ANGLE_instanced_arrays.vertexAttribDivisorANGLE() 方法在 WebGL API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ext.drawArraysInstancedANGLE() and ext.drawElementsInstancedANGLE() .

注意: 当使用 WebGL2 , this method is available as gl.vertexAttribDivisor() 在默认情况下。

句法

void ext.vertexAttribDivisorANGLE(index, divisor);
					

参数

index
GLuint specifying the index of the generic vertex attributes.
divisor
GLuint specifying the number of instances that will pass between updates of the generic attribute.

返回值

None.

范例

var ext = gl.getExtension('ANGLE_instanced_arrays');
ext.vertexAttribDivisorANGLE(0, 2);
					

规范

规范 状态 注释
ANGLE_instanced_arrays
The definition of 'ANGLE_instanced_arrays' in that specification.
推荐 初始定义。

浏览器兼容性

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Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
vertexAttribDivisorANGLE Chrome 30 Edge 12 Firefox 33 IE 11 Opera 17 Safari 7 WebView Android 4.4 Chrome Android 30 Firefox Android Yes Opera Android 18 Safari iOS Yes Samsung Internet Android 2.0

图例

完整支持

完整支持

另请参阅

元数据

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