WebGLRenderingContext.bufferData() 方法在 WebGL API initializes and creates the buffer object's data store.

句法

// WebGL1:
void gl.bufferData(target, size, usage);
void gl.bufferData(target, ArrayBuffer? srcData, usage);
void gl.bufferData(target, ArrayBufferView srcData, usage);
// WebGL2:
void gl.bufferData(target, ArrayBufferView srcData, usage, srcOffset, length);
					

参数

target
A GLenum specifying the binding point (target). Possible values:
  • gl.ARRAY_BUFFER : Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
  • gl.ELEMENT_ARRAY_BUFFER : Buffer used for element indices.
  • 当使用 WebGL 2 context , the following values are available additionally:
    • gl.COPY_READ_BUFFER : Buffer for copying from one buffer object to another.
    • gl.COPY_WRITE_BUFFER : Buffer for copying from one buffer object to another.
    • gl.TRANSFORM_FEEDBACK_BUFFER : Buffer for transform feedback operations.
    • gl.UNIFORM_BUFFER : Buffer used for storing uniform blocks.
    • gl.PIXEL_PACK_BUFFER : Buffer used for pixel transfer operations.
    • gl.PIXEL_UNPACK_BUFFER : Buffer used for pixel transfer operations.
size
GLsizeiptr setting the size in bytes of the buffer object's data store.
srcData 可选
ArrayBuffer , SharedArrayBuffer or one of the ArrayBufferView typed array types that will be copied into the data store. If null , a data store is still created, but the content is uninitialized and undefined.
usage
A GLenum specifying the intended usage pattern of the data store for optimization purposes. Possible values:
  • gl.STATIC_DRAW : The contents are intended to be specified once by the application, and used many times as the source for WebGL drawing and image specification commands.
  • gl.DYNAMIC_DRAW : The contents are intended to be respecified repeatedly by the application, and used many times as the source for WebGL drawing and image specification commands.
  • gl.STREAM_DRAW : The contents are intended to be specified once by the application, and used at most a few times as the source for WebGL drawing and image specification commands.
  • 当使用 WebGL 2 context , the following values are available additionally:
    • gl.STATIC_READ : The contents are intended to be specified once by reading data from WebGL, and queried many times by the application.
    • gl.DYNAMIC_READ : The contents are intended to be respecified repeatedly by reading data from WebGL, and queried many times by the application.
    • gl.STREAM_READ : The contents are intended to be specified once by reading data from WebGL, and queried at most a few times by the application
    • gl.STATIC_COPY : The contents are intended to be specified once by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.
    • gl.DYNAMIC_COPY : The contents are intended to be respecified repeatedly by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.
    • gl.STREAM_COPY : The contents are intended to be specified once by reading data from WebGL, and used at most a few times as the source for WebGL drawing and image specification commands.
srcOffset
GLuint specifying the element index offset where to start reading the buffer.
length 可选
GLuint defaulting to 0.

返回值

None.

异常

  • A gl.OUT_OF_MEMORY error is thrown if the context is unable to create a data store with the given size .
  • A gl.INVALID_VALUE error is thrown if size 为负。
  • A gl.INVALID_ENUM error is thrown if target or usage are not one of the allowed enums.

范例

Using bufferData

var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
					

Getting buffer information

To check the current buffer usage and buffer size, use the WebGLRenderingContext.getBufferParameter() 方法。

gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE);
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE);
					

Getting size of a typed array

To calculate size parameter for a typed array.

var dataArray = new Float32Array([1, 2, 3, 4]);
var sizeInBytes = dataArray.length * dataArray.BYTES_PER_ELEMENT;
					

规范

规范 状态 注释
WebGL 1.0
The definition of 'bufferData' in that specification.
推荐 初始定义。
OpenGL ES 2.0
The definition of 'glBufferData' in that specification.
标准 Man page of the OpenGL API.
OpenGL ES 3.0
The definition of 'glBufferData' in that specification.
标准 Man page of the (similar) OpenGL ES 3 API.

Adds new target buffers:
gl.COPY_READ_BUFFER ,
gl.COPY_WRITE_BUFFER ,
gl.TRANSFORM_FEEDBACK_BUFFER ,
gl.UNIFORM_BUFFER ,
gl.PIXEL_PACK_BUFFER ,
gl.PIXEL_UNPACK_BUFFER

Adds new usage hints:
gl.STATIC_READ ,
gl.DYNAMIC_READ ,
gl.STREAM_READ ,
gl.STATIC_COPY ,
gl.DYNAMIC_COPY ,
gl.STREAM_COPY .

浏览器兼容性

更新 GitHub 上的兼容性数据
桌面 移动
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
bufferData Chrome 9 Edge 12 Firefox 4 IE 11 Opera 12 Safari 5.1 WebView Android Yes Chrome Android 25 Firefox Android Yes Opera Android 12 Safari iOS 8 Samsung Internet Android 1.5
WebGL2 Chrome 56 Edge 79 Firefox 51 IE No Opera 43 Safari No WebView Android 58 Chrome Android 58 Firefox Android 51 Opera Android 43 Safari iOS No Samsung Internet Android 7.0

图例

完整支持

完整支持

不支持

不支持

另请参阅

元数据

  • 最后修改:
  1. WebGL API
  2. WebGLRenderingContext
  3. 特性
    1. canvas
    2. drawingBufferHeight
    3. drawingBufferWidth
  4. 方法
    1. activeTexture()
    2. attachShader()
    3. bindAttribLocation()
    4. bindBuffer()
    5. bindFramebuffer()
    6. bindRenderbuffer()
    7. bindTexture()
    8. blendColor()
    9. blendEquation()
    10. blendEquationSeparate()
    11. blendFunc()
    12. blendFuncSeparate()
    13. bufferData()
    14. bufferSubData()
    15. checkFramebufferStatus()
    16. clear()
    17. clearColor()
    18. clearDepth()
    19. clearStencil()
    20. colorMask()
    21. commit()
    22. compileShader()
    23. compressedTexImage[23]D()
    24. compressedTexSubImage2D()
    25. copyTexImage2D()
    26. copyTexSubImage2D()
    27. createBuffer()
    28. createFramebuffer()
    29. createProgram()
    30. createRenderbuffer()
    31. createShader()
    32. createTexture()
    33. cullFace()
    34. deleteBuffer()
    35. deleteFramebuffer()
    36. deleteProgram()
    37. deleteRenderbuffer()
    38. deleteShader()
    39. deleteTexture()
    40. depthFunc()
    41. depthMask()
    42. depthRange()
    43. detachShader()
    44. disable()
    45. disableVertexAttribArray()
    46. drawArrays()
    47. drawElements()
    48. enable()
    49. enableVertexAttribArray()
    50. finish()
    51. flush()
    52. framebufferRenderbuffer()
    53. framebufferTexture2D()
    54. frontFace()
    55. generateMipmap()
    56. getActiveAttrib()
    57. getActiveUniform()
    58. getAttachedShaders()
    59. getAttribLocation()
    60. getBufferParameter()
    61. getContextAttributes()
    62. getError()
    63. getExtension()
    64. getFramebufferAttachmentParameter()
    65. getParameter()
    66. getProgramInfoLog()
    67. getProgramParameter()
    68. getRenderbufferParameter()
    69. getShaderInfoLog()
    70. getShaderParameter()
    71. getShaderPrecisionFormat()
    72. getShaderSource()
    73. getSupportedExtensions()
    74. getTexParameter()
    75. getUniform()
    76. getUniformLocation()
    77. getVertexAttrib()
    78. getVertexAttribOffset()
    79. hint()
    80. isBuffer()
    81. isContextLost()
    82. isEnabled()
    83. isFramebuffer()
    84. isProgram()
    85. isRenderbuffer()
    86. isShader()
    87. isTexture()
    88. lineWidth()
    89. linkProgram()
    90. pixelStorei()
    91. polygonOffset()
    92. readPixels()
    93. renderbufferStorage()
    94. sampleCoverage()
    95. scissor()
    96. shaderSource()
    97. stencilFunc()
    98. stencilFuncSeparate()
    99. stencilMask()
    100. stencilMaskSeparate()
    101. stencilOp()
    102. stencilOpSeparate()
    103. texImage2D()
    104. texParameter[fi]()
    105. texSubImage2D()
    106. uniform[1234][fi][v]()
    107. uniformMatrix[234]fv()
    108. useProgram()
    109. validateProgram()
    110. vertexAttrib[1234]f[v]()
    111. vertexAttribPointer()
    112. viewport()
  5. WebGL 相关页面
    1. ANGLE_instanced_arrays
    2. EXT_blend_minmax
    3. EXT_color_buffer_half_float
    4. EXT_disjoint_timer_query
    5. EXT_frag_depth
    6. EXT_sRGB
    7. EXT_shader_texture_lod
    8. EXT_texture_filter_anisotropic
    9. OES_element_index_uint
    10. OES_standard_derivatives
    11. OES_texture_float
    12. OES_texture_float_linear
    13. OES_texture_half_float
    14. OES_texture_half_float_linear
    15. OES_vertex_array_object
    16. WEBGL_color_buffer_float
    17. WEBGL_compressed_texture_atc
    18. WEBGL_compressed_texture_etc1
    19. WEBGL_compressed_texture_pvrtc
    20. WEBGL_compressed_texture_s3tc
    21. WEBGL_compressed_texture_s3tc_srgb
    22. WEBGL_debug_renderer_info
    23. WEBGL_debug_shaders
    24. WEBGL_depth_texture
    25. WEBGL_draw_buffers
    26. WEBGL_lose_context
    27. WebGL2RenderingContext
    28. WebGLActiveInfo
    29. WebGLBuffer
    30. WebGLContextEvent
    31. WebGLFramebuffer
    32. WebGLObject
    33. WebGLProgram
    34. WebGLQuery
    35. WebGLRenderbuffer
    36. WebGLSampler
    37. WebGLShader
    38. WebGLShaderPrecisionFormat
    39. WebGLSync
    40. WebGLTexture
    41. WebGLTransformFeedback
    42. WebGLUniformLocation
    43. WebGLVertexArrayObject