WebGLRenderingContext.bufferSubData() 方法在 WebGL API updates a subset of a buffer object's data store.

句法

// WebGL1:
void gl.bufferSubData(target, offset, ArrayBuffer srcData);
void gl.bufferSubData(target, offset, ArrayBufferView srcData);
// WebGL2:
void gl.bufferSubData(target, dstByteOffset, ArrayBufferView srcData, srcOffset, length);
					

参数

target
A GLenum specifying the binding point (target). Possible values:
  • gl.ARRAY_BUFFER : Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
  • gl.ELEMENT_ARRAY_BUFFER : Buffer used for element indices.
  • 当使用 WebGL 2 context , the following values are available additionally:
    • gl.COPY_READ_BUFFER : Buffer for copying from one buffer object to another.
    • gl.COPY_WRITE_BUFFER : Buffer for copying from one buffer object to another.
    • gl.TRANSFORM_FEEDBACK_BUFFER : Buffer for transform feedback operations.
    • gl.UNIFORM_BUFFER : Buffer used for storing uniform blocks.
    • gl.PIXEL_PACK_BUFFER : Buffer used for pixel transfer operations.
    • gl.PIXEL_UNPACK_BUFFER : Buffer used for pixel transfer operations.
dstByteOffset
GLintptr specifying an offset in bytes where the data replacement will start.
srcData 可选
ArrayBuffer , SharedArrayBuffer or one of the ArrayBufferView typed array types that will be copied into the data store.
srcOffset
GLuint specifying the element index offset where to start reading the buffer.
length 可选
GLuint defaulting to 0.

返回值

None.

异常

  • A gl.INVALID_VALUE error is thrown if the data would be written past the end of the buffer or if data is null .
  • A gl.INVALID_ENUM error is thrown if target is not one of the allowed enums.

范例

使用 bufferSubData

var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 512, data);
					

规范

规范 状态 注释
WebGL 1.0
The definition of 'bufferSubData' in that specification.
推荐 Initial definition for WebGL.
OpenGL ES 2.0
The definition of 'glBufferSubData' in that specification.
标准 Man page of the OpenGL ES 2 API.
OpenGL ES 3.0
The definition of 'glBufferSubData' in that specification.
标准 Man page of the (similar) OpenGL ES 3 API.

Adds new target buffers:
gl.COPY_READ_BUFFER ,
gl.COPY_WRITE_BUFFER ,
gl.TRANSFORM_FEEDBACK_BUFFER ,
gl.UNIFORM_BUFFER ,
gl.PIXEL_PACK_BUFFER ,
gl.PIXEL_UNPACK_BUFFER .

浏览器兼容性

更新 GitHub 上的兼容性数据
桌面 移动
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
bufferSubData Chrome 9 Edge 12 Firefox 4 IE 11 Opera 12 Safari 5.1 WebView Android Yes Chrome Android 25 Firefox Android Yes Opera Android 12 Safari iOS 8 Samsung Internet Android 1.5
WebGL2 Chrome 56 Edge 79 Firefox 51 IE No Opera 43 Safari No WebView Android 58 Chrome Android 58 Firefox Android 51 Opera Android 43 Safari iOS No Samsung Internet Android 7.0

图例

完整支持

完整支持

不支持

不支持

另请参阅

元数据

  • 最后修改:
  1. WebGL API
  2. WebGLRenderingContext
  3. 特性
    1. canvas
    2. drawingBufferHeight
    3. drawingBufferWidth
  4. 方法
    1. activeTexture()
    2. attachShader()
    3. bindAttribLocation()
    4. bindBuffer()
    5. bindFramebuffer()
    6. bindRenderbuffer()
    7. bindTexture()
    8. blendColor()
    9. blendEquation()
    10. blendEquationSeparate()
    11. blendFunc()
    12. blendFuncSeparate()
    13. bufferData()
    14. bufferSubData()
    15. checkFramebufferStatus()
    16. clear()
    17. clearColor()
    18. clearDepth()
    19. clearStencil()
    20. colorMask()
    21. commit()
    22. compileShader()
    23. compressedTexImage[23]D()
    24. compressedTexSubImage2D()
    25. copyTexImage2D()
    26. copyTexSubImage2D()
    27. createBuffer()
    28. createFramebuffer()
    29. createProgram()
    30. createRenderbuffer()
    31. createShader()
    32. createTexture()
    33. cullFace()
    34. deleteBuffer()
    35. deleteFramebuffer()
    36. deleteProgram()
    37. deleteRenderbuffer()
    38. deleteShader()
    39. deleteTexture()
    40. depthFunc()
    41. depthMask()
    42. depthRange()
    43. detachShader()
    44. disable()
    45. disableVertexAttribArray()
    46. drawArrays()
    47. drawElements()
    48. enable()
    49. enableVertexAttribArray()
    50. finish()
    51. flush()
    52. framebufferRenderbuffer()
    53. framebufferTexture2D()
    54. frontFace()
    55. generateMipmap()
    56. getActiveAttrib()
    57. getActiveUniform()
    58. getAttachedShaders()
    59. getAttribLocation()
    60. getBufferParameter()
    61. getContextAttributes()
    62. getError()
    63. getExtension()
    64. getFramebufferAttachmentParameter()
    65. getParameter()
    66. getProgramInfoLog()
    67. getProgramParameter()
    68. getRenderbufferParameter()
    69. getShaderInfoLog()
    70. getShaderParameter()
    71. getShaderPrecisionFormat()
    72. getShaderSource()
    73. getSupportedExtensions()
    74. getTexParameter()
    75. getUniform()
    76. getUniformLocation()
    77. getVertexAttrib()
    78. getVertexAttribOffset()
    79. hint()
    80. isBuffer()
    81. isContextLost()
    82. isEnabled()
    83. isFramebuffer()
    84. isProgram()
    85. isRenderbuffer()
    86. isShader()
    87. isTexture()
    88. lineWidth()
    89. linkProgram()
    90. pixelStorei()
    91. polygonOffset()
    92. readPixels()
    93. renderbufferStorage()
    94. sampleCoverage()
    95. scissor()
    96. shaderSource()
    97. stencilFunc()
    98. stencilFuncSeparate()
    99. stencilMask()
    100. stencilMaskSeparate()
    101. stencilOp()
    102. stencilOpSeparate()
    103. texImage2D()
    104. texParameter[fi]()
    105. texSubImage2D()
    106. uniform[1234][fi][v]()
    107. uniformMatrix[234]fv()
    108. useProgram()
    109. validateProgram()
    110. vertexAttrib[1234]f[v]()
    111. vertexAttribPointer()
    112. viewport()
  5. WebGL 相关页面
    1. ANGLE_instanced_arrays
    2. EXT_blend_minmax
    3. EXT_color_buffer_half_float
    4. EXT_disjoint_timer_query
    5. EXT_frag_depth
    6. EXT_sRGB
    7. EXT_shader_texture_lod
    8. EXT_texture_filter_anisotropic
    9. OES_element_index_uint
    10. OES_standard_derivatives
    11. OES_texture_float
    12. OES_texture_float_linear
    13. OES_texture_half_float
    14. OES_texture_half_float_linear
    15. OES_vertex_array_object
    16. WEBGL_color_buffer_float
    17. WEBGL_compressed_texture_atc
    18. WEBGL_compressed_texture_etc1
    19. WEBGL_compressed_texture_pvrtc
    20. WEBGL_compressed_texture_s3tc
    21. WEBGL_compressed_texture_s3tc_srgb
    22. WEBGL_debug_renderer_info
    23. WEBGL_debug_shaders
    24. WEBGL_depth_texture
    25. WEBGL_draw_buffers
    26. WEBGL_lose_context
    27. WebGL2RenderingContext
    28. WebGLActiveInfo
    29. WebGLBuffer
    30. WebGLContextEvent
    31. WebGLFramebuffer
    32. WebGLObject
    33. WebGLProgram
    34. WebGLQuery
    35. WebGLRenderbuffer
    36. WebGLSampler
    37. WebGLShader
    38. WebGLShaderPrecisionFormat
    39. WebGLSync
    40. WebGLTexture
    41. WebGLTransformFeedback
    42. WebGLUniformLocation
    43. WebGLVertexArrayObject