Deprecated:
This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the
兼容性表格
at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
kernelUnitLength
attribute has two meanings based on the context it's used in. For lighting filter primitives, it indicates the intended distance for the x and y coordinates, for
<feConvolveMatrix>
, it indicates the intended distance between successive columns and rows in the kernel matrix.
You can use this attribute with the following SVG elements:
对于
<feConvolveMatrix>
,
kernelUnitLength
indicates the intended distance in current filter units (i.e., units as determined by the value of
primitiveUnits
attribute) between successive columns and rows, respectively, in the
kernelMatrix
. By specifying value(s) for
kernelUnitLength
, the kernel becomes defined in a scalable, abstract coordinate system. If the attribute is not specified, the default value is one pixel in the offscreen bitmap, which is a pixel-based coordinate system, and thus potentially not scalable.
If a negative or zero value is specified the default value will be used instead.
-
<number-optional-number>
The first number is the x value. The second number is the y value. If the x value is not specified, it defaults to the same value as x.
对于
<feDiffuseLighting>
,
kernelUnitLength
indicates the intended distance in current filter units (i.e., units as determined by the value of attribute
primitiveUnits
) for the x and y coordinate, respectively, in the surface normal calculation formulas.
The first number is the x value. The second number is the y value. If the y value is not specified, it defaults to the same value as x. By specifying value(s) for
kernelUnitLength
, the kernel becomes defined in a scalable, abstract coordinate system. If the attribute is not specified, the x and y values represent very small deltas relative to a given position, which might be implemented in some cases as one pixel in the intermediate image offscreen bitmap, which is a pixel-based coordinate system, and thus potentially not scalable.
If a negative or zero value is specified the default value will be used instead.
对于
<feSpecularLighting>
,
kernelUnitLength
indicates the intended distance in current filter units (i.e., units as determined by the value of attribute
primitiveUnits
) for the x and y coordinate, respectively, in the surface normal calculation formulas.
The first number is the x value. The second number is the y value. If the y value is not specified, it defaults to the same value as x. By specifying value(s) for
kernelUnitLength
, the kernel becomes defined in a scalable, abstract coordinate system. If the attribute is not specified, the x and y values represent very small deltas relative to a given position, which might be implemented in some cases as one pixel in the intermediate image offscreen bitmap, which is a pixel-based coordinate system, and thus potentially not scalable.
If a negative or zero value is specified the default value will be used instead.
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