WebGLRenderingContext.getActiveUniform() 方法在 WebGL API 返回 WebGLActiveInfo object containing size, type, and name of a uniform attribute. It is generally used when querying unknown uniforms either for debugging or generic library creation.

句法

WebGLActiveInfo WebGLRenderingContext.getActiveUniform(program, index);
					

参数

program
WebGLProgram specifying the WebGL shader program from which to obtain the uniform variable's information.
index
GLuint specifying the index of the uniform attribute to get. This value is an index 0 to N - 1 as returned by gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS) .

返回值

A WebGLActiveInfo object describing the uniform.

type attribute of the return value will be one of the following:

  • gl.FLOAT
  • gl.FLOAT_VEC2
  • gl.FLOAT_VEC3
  • gl.FLOAT_VEC4
  • gl.INT
  • gl.INT_VEC2
  • gl.INT_VEC3
  • gl.INT_VEC4
  • gl.BOOL
  • gl.BOOL_VEC2
  • gl.BOOL_VEC3
  • gl.BOOL_VEC4
  • gl.FLOAT_MAT2
  • gl.FLOAT_MAT3
  • gl.FLOAT_MAT4
  • gl.SAMPLER_2D
  • gl.SAMPLER_CUBE
  • 当使用 WebGL 2 context , the following values are possible additionally:
    • gl.UNSIGNED_INT
    • gl.UNSIGNED_INT_VEC2
    • gl.UNSIGNED_INT_VEC3
    • gl.UNSIGNED_INT_VEC4
    • gl.FLOAT_MAT2x3
    • gl.FLOAT_MAT2x4
    • gl.FLOAT_MAT3x2
    • gl.FLOAT_MAT3x4
    • gl.FLOAT_MAT4x2
    • gl.FLOAT_MAT4x3
    • gl.SAMPLER_2D
    • gl.SAMPLER_3D
    • gl.SAMPLER_CUBE
    • gl.SAMPLER_2D_SHADOW
    • gl.SAMPLER_2D_ARRAY
    • gl.SAMPLER_2D_ARRAY_SHADOW
    • gl.SAMPLER_CUBE_SHADOW
    • gl.INT_SAMPLER_2D
    • gl.INT_SAMPLER_3D
    • gl.INT_SAMPLER_CUBE
    • gl.INT_SAMPLER_2D_ARRAY
    • gl.UNSIGNED_INT_SAMPLER_2D
    • gl.UNSIGNED_INT_SAMPLER_3D
    • gl.UNSIGNED_INT_SAMPLER_CUBE
    • gl.UNSIGNED_INT_SAMPLER_2D_ARRAY

gl.linkProgram is called, WebGL creates a list of active uniforms. These are possible values of the 名称 attribute of return values of getActiveUniform . WebGL generates one or more entries in the list depending on the declared type of the uniform in the shader:

  • Single basic type: one entry with the name of the uniform. E.g. uniform vec4 a; will result in a .
  • Array of basic type: one entry with the name of the uniform suffixed with [0] . E.g. uniform vec4 b[]; will result in b[0] .
  • Struct type: one entry for each member of the struct. E.g. uniform struct { float foo; vec4 bar; } c; will result in c.foo and c.bar .
  • Arrays of structs or arrays: each entry of the array will generate its own entries. E.g. uniform struct { float foo; vec4 bar; } d[2]; will result in:
    • d[0].foo
    • d[0].bar
    • d[1].foo
    • d[1].bar
  • Uniform blocks: one entry for each member. If the uniform block has an instance name, the block name is prefixed. E.g. uniform Block { float foo; }; will result in foo ,和 uniform Block { float bar; } e; will result in Block.bar .

size attribute of the return value corresponds to the length of the array for uniforms declared as arrays. Otherwise, it is 1 (this includes interface blocks instanced with arrays).

异常

  • gl.INVALID_VALUE is generated if the program WebGLProgram is invalid (not linked, deleted, etc.).
  • gl.INVALID_VALUE is generated if index is not in the range [0, gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS) - 1].

范例

const numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
for (let i = 0; i < numUniforms; ++i) {
  const info = gl.getActiveUniform(program, i);
  console.log('name:', info.name, 'type:', info.type, 'size:', info.size);
}
					

规范

规范 状态 注释
WebGL 1.0
The definition of 'getActiveUniform' in that specification.
推荐 初始定义。
OpenGL ES 2.0
The definition of 'glGetActiveUniform' in that specification.
标准 Man page of the OpenGL API.

浏览器兼容性

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getActiveUniform Chrome 9 Edge 12 Firefox 4 IE 11 Opera 12 Safari 5.1 WebView Android Yes Chrome Android 25 Firefox Android Yes Opera Android 12 Safari iOS 8 Samsung Internet Android 1.5

图例

完整支持

完整支持

另请参阅

元数据

  • 最后修改:
  1. WebGL API
  2. WebGLRenderingContext
  3. 特性
    1. canvas
    2. drawingBufferHeight
    3. drawingBufferWidth
  4. 方法
    1. activeTexture()
    2. attachShader()
    3. bindAttribLocation()
    4. bindBuffer()
    5. bindFramebuffer()
    6. bindRenderbuffer()
    7. bindTexture()
    8. blendColor()
    9. blendEquation()
    10. blendEquationSeparate()
    11. blendFunc()
    12. blendFuncSeparate()
    13. bufferData()
    14. bufferSubData()
    15. checkFramebufferStatus()
    16. clear()
    17. clearColor()
    18. clearDepth()
    19. clearStencil()
    20. colorMask()
    21. commit()
    22. compileShader()
    23. compressedTexImage[23]D()
    24. compressedTexSubImage2D()
    25. copyTexImage2D()
    26. copyTexSubImage2D()
    27. createBuffer()
    28. createFramebuffer()
    29. createProgram()
    30. createRenderbuffer()
    31. createShader()
    32. createTexture()
    33. cullFace()
    34. deleteBuffer()
    35. deleteFramebuffer()
    36. deleteProgram()
    37. deleteRenderbuffer()
    38. deleteShader()
    39. deleteTexture()
    40. depthFunc()
    41. depthMask()
    42. depthRange()
    43. detachShader()
    44. disable()
    45. disableVertexAttribArray()
    46. drawArrays()
    47. drawElements()
    48. enable()
    49. enableVertexAttribArray()
    50. finish()
    51. flush()
    52. framebufferRenderbuffer()
    53. framebufferTexture2D()
    54. frontFace()
    55. generateMipmap()
    56. getActiveAttrib()
    57. getActiveUniform()
    58. getAttachedShaders()
    59. getAttribLocation()
    60. getBufferParameter()
    61. getContextAttributes()
    62. getError()
    63. getExtension()
    64. getFramebufferAttachmentParameter()
    65. getParameter()
    66. getProgramInfoLog()
    67. getProgramParameter()
    68. getRenderbufferParameter()
    69. getShaderInfoLog()
    70. getShaderParameter()
    71. getShaderPrecisionFormat()
    72. getShaderSource()
    73. getSupportedExtensions()
    74. getTexParameter()
    75. getUniform()
    76. getUniformLocation()
    77. getVertexAttrib()
    78. getVertexAttribOffset()
    79. hint()
    80. isBuffer()
    81. isContextLost()
    82. isEnabled()
    83. isFramebuffer()
    84. isProgram()
    85. isRenderbuffer()
    86. isShader()
    87. isTexture()
    88. lineWidth()
    89. linkProgram()
    90. pixelStorei()
    91. polygonOffset()
    92. readPixels()
    93. renderbufferStorage()
    94. sampleCoverage()
    95. scissor()
    96. shaderSource()
    97. stencilFunc()
    98. stencilFuncSeparate()
    99. stencilMask()
    100. stencilMaskSeparate()
    101. stencilOp()
    102. stencilOpSeparate()
    103. texImage2D()
    104. texParameter[fi]()
    105. texSubImage2D()
    106. uniform[1234][fi][v]()
    107. uniformMatrix[234]fv()
    108. useProgram()
    109. validateProgram()
    110. vertexAttrib[1234]f[v]()
    111. vertexAttribPointer()
    112. viewport()
  5. WebGL 相关页面
    1. ANGLE_instanced_arrays
    2. EXT_blend_minmax
    3. EXT_color_buffer_half_float
    4. EXT_disjoint_timer_query
    5. EXT_frag_depth
    6. EXT_sRGB
    7. EXT_shader_texture_lod
    8. EXT_texture_filter_anisotropic
    9. OES_element_index_uint
    10. OES_standard_derivatives
    11. OES_texture_float
    12. OES_texture_float_linear
    13. OES_texture_half_float
    14. OES_texture_half_float_linear
    15. OES_vertex_array_object
    16. WEBGL_color_buffer_float
    17. WEBGL_compressed_texture_atc
    18. WEBGL_compressed_texture_etc1
    19. WEBGL_compressed_texture_pvrtc
    20. WEBGL_compressed_texture_s3tc
    21. WEBGL_compressed_texture_s3tc_srgb
    22. WEBGL_debug_renderer_info
    23. WEBGL_debug_shaders
    24. WEBGL_depth_texture
    25. WEBGL_draw_buffers
    26. WEBGL_lose_context
    27. WebGL2RenderingContext
    28. WebGLActiveInfo
    29. WebGLBuffer
    30. WebGLContextEvent
    31. WebGLFramebuffer
    32. WebGLObject
    33. WebGLProgram
    34. WebGLQuery
    35. WebGLRenderbuffer
    36. WebGLSampler
    37. WebGLShader
    38. WebGLShaderPrecisionFormat
    39. WebGLSync
    40. WebGLTexture
    41. WebGLTransformFeedback
    42. WebGLUniformLocation
    43. WebGLVertexArrayObject