WebGLRenderingContext.stencilFunc()
方法在
WebGL API
sets the front and back function and reference value for stencil testing.
Stenciling enables and disables drawing on a per-pixel basis. It is typically used in multipass rendering to achieve special effects.
void gl.stencilFunc(func, ref, mask);
func
GLenum
specifying the test function. The default function is
gl.ALWAYS
. The possible values are:
gl.NEVER
: Never pass.
gl.LESS
: Pass if
(ref & mask) < (stencil & mask)
.
gl.EQUAL
: Pass if
(ref & mask) = (stencil & mask)
.
gl.LEQUAL
: Pass if
(ref & mask) <= (stencil & mask)
.
gl.GREATER
: Pass if
(ref & mask) > (stencil & mask)
.
gl.NOTEQUAL
: Pass if
(ref & mask) != (stencil & mask)
.
gl.GEQUAL
: Pass if
(ref & mask) >= (stencil & mask)
.
gl.ALWAYS
: Always pass.
ref
GLint
specifying the reference value for the stencil test. This value is clamped to the range 0 to 2
n
-1 where n is the number of bitplanes in the stencil buffer. The default value is 0.
mask
GLuint
specifying a bit-wise mask that is used to AND the reference value and the stored stencil value when the test is done. The default value is all 1.
None.
The stencil testing is disabled by default. To enable or disable stencil testing, use the
enable()
and
disable()
methods with the argument
gl.STENCIL_TEST
.
gl.enable(gl.STENCIL_TEST); gl.stencilFunc(gl.LESS, 0, 0b1110011);
To get the current stencil function, reference value, or other stencil information, query the following constants with
getParameter()
.
gl.getParameter(gl.STENCIL_FUNC); gl.getParameter(gl.STENCIL_VALUE_MASK); gl.getParameter(gl.STENCIL_REF); gl.getParameter(gl.STENCIL_BACK_FUNC); gl.getParameter(gl.STENCIL_BACK_VALUE_MASK); gl.getParameter(gl.STENCIL_BACK_REF); gl.getParameter(gl.STENCIL_BITS);
| 规范 | 状态 | 注释 |
|---|---|---|
|
WebGL 1.0
The definition of 'stencilFunc' in that specification. |
推荐 | 初始定义。 |
|
OpenGL ES 2.0
The definition of 'glStencilFunc' in that specification. |
标准 | Man page of the OpenGL API. |
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
更新 GitHub 上的兼容性数据| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
stencilFunc
|
Chrome 9 | Edge 12 | Firefox 4 | IE 11 | Opera 12 | Safari 5.1 | WebView Android Yes | Chrome Android 25 | Firefox Android Yes | Opera Android 12 | Safari iOS 8 | Samsung Internet Android 1.5 |
完整支持
WebGLRenderingContext.stencilFuncSeparate()
WebGLRenderingContext.stencilMask()
WebGLRenderingContext.stencilMaskSeparate()
WebGLRenderingContext.stencilOp()
WebGLRenderingContext.stencilOpSeparate()
WebGLRenderingContext
activeTexture()
attachShader()
bindAttribLocation()
bindBuffer()
bindFramebuffer()
bindRenderbuffer()
bindTexture()
blendColor()
blendEquation()
blendEquationSeparate()
blendFunc()
blendFuncSeparate()
bufferData()
bufferSubData()
checkFramebufferStatus()
clear()
clearColor()
clearDepth()
clearStencil()
colorMask()
commit()
compileShader()
compressedTexImage[23]D()
compressedTexSubImage2D()
copyTexImage2D()
copyTexSubImage2D()
createBuffer()
createFramebuffer()
createProgram()
createRenderbuffer()
createShader()
createTexture()
cullFace()
deleteBuffer()
deleteFramebuffer()
deleteProgram()
deleteRenderbuffer()
deleteShader()
deleteTexture()
depthFunc()
depthMask()
depthRange()
detachShader()
disable()
disableVertexAttribArray()
drawArrays()
drawElements()
enable()
enableVertexAttribArray()
finish()
flush()
framebufferRenderbuffer()
framebufferTexture2D()
frontFace()
generateMipmap()
getActiveAttrib()
getActiveUniform()
getAttachedShaders()
getAttribLocation()
getBufferParameter()
getContextAttributes()
getError()
getExtension()
getFramebufferAttachmentParameter()
getParameter()
getProgramInfoLog()
getProgramParameter()
getRenderbufferParameter()
getShaderInfoLog()
getShaderParameter()
getShaderPrecisionFormat()
getShaderSource()
getSupportedExtensions()
getTexParameter()
getUniform()
getUniformLocation()
getVertexAttrib()
getVertexAttribOffset()
hint()
isBuffer()
isContextLost()
isEnabled()
isFramebuffer()
isProgram()
isRenderbuffer()
isShader()
isTexture()
lineWidth()
linkProgram()
pixelStorei()
polygonOffset()
readPixels()
renderbufferStorage()
sampleCoverage()
scissor()
shaderSource()
stencilFunc()
stencilFuncSeparate()
stencilMask()
stencilMaskSeparate()
stencilOp()
stencilOpSeparate()
texImage2D()
texParameter[fi]()
texSubImage2D()
uniform[1234][fi][v]()
uniformMatrix[234]fv()
useProgram()
validateProgram()
vertexAttrib[1234]f[v]()
vertexAttribPointer()
viewport()
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WEBGL_compressed_texture_etc1
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