextEvent
WebGLFramebuffer
WebGLObject
WebGLProgram
WebGLQuery
WebGLRenderbuffer
WebGLSampler
WebGLShader
WebGLShaderPrecisionFormat
WebGLSync
WebGLTexture
WebGLTransformFeedback
WebGLUniformLocation
WebGLVertexArrayObject