WebGLRenderingContext.hint()
方法在
WebGL API
specifies hints for certain behaviors. The interpretation of these hints depend on the implementation.
void gl.hint(target, mode);
gl.GENERATE_MIPMAP_HINT
: Quality of filtering when generating mipmap images with
WebGLRenderingContext.generateMipmap()
.
OES_standard_derivatives
extension:
ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES
: Accuracy of the derivative calculation for the GLSL built-in functions:
dFdx
,
dFdy
,和
fwidth
.
gl.FRAGMENT_SHADER_DERIVATIVE_HINT
: Same as
ext.FRAGMENT_SHADER_DERIVATIVE_HINT_OES
gl.DONT_CARE
. The possible values are:
gl.FASTEST
: The most efficient behavior should be used.
gl.NICEST
: The most correct or the highest quality option should be used.
gl.DONT_CARE
: There is no preference for this behavior.
None.
The following example hints that the quality of filtering when generating mipmap images should be most efficient instead of best quality.
gl.hint(gl.GENERATE_MIPMAP_HINT, gl.FASTEST);
| 规范 | 状态 | 注释 |
|---|---|---|
|
WebGL 1.0
The definition of 'hint' in that specification. |
推荐 | 初始定义。 |
|
OpenGL ES 2.0
The definition of 'glHint' in that specification. |
标准 | Man page of the OpenGL API. |
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
更新 GitHub 上的兼容性数据| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
hint
|
Chrome 9 | Edge 12 | Firefox 4 | IE 11 | Opera 12 | Safari 5.1 | WebView Android Yes | Chrome Android 25 | Firefox Android Yes | Opera Android 12 | Safari iOS 8 | Samsung Internet Android 1.5 |
完整支持
WebGLRenderingContext
activeTexture()
attachShader()
bindAttribLocation()
bindBuffer()
bindFramebuffer()
bindRenderbuffer()
bindTexture()
blendColor()
blendEquation()
blendEquationSeparate()
blendFunc()
blendFuncSeparate()
bufferData()
bufferSubData()
checkFramebufferStatus()
clear()
clearColor()
clearDepth()
clearStencil()
colorMask()
commit()
compileShader()
compressedTexImage[23]D()
compressedTexSubImage2D()
copyTexImage2D()
copyTexSubImage2D()
createBuffer()
createFramebuffer()
createProgram()
createRenderbuffer()
createShader()
createTexture()
cullFace()
deleteBuffer()
deleteFramebuffer()
deleteProgram()
deleteRenderbuffer()
deleteShader()
deleteTexture()
depthFunc()
depthMask()
depthRange()
detachShader()
disable()
disableVertexAttribArray()
drawArrays()
drawElements()
enable()
enableVertexAttribArray()
finish()
flush()
framebufferRenderbuffer()
framebufferTexture2D()
frontFace()
generateMipmap()
getActiveAttrib()
getActiveUniform()
getAttachedShaders()
getAttribLocation()
getBufferParameter()
getContextAttributes()
getError()
getExtension()
getFramebufferAttachmentParameter()
getParameter()
getProgramInfoLog()
getProgramParameter()
getRenderbufferParameter()
getShaderInfoLog()
getShaderParameter()
getShaderPrecisionFormat()
getShaderSource()
getSupportedExtensions()
getTexParameter()
getUniform()
getUniformLocation()
getVertexAttrib()
getVertexAttribOffset()
hint()
isBuffer()
isContextLost()
isEnabled()
isFramebuffer()
isProgram()
isRenderbuffer()
isShader()
isTexture()
lineWidth()
linkProgram()
pixelStorei()
polygonOffset()
readPixels()
renderbufferStorage()
sampleCoverage()
scissor()
shaderSource()
stencilFunc()
stencilFuncSeparate()
stencilMask()
stencilMaskSeparate()
stencilOp()
stencilOpSeparate()
texImage2D()
texParameter[fi]()
texSubImage2D()
uniform[1234][fi][v]()
uniformMatrix[234]fv()
useProgram()
validateProgram()
vertexAttrib[1234]f[v]()
vertexAttribPointer()
viewport()
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_color_buffer_half_float
EXT_disjoint_timer_query
EXT_frag_depth
EXT_sRGB
EXT_shader_texture_lod
EXT_texture_filter_anisotropic
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_atc
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_pvrtc
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WebGL2RenderingContext
WebGLActiveInfo
WebGLBuffer
WebGLContextEvent
WebGLFramebuffer
WebGLObject
WebGLProgram
WebGLQuery
WebGLRenderbuffer
WebGLSampler
WebGLShader
WebGLShaderPrecisionFormat
WebGLSync
WebGLTexture
WebGLTransformFeedback
WebGLUniformLocation
WebGLVertexArrayObject