createMediaElementSource() 方法在 AudioContext Interface is used to create a new MediaElementAudioSourceNode object, given an existing HTML <audio> or <video> element, the audio from which can then be played and manipulated.

For more details about media element audio source nodes, check out the MediaElementAudioSourceNode reference page.

句法

var audioCtx = new AudioContext();
var source = audioCtx.createMediaElementSource(myMediaElement);
					

参数

myMediaElement
HTMLMediaElement object that you want to feed into an audio processing graph to manipulate.

返回

A MediaElementAudioSourceNode .

范例

This simple example creates a source from an <audio> element using createMediaElementSource() , then passes the audio through a GainNode before feeding it into the AudioDestinationNode for playback. When the mouse pointer is moved, the updatePage() function is invoked, which calculates the current gain as a ratio of mouse Y position divided by overall window height. You can therefore increase and decrease the volume of the playing music by moving the mouse pointer up and down.

注意 : You can also view this example running live ,或 view the source .

var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var myAudio = document.querySelector('audio');
var pre = document.querySelector('pre');
var myScript = document.querySelector('script');
pre.innerHTML = myScript.innerHTML;
// Create a MediaElementAudioSourceNode
// Feed the HTMLMediaElement into it
var source = audioCtx.createMediaElementSource(myAudio);
// Create a gain node
var gainNode = audioCtx.createGain();
// Create variables to store mouse pointer Y coordinate
// and HEIGHT of screen
var CurY;
var HEIGHT = window.innerHeight;
// Get new mouse pointer coordinates when mouse is moved
// then set new gain value
document.onmousemove = updatePage;
function updatePage(e) {
    CurY = (window.Event) ? e.pageY : event.clientY + (document.documentElement.scrollTop ? document.documentElement.scrollTop : document.body.scrollTop);
    gainNode.gain.value = CurY/HEIGHT;
}
// connect the AudioBufferSourceNode to the gainNode
// and the gainNode to the destination, so we can play the
// music and adjust the volume using the mouse cursor
source.connect(gainNode);
gainNode.connect(audioCtx.destination);
					

注意 : As a consequence of calling createMediaElementSource() , audio playback from the HTMLMediaElement will be re-routed into the processing graph of the AudioContext. So playing/pausing the media can still be done through the media element API and the player controls.

规范

规范 状态 注释
Web 音频 API
The definition of 'createMediaElementSource()' in that specification.
工作草案

浏览器兼容性

The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request. 更新 GitHub 上的兼容性数据
桌面 移动
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
createMediaElementSource Chrome 14 Edge 12 Firefox 25 IE 不支持 No Opera 15 Safari 6 WebView Android Yes Chrome Android 18 Firefox Android 26 Opera Android 14 Safari iOS Yes Samsung Internet Android 1.0

图例

完整支持

完整支持

不支持

不支持

另请参阅

元数据

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