ANGLE_instanced_arrays.vertexAttribDivisorANGLE()
方法在
WebGL API
modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with
ext.drawArraysInstancedANGLE()
and
ext.drawElementsInstancedANGLE()
.
注意:
当使用
WebGL2
, this method is available as
gl.vertexAttribDivisor()
在默认情况下。
void ext.vertexAttribDivisorANGLE(index, divisor);
index
GLuint
specifying the index of the generic vertex attributes.
divisor
GLuint
specifying the number of instances that will pass between updates of the generic attribute.
None.
var ext = gl.getExtension('ANGLE_instanced_arrays');
ext.vertexAttribDivisorANGLE(0, 2);
| 规范 | 状态 | 注释 |
|---|---|---|
|
ANGLE_instanced_arrays
The definition of 'ANGLE_instanced_arrays' in that specification. |
推荐 | 初始定义。 |
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
更新 GitHub 上的兼容性数据| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
vertexAttribDivisorANGLE
|
Chrome 30 | Edge 12 | Firefox 33 | IE 11 | Opera 17 | Safari 7 | WebView Android 4.4 | Chrome Android 30 | Firefox Android Yes | Opera Android 18 | Safari iOS Yes | Samsung Internet Android 2.0 |
完整支持
ext.drawArraysInstancedANGLE()
ext.drawElementsInstancedANGLE()
WebGLRenderingContext.drawArrays()
WebGLRenderingContext.drawElements()
WebGL2RenderingContext.drawArraysInstanced()
WebGL2RenderingContext.drawElementsInstanced()
WebGL2RenderingContext.vertexAttribDivisor()
ANGLE_instanced_arrays
drawArraysInstancedANGLE()
drawElementsInstancedANGLE()
vertexAttribDivisorANGLE()
EXT_blend_minmax
EXT_color_buffer_half_float
EXT_disjoint_timer_query
EXT_frag_depth
EXT_sRGB
EXT_shader_texture_lod
EXT_texture_filter_anisotropic
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_atc
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_pvrtc
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WebGL2RenderingContext
WebGLActiveInfo
WebGLBuffer
WebGLContextEvent
WebGLFramebuffer
WebGLObject
WebGLProgram
WebGLQuery
WebGLRenderbuffer
WebGLRenderingContext
WebGLSampler
WebGLShader
WebGLShaderPrecisionFormat
WebGLSync
WebGLTexture
WebGLTransformFeedback
WebGLUniformLocation
WebGLVertexArrayObject