createMediaElementSource()
方法在
AudioContext
Interface is used to create a new
MediaElementAudioSourceNode
object, given an existing HTML
<audio>
or
<video>
element, the audio from which can then be played and manipulated.
For more details about media element audio source nodes, check out the
MediaElementAudioSourceNode
reference page.
var audioCtx = new AudioContext(); var source = audioCtx.createMediaElementSource(myMediaElement);
myMediaElement
HTMLMediaElement
object that you want to feed into an audio processing graph to manipulate.
A
MediaElementAudioSourceNode
.
This simple example creates a source from an
<audio>
element using
createMediaElementSource()
, then passes the audio through a
GainNode
before feeding it into the
AudioDestinationNode
for playback. When the mouse pointer is moved, the
updatePage()
function is invoked, which calculates the current gain as a ratio of mouse Y position divided by overall window height. You can therefore increase and decrease the volume of the playing music by moving the mouse pointer up and down.
注意 : You can also view this example running live ,或 view the source .
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var myAudio = document.querySelector('audio');
var pre = document.querySelector('pre');
var myScript = document.querySelector('script');
pre.innerHTML = myScript.innerHTML;
// Create a MediaElementAudioSourceNode
// Feed the HTMLMediaElement into it
var source = audioCtx.createMediaElementSource(myAudio);
// Create a gain node
var gainNode = audioCtx.createGain();
// Create variables to store mouse pointer Y coordinate
// and HEIGHT of screen
var CurY;
var HEIGHT = window.innerHeight;
// Get new mouse pointer coordinates when mouse is moved
// then set new gain value
document.onmousemove = updatePage;
function updatePage(e) {
CurY = (window.Event) ? e.pageY : event.clientY + (document.documentElement.scrollTop ? document.documentElement.scrollTop : document.body.scrollTop);
gainNode.gain.value = CurY/HEIGHT;
}
// connect the AudioBufferSourceNode to the gainNode
// and the gainNode to the destination, so we can play the
// music and adjust the volume using the mouse cursor
source.connect(gainNode);
gainNode.connect(audioCtx.destination);
注意
: As a consequence of calling
createMediaElementSource()
, audio playback from the
HTMLMediaElement
will be re-routed into the processing graph of the AudioContext. So playing/pausing the media can still be done through the media element API and the player controls.
| 规范 | 状态 | 注释 |
|---|---|---|
|
Web 音频 API
The definition of 'createMediaElementSource()' in that specification. |
工作草案 |
| 桌面 | 移动 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
createMediaElementSource
|
Chrome 14 | Edge 12 | Firefox 25 | IE 不支持 No | Opera 15 | Safari 6 | WebView Android Yes | Chrome Android 18 | Firefox Android 26 | Opera Android 14 | Safari iOS Yes | Samsung Internet Android 1.0 |
完整支持
不支持
AudioContext
AnalyserNode
AudioBuffer
AudioBufferSourceNode
AudioContextOptions
AudioDestinationNode
AudioListener
AudioNode
AudioNodeOptions
AudioParam
AudioProcessingEvent
AudioScheduledSourceNode
AudioWorklet
AudioWorkletGlobalScope
AudioWorkletNode
AudioWorkletProcessor
BaseAudioContext
BiquadFilterNode
ChannelMergerNode
ChannelSplitterNode
ConstantSourceNode
ConvolverNode
DelayNode
DynamicsCompressorNode
GainNode
IIRFilterNode
MediaElementAudioSourceNode
MediaStreamAudioDestinationNode
MediaStreamAudioSourceNode
OfflineAudioCompletionEvent
OfflineAudioContext
OscillatorNode
PannerNode
PeriodicWave
StereoPannerNode
WaveShaperNode