WebGLRenderingContext.copyTexSubImage2D()
方法在
WebGL API
copies pixels from the current
WebGLFramebuffer
into an existing 2D texture sub-image.
void gl.copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
target
GLenum
specifying the binding point (target) of the active texture. Possible values:
gl.TEXTURE_2D
: A two-dimensional texture.
gl.TEXTURE_CUBE_MAP_POSITIVE_X
: Positive X face for a cube-mapped texture.
gl.TEXTURE_CUBE_MAP_NEGATIVE_X
: Negative X face for a cube-mapped texture.
gl.TEXTURE_CUBE_MAP_POSITIVE_Y
: Positive Y face for a cube-mapped texture.
gl.TEXTURE_CUBE_MAP_NEGATIVE_Y
: Negative Y face for a cube-mapped texture.
gl.TEXTURE_CUBE_MAP_POSITIVE_Z
: Positive Z face for a cube-mapped texture.
gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
: Negative Z face for a cube-mapped texture.
level
GLint
specifying the level of detail. Level 0 is the base image level and level
n
是
n
th mipmap reduction level.
xoffset
GLint
specifying the horizontal offset within the texture image.
yoffset
GLint
specifying the vertical offset within the texture image.
x
GLint
specifying the x coordinate of the lower left corner where to start copying.
y
GLint
specifying the y coordinate of the lower left corner where to start copying.
width
GLsizei
specifying the width of the texture.
height
GLsizei
specifying the height of the texture.
None.
gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0,0, 0, 0, 16, 16);
| 规范 | 状态 | 注释 |
|---|---|---|
|
WebGL 1.0
The definition of 'copyTexSubImage2D' in that specification. |
推荐 | 初始定义。 |
|
OpenGL ES 2.0
The definition of 'glCopyTexSubImage2D' in that specification. |
标准 | Man page of the (similar) OpenGL API. |
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
更新 GitHub 上的兼容性数据| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
copyTexSubImage2D
|
Chrome 9 | Edge 12 | Firefox 4 | IE 11 | Opera 12 | Safari 5.1 | WebView Android Yes | Chrome Android 25 | Firefox Android Yes | Opera Android 12 | Safari iOS 8 | Samsung Internet Android 1.5 |
完整支持
WebGLRenderingContext.copyTexImage2D()
WebGLRenderingContext.texImage2D()
WebGLRenderingContext.texSubImage2D()
WebGLRenderingContext.compressedTexImage2D()
WebGLRenderingContext
activeTexture()
attachShader()
bindAttribLocation()
bindBuffer()
bindFramebuffer()
bindRenderbuffer()
bindTexture()
blendColor()
blendEquation()
blendEquationSeparate()
blendFunc()
blendFuncSeparate()
bufferData()
bufferSubData()
checkFramebufferStatus()
clear()
clearColor()
clearDepth()
clearStencil()
colorMask()
commit()
compileShader()
compressedTexImage[23]D()
compressedTexSubImage2D()
copyTexImage2D()
copyTexSubImage2D()
createBuffer()
createFramebuffer()
createProgram()
createRenderbuffer()
createShader()
createTexture()
cullFace()
deleteBuffer()
deleteFramebuffer()
deleteProgram()
deleteRenderbuffer()
deleteShader()
deleteTexture()
depthFunc()
depthMask()
depthRange()
detachShader()
disable()
disableVertexAttribArray()
drawArrays()
drawElements()
enable()
enableVertexAttribArray()
finish()
flush()
framebufferRenderbuffer()
framebufferTexture2D()
frontFace()
generateMipmap()
getActiveAttrib()
getActiveUniform()
getAttachedShaders()
getAttribLocation()
getBufferParameter()
getContextAttributes()
getError()
getExtension()
getFramebufferAttachmentParameter()
getParameter()
getProgramInfoLog()
getProgramParameter()
getRenderbufferParameter()
getShaderInfoLog()
getShaderParameter()
getShaderPrecisionFormat()
getShaderSource()
getSupportedExtensions()
getTexParameter()
getUniform()
getUniformLocation()
getVertexAttrib()
getVertexAttribOffset()
hint()
isBuffer()
isContextLost()
isEnabled()
isFramebuffer()
isProgram()
isRenderbuffer()
isShader()
isTexture()
lineWidth()
linkProgram()
pixelStorei()
polygonOffset()
readPixels()
renderbufferStorage()
sampleCoverage()
scissor()
shaderSource()
stencilFunc()
stencilFuncSeparate()
stencilMask()
stencilMaskSeparate()
stencilOp()
stencilOpSeparate()
texImage2D()
texParameter[fi]()
texSubImage2D()
uniform[1234][fi][v]()
uniformMatrix[234]fv()
useProgram()
validateProgram()
vertexAttrib[1234]f[v]()
vertexAttribPointer()
viewport()
ANGLE_instanced_arrays
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OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_atc
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_pvrtc
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
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